M1cromanagement Posted September 7, 2020 Share Posted September 7, 2020 After the Patch, its wierd for me to understand why i have now 2500h on my buff xD before it was 15 min, 900 sec,.... what happend with this 2500H issues? <buff name="buffStaminaMax25" name_key="buffStaminaMax25" description_key="buffStaminaMax25Desc" icon="ui_game_symbol_coffee"> <stack_type value="replace"/><duration value="0"/> <display_value value=".buffStaminaMax25Display"/><display_value_format value="time"/> <effect_group> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar="$buffStaminaMax25Duration" operation="subtract" value="@$MetabolismDuration"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStaminaMax25Display" operation="set" value="@$buffStaminaMax25Duration"/> <triggered_effect trigger="onSelfBuffUpdate" action="ModifyCVar" cvar=".buffStaminaMax25Display" operation="divide" value="@$MetabolismDuration"/> </effect_group> <effect_group> <triggered_effect trigger="onSelfBuffUpdate" action="RemoveBuff" buff="buffStaminaMax25"> <requirement name="CVarCompare" cvar="$buffStaminaMax25Duration" operation="LTE" value="0"/> </triggered_effect> <triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar=".buffStaminaMax25Display" operation="set" value="0"/> <triggered_effect trigger="onSelfBuffRemove" action="ModifyCVar" cvar="$buffStaminaMax25Duration" operation="set" value="0"/> </effect_group> <effect_group> <passive_effect name="StaminaMax" operation="base_add" value="25"/> </effect_group> </buff> - <item name="foodCanStaminaMax"> <property name="Tags" value="food"/> <property name="HoldType" value="31"/> <property name="DisplayType" value="foodCanStaminaMax"/> <property name="CustomIcon" value="foodCanStaminaMax"/> <property name="Meshfile" value="#Other/Items?Misc/parcelPrefab.prefab"/> <property name="DropMeshfile" value="#Other/Items?Misc/sack_droppedPrefab.prefab"/> <property name="Material" value="Mmetal"/> <property name="Weight" value="5"/> <property name="EconomicValue" value="60"/> <property name="UnlockedBy" value="perkMasterChef,foodCanStaminaMaxSchematic"/> <property name="Stacknumber" value="10"/> <!-- STK food --> <property class="Action0"> <property name="Class" value="Eat"/> <property name="Delay" value="1.0"/> <property name="Use_time" value="..."/> <property name="Sound_start" value="player_eating"/> <property name="Create_item" value="toolCookingPot"/> </property> <property name="Group" value="Food/Cooking,CFFood/Cooking"/> <effect_group tiered="false" name="Food Tier 2"> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$waterAmountAdd" operation="add" value="5"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$foodAmountAdd" operation="add" value="5"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="foodHealthAmount" operation="add" value="5"/> <display_value name="dStaminaMax" value="25"/> <display_value name="dDuration" value="900"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStaminaMax25Duration" operation="add" value="900"/> <triggered_effect trigger="onSelfPrimaryActionEnd" action="ModifyCVar" cvar="$buffStaminaMax25Duration" operation="set" value="900"> <requirement name="CVarCompare" cvar="$buffStaminaMax25Duration" operation="GT" value="900"/></triggered_effect> <triggered_effect trigger="onSelfPrimaryActionEnd" action="AddBuff" buff="buffProcessConsumables,buffStaminaMax25"/> </effect_group> </item> can anyone tell me why ? when im adding "0.09" its now 15 min, like i want, but i cant figure it out the math behind this, can anyone explain me ? Link to comment Share on other sites More sharing options...
M1cromanagement Posted September 7, 2020 Author Share Posted September 7, 2020 sorry for pushing, but i realy want to know the math behind this Edit: and the display didnt go under 15 min 😕 im realy upset actually, but the StaminaMax are added fine. Link to comment Share on other sites More sharing options...
AnsontheToad Posted September 7, 2020 Share Posted September 7, 2020 I'm not positive but I don't believe duration is a second value. So your 900 is not 900 seconds I believe it is 900 ticks or in game cycles. I do not know what the games tick rate is though. Link to comment Share on other sites More sharing options...
M1cromanagement Posted September 8, 2020 Author Share Posted September 8, 2020 Thank you!, I understand now that the duration now work with "ticks" and not in seconds, - the Food has a buff that adds 25 MaxStamina for 15 min, 900 sec, now it is "0.09" in that case 7:30 min its 0.045, 3:45 --> 0.0225 - but my biggest problem is now i have no template, for "selfworking", sorry im not a pro, i must do that , copy and pasting things, the durations time dont go down, like they before did, can someone pls help me ? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.