grieferbastard Posted September 3, 2020 Share Posted September 3, 2020 While I'd really like some changes to the loot progression I find the difficulty progression to be in a great place. I'm playing solo and dialed the difficulty back to Nomad - the game is balanced at higher difficulties a bit toward multiplayer and that's absolutely okay. Nomad seems like a really good spot for solo play. I went shotgun/sledge/heavy armor this time and heavy armor feels like it's in a way better place btw. So does sledge, in a bit of a nerfed way. Heavy armor gives me great protection for the mobility lost now - crits have seen to that. Sledge is still stupid deadly against individual and isolated enemies but not workable against large fast groups. I feel like there's some real valid tradeoffs between playstyles now that was not as pronounced in A18 and older. Night 7 I steamrolled and bottomed it out by 2am but I'm about 500 hours into 7d2d and have the basics down pat. I barely survived nights 14 and 21. It was a great challenge. Also the zombies themselves dropped enough loot that I didn't feel like I should have spent the night on a bicycle or hiding in a skyscraper. I feel driven to research and deploy traps and concrete now for night 28+ and a dedicated kill zone, instead of doing it for convenience. POIs, especially the big ones, feel like a challenge I can handle so long as I'm making smart choices. The moment I get stupid they spiral into a BAD TIME. All in all I really enjoy A19 and it feels like a good, fun experience. I have some complaints about early loot progression but I want to be clear that I find that a small concern relative to the big improvements overall in gameplay. Link to comment Share on other sites More sharing options...
BubbaJoe Posted September 3, 2020 Share Posted September 3, 2020 I definitely agree regarding the difficulty progression. I know compared to a lot of people I have hardly any hours in this game, but I'd say I'm probably above the global average, and from that perspective I'm really having a blast with the way the game scales up right now. I've been playing Alpha 19 exclusively on Insane, but I'm guessing the general/overall system of progression is the same across the difficulties, just advanced on the higher ones. I've been able to notice a fundamental difference in the kinds of stuff the game is throwing at me as I get higher up and the manner in which it throws it at me makes sense from a challenge perspective. Sure there is the classical 7D2D wonkiness here and there, but insofar as the overall style of difficulty progression goes I'm having a really good time being eaten by zombies. Link to comment Share on other sites More sharing options...
TWORDY Posted September 4, 2020 Share Posted September 4, 2020 I must admit that A19 feels solid after reaching day 62 in private online game with 3 other mates. Progression system feels polished and balanced. Every Blood Moon brings chills and excitement. Many random actions seem to be priceless and epic - partial collapse of the main base or sudden death due to unintended consumption of glass by unaware companion. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.