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New Lockpicking and Safes/locked Doors System


Diragor

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I've got an idea for the problem with the "too linear looting" everyone is complaining about. Also ideas to make the lockpicking perk more interesting. So I would say the hitpoints of safes should to be way higher. the small ones needs to be 10000 and the large ones 30000 and tools should do less dmg on safes (only 10% of the normal Block dmg) so it's needed to use lockpicking. This way no one would stay there for hours and hit them with theyr tools. Then I would change it so safes have better loot in them so it's worth skilling the lockpicking and stay there to try open them. And now the change with lockpicking. The Perk should be changed like this:

Level 1 (Burglar)= You are starting to make a name for yourself. You can pick locks 20% faster and have a 10% lower chance to break lockpicks. There's also a 10% loot bonus when you open them with Lockpicks.

Unlocks to pick small Safe locks and to craft lockpicks.

Level 2 (Lock Smith)= You are now a lock smith and few locks will keep you out. You can pick locks 40% faster and have a 20% lower chance to break lockpicks. There's also a 20% loot bonus when you open them with Lockpicks.

Unlocks to pick large Safe locks.

Level 3 (Safe Cracker)= You are now a world class safe cracker. Pick locks 50% faster and have a 25% lower chance to break lockpicks. There's also a 30% loot bonus when you open them with Lockpicks. Unlocks to pick locked Doors.
      

This way safes would be more special and the Lockpicking perk is finally useful cause we all know that noone skills this cause we can just hit them until they are open.

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We always have someone perked in to lockpicking because it is so much faster to just pick it than sit there and whack it over and over.  Being able to pick locked doors would be nice but with the dungeon setup they have for houses you really aren't "supposed" to go thru the locked doors anyway.  Also this idea wouldn't really do much for the linear loot problem.  Giving a higher loot bonus would just mean you would have a better chance of getting the same linear loot that you would normally.  Instead of a quality 3 stone sledge you could get a quality 5 or maybe a 6.  If you also have lucky looting you could then possibly get a quality 1 iron sledge if you are lucky.  This change would also force people to go in to lockpicking and players aren't too thrilled with feeling force down a specific skill tree.

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Well you're not wrong. They could change it up so the loot for safes isn't based on your gamestage but the old kind of loot system where you're lucky and get some nice things out of it. Sure this would be forced but would that really be so bad? There are so many things to loot so going to make safes special and locked until you got the perk to finally open them is a nice change in my mind.

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I'd just like an actual minigame instead of sit there and wait. Like fallout series in 3/nv/4/76. Higher lockpick skill=easier sweet spot, and diff safes can have diff lockpick requirements. COuld be 3 lock levels, and higher up in gamestage you go the better locked things get, Basic, Advanced, Expert and Master Lockpicking. Basic lockpicking can be done without the skill, this will be what most low GS stuff is locked with, with the exceptions of safes, You still have the options to just bash your way in if you lack the skill to do it normally. But if you do have the skill you could pick it in seconds.

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