M1cromanagement Posted September 1, 2020 Share Posted September 1, 2020 Hey guys, i want creating own attributes and perks in progression xml. but why i cant delete few things .. i cant delete the Fortitude line on attributes and perkSlowMetabolism and FortitudeRecovery, but Why ? <progression> <level max_level="301" exp_to_level="10000" experience_multiplier="1.00" skill_points_per_level="1" clamp_exp_cost_at_level="60"> </level> <attributes min_level="0" max_level="10" base_skill_point_cost="10" cost_multiplier_per_level="1.00"> <!--values here are simply base values for any attribute that doesn't override it. --> <attribute name="attFortitude" name_key="attFortitudeName" desc_key="attFortitudeDesc" icon="ui_game_symbol_add"> <level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements> <level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements> <level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements> <level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements> <level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements> <level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements> <level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements> <level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements> <level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints03"/></level_requirements> <level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints03"/></level_requirements> <effect_group> <requirement name="ItemHasTags" tags="attFortitude"/> <passive_effect name="DamageModifier" operation="perc_add" level="2,8" value="0.1,.7" tags="head"/> <passive_effect name="DamageModifier" operation="perc_add" level="9,10" value=".85,1" tags="head"/> <passive_effect name="DismemberChance" operation="base_add" level="2,10" value=".05,.45"/> </effect_group> <effect_group> <effect_description level="1" desc_key="attFortitudeRank01Desc" long_desc_key="attFortitudeRank01LongDesc"/> <effect_description level="2" desc_key="attFortitudeRank02Desc" long_desc_key="attFortitudeRank02LongDesc"/> <effect_description level="3" desc_key="attFortitudeRank03Desc" long_desc_key="attFortitudeRank03LongDesc"/> <effect_description level="4" desc_key="attFortitudeRank04Desc" long_desc_key="attFortitudeRank04LongDesc"/> <effect_description level="5" desc_key="attFortitudeRank05Desc" long_desc_key="attFortitudeRank05LongDesc"/> <effect_description level="6" desc_key="attFortitudeRank06Desc" long_desc_key="attFortitudeRank06LongDesc"/> <effect_description level="7" desc_key="attFortitudeRank07Desc" long_desc_key="attFortitudeRank07LongDesc"/> <effect_description level="8" desc_key="attFortitudeRank08Desc" long_desc_key="attFortitudeRank08LongDesc"/> <effect_description level="9" desc_key="attFortitudeRank09Desc" long_desc_key="attFortitudeRank09LongDesc"/> <effect_description level="10" desc_key="attFortitudeRank10Desc" long_desc_key="attFortitudeRank10LongDesc"/> </effect_group> </attribute> <attribute name="attSelfmade" name_key="attSelfmadeName" desc_key="attSelfmadeDesc" icon="ui_game_symbol_intellect"> <level_requirements level="1"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements> <level_requirements level="2"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements> <level_requirements level="3"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements> <level_requirements level="4"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements> <level_requirements level="5"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints01"/></level_requirements> <level_requirements level="6"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements> <level_requirements level="7"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements> <level_requirements level="8"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints02"/></level_requirements> <level_requirements level="9"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints03"/></level_requirements> <level_requirements level="10"><requirement name="PlayerLevel" operation="GTE" value="1" desc_key="reqGenericPoints03"/></level_requirements> <effect_group> <requirement name="ItemHasTags" tags="attSelfmade"/> <passive_effect name="DamageModifier" operation="perc_add" level="2,8" value="0.1,.7" tags="head"/> <passive_effect name="DamageModifier" operation="perc_add" level="9,10" value=".85,1" tags="head"/> <passive_effect name="DismemberChance" operation="base_add" level="2,10" value=".05,.45"/> <effect_description level="1" desc_key="attSelfmadeRank1Desc" long_desc_key="attSelfmadeRank1LongDesc"/> <effect_description level="2" desc_key="attSelfmadeRank2Desc" long_desc_key="attSelfmadeRank2LongDesc"/> <effect_description level="3" desc_key="attSelfmadeRank3Desc" long_desc_key="attSelfmadeRank3LongDesc"/> <effect_description level="4" desc_key="attSelfmadeRank4Desc" long_desc_key="attSelfmadeRank4LongDesc"/> <effect_description level="5" desc_key="attSelfmadeRank5Desc" long_desc_key="attSelfmadeRank5LongDesc"/> <effect_description level="6" desc_key="attSelfmadeRank6Desc" long_desc_key="attSelfmadeRank6LongDesc"/> <effect_description level="7" desc_key="attSelfmadeRank7Desc" long_desc_key="attSelfmadeRank7LongDesc"/> <effect_description level="8" desc_key="attSelfmadeRank8Desc" long_desc_key="attSelfmadeRank8LongDesc"/> <effect_description level="9" desc_key="attSelfmadeRank9Desc" long_desc_key="attSelfmadeRank9LongDesc"/> <effect_description level="10" desc_key="attSelfmadeRank10Desc" long_desc_key="attSelfmadeRank10LongDesc"/> </effect_group> </attribute> <attribute name="attBooks" name_key="attBooks" desc_key="attBooks" icon="ui_game_symbol_book" min_level="0" max_level="0" base_skill_point_cost="0"/> </attributes> <skills min_level="1" max_level="1"> <skill name="skillFortitudeRecovery" parent="attFortitude" name_key="skillFortitudeRecoveryName" desc_key="skillFortitudeRecoveryDesc" icon="ui_game_symbol_water"><effect_group/></skill> <skill name="skillSelfmadeCombat" parent="attSelfmade" name_key="attSelfmadeName" desc_key="attSelfmadeDesc" icon="ui_game_symbol_marksmanship"><effect_group/></skill> <skill name="skillArtOfMining" parent="attBooks" name_key="perkArtOfMining0Name" desc_key="perkArtOfMining0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_mining"><effect_group/></skill> <skill name="skillAutoWeapons" parent="attBooks" name_key="perkAutoWeapons0Name" desc_key="perkAutoWeapons0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_rifle"><effect_group/></skill> <skill name="skillBatterUp" parent="attBooks" name_key="perkBatterUp0Name" desc_key="perkBatterUp0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_club"><effect_group/></skill> <skill name="skillBarBrawling" parent="attBooks" name_key="perkBarBrawling0Name" desc_key="perkBarBrawling0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_boxer"><effect_group/></skill> <skill name="skillFiremansAlmanac" parent="attBooks" name_key="perkFiremansAlmanac0Name" desc_key="perkFiremansAlmanac0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_fire"><effect_group/></skill> <skill name="skillGreatHeist" parent="attBooks" name_key="perkGreatHeist0Name" desc_key="perkGreatHeist0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_safe"><effect_group/></skill> <skill name="skillHuntingJournal" parent="attBooks" name_key="perkHuntingJournal0Name" desc_key="perkHuntingJournal0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_armor_leather"><effect_group/></skill> <skill name="skillLuckyLooter" parent="attBooks" name_key="perkLuckyLooter0Name" desc_key="perkLuckyLooter0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_shopping_cart"><effect_group/></skill> <skill name="skillEnforcer" parent="attBooks" name_key="perkEnforcer0Name" desc_key="perkEnforcer0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_gunslinger"><effect_group/></skill> <skill name="skillNeedleAndThread" parent="attBooks" name_key="perkNeedleAndThread0Name" desc_key="perkNeedleAndThread0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_light_armor"><effect_group/></skill> <skill name="skillNightStalker" parent="attBooks" name_key="perkNightStalker0Name" desc_key="perkNightStalker0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_sneak_attack"><effect_group/></skill> <skill name="skillPistolPete" parent="attBooks" name_key="perkPistolPete0Name" desc_key="perkPistolPete0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_pistol"><effect_group/></skill> <skill name="skillArchery" parent="attBooks" name_key="perkRangers0Name" desc_key="perkRangers0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_archery"><effect_group/></skill> <skill name="skillShotguns" parent="attBooks" name_key="perkShotgunMessiah0Name" desc_key="perkShotgunMessiah0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_shotgun"><effect_group/></skill> <skill name="skillSniper" parent="attBooks" name_key="perkSniper0Name" desc_key="perkSniper0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_long_shot"><effect_group/></skill> <skill name="skillSpearHunter" parent="attBooks" name_key="perkSpearHunter0Name" desc_key="perkSpearHunter0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_spear"><effect_group/></skill> <skill name="skillUrbanCombat" parent="attBooks" name_key="perkUrbanCombat0Name" desc_key="perkUrbanCombat0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_light_armor2"><effect_group/></skill> <skill name="skillTechJunkie" parent="attBooks" name_key="perkTechJunkie0Name" desc_key="perkTechJunkie0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_electric_turret"><effect_group/></skill> <skill name="skillWasteTreasures" parent="attBooks" name_key="perkWasteTreasures0Name" desc_key="perkWasteTreasures0Desc" long_desc_key="perkBookGroupLongDesc" icon="ui_game_symbol_treasure"><effect_group/></skill> </skills> <perks min_level="0" max_level="5" base_skill_point_cost="6" cost_multiplier_per_level="1" max_level_ratio_to_parent="5"> <!-- Recovery Perks (Fortitude) --> <perk name="perkSlowMetabolism" parent="skillFortitudeRecovery" name_key="perkSlowMetabolismName" desc_key="perkSlowMetabolismDesc" icon="ui_game_symbol_stomach"> <level_requirements level="1"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="2" desc_key="reqFortitudeLevel02"/></level_requirements> <level_requirements level="2"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="4" desc_key="reqFortitudeLevel04"/></level_requirements> <level_requirements level="3"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="6" desc_key="reqFortitudeLevel06"/></level_requirements> <level_requirements level="4"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="8" desc_key="reqFortitudeLevel08"/></level_requirements> <level_requirements level="5"><requirement name="ProgressionLevel" progression_name="attFortitude" operation="GTE" value="10" desc_key="reqFortitudeLevel10"/></level_requirements> <effect_group> <passive_effect name="WaterLossPerHealthPointGained" operation="perc_add" level="1,5" value="-.05,-.25"/> <passive_effect name="WaterLossPerStaminaPointGained" operation="perc_add" level="1,5" value="-.05,-.25"/> <passive_effect name="FoodLossPerStaminaPointGained" operation="perc_add" level="1,5" value="-.05,-.25"/> <!-- see <buff name="buffPerkAbilityUpdate"> for cvar based ability changes --> <triggered_effect trigger="onPerkLevelChanged" action="AddBuff" buff="buffPerkAbilityUpdate"/> <effect_description level="1" desc_key="perkSlowMetabolismRank1Desc" long_desc_key="perkSlowMetabolismRank1LongDesc"/> <effect_description level="2" desc_key="perkSlowMetabolismRank2Desc" long_desc_key="perkSlowMetabolismRank2LongDesc"/> <effect_description level="3" desc_key="perkSlowMetabolismRank3Desc" long_desc_key="perkSlowMetabolismRank3LongDesc"/> <effect_description level="4" desc_key="perkSlowMetabolismRank4Desc" long_desc_key="perkSlowMetabolismRank4LongDesc"/> <effect_description level="5" desc_key="perkSlowMetabolismRank5Desc" long_desc_key="perkSlowMetabolismRank5LongDesc"/> </effect_group> </perk> its because of the buff ? or what im still missing here.. 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