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Corrupted game world


rwb

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Recently been playing a single player world made with nitrogen with the comp pack for A19 stable

When I come to play yesterday I am met with this I have never used the console and the game was closed correctly. 

Anyone has any ideas what this means? 

7dtd_crash.png.0c43ce51d0e5806f495f1ac502b67660.png

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41 minutes ago, rwb said:

I don't think I have any mods just a nitrogen world with an extra poi pack. Is there a way for me to get the log and post it?


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anything added to the game that is not pure vanilla from TFP is modded, even xml adjustments.

your own example - "just a nitrogen world with an extra poi pack"

 

but an unedited output log is really a big help.

:)
QA Tester-unholyjoe
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Here is the first error. It's right there at the startup of the save.

ArgumentException: An item with the same key has already been added. Key: 0
  at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <567df3e0919241ba98db88bec4c6696f>:0 
  at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <567df3e0919241ba98db88bec4c6696f>:0 
  at SleeperVolume.Read (System.IO.BinaryReader _br) [0x00295] in <d7c95f421d354b5e851d6f3126817769>:0 
  at World.ReadSleeperVolumes (System.IO.BinaryReader _br) [0x00021] in <d7c95f421d354b5e851d6f3126817769>:0 
  at World+<LoadWorld>d__62.MoveNext () [0x003e4] in <d7c95f421d354b5e851d6f3126817769>:0 
  at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00027] in <5e1dfb686eb345078a588df96401afcc>:0 
UnityEngine.MonoBehaviour:StartCoroutineManaged2(IEnumerator)

 

This indicates that you added a mod that added items after the initial start of the save/creation of map, and has corrupted the tables.  

Recommendation is to clean it and start a new save.

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