Xsile Posted September 1, 2020 Share Posted September 1, 2020 I have seen in several screen shots that the 4x4, motorcycle and gyrocopter all have mod slots however in my game A19 (b180) none of the vehicles have mod slots. I have google searched for 7dtd Missing vehicle mod slots, 7dtd mod slots missing vehicle, 7dtd no mods slots on vehicles and have not found any information about this issue. Does anyone know how to resolve this? I have Harrys vehicle mods but no way to use the engines, pistons, cams gears etc... because none of my vehicles have the mod slots. I tried starting a new game with the only mod being Harry's Vehicle mod and the vehicles still have no mod slots. The only slot that they have is the cosmetic slot. Link to comment Share on other sites More sharing options...
n2n1 Posted September 1, 2020 Share Posted September 1, 2020 As far as i understand, mods are not currently supported on transport. But it is possible to change the storage volume by editing the xml. Link to comment Share on other sites More sharing options...
Xsile Posted September 1, 2020 Author Share Posted September 1, 2020 1 hour ago, n2n1 said: As far as i understand, mods are not currently supported on transport. But it is possible to change the storage volume by editing the xml. So is there a mod that adds vehicle mod slots to the crafted vehicles in the game? I have not come across any on nexus or 7dtd mods. If you look at the Harry's Vehicle mod it shows pictures of the 4x4, motorcycle, gyrocopter with mod slots below the cosmetic slot. Also there are several youtube vids that show these vehicles with mod slots. So I guess i am trying to figure out the piece of the puzzle that I am missing to gain these same slots. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted September 1, 2020 Share Posted September 1, 2020 You can add mod slots for vehicles via effect_group in the items.xml <effect_group name="vehicleGuppyPickupPlaceable" tiered="false"> <passive_effect name="ModSlots" operation="base_set" value="1"/> <passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/> <passive_effect name="DegradationMax" operation="base_set" value="3000"/> </effect_group> This is example from Vehicle Madness , i think the only useable mod for vehicles I have seen are War3zuk enhancements but thats assuming you have vehicles with the mods slots set already https://7daystodiemods.com/vehicle-revamp/ Moderator can you please move this to Discussions and Requests . Regards Ragsy !! Link to comment Share on other sites More sharing options...
Xsile Posted September 1, 2020 Author Share Posted September 1, 2020 On 9/1/2020 at 6:43 PM, Ragsy 2145 said: You can add mod slots for vehicles via effect_group in the items.xml <effect_group name="vehicleGuppyPickupPlaceable" tiered="false"> <passive_effect name="ModSlots" operation="base_set" value="1"/> <passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/> <passive_effect name="DegradationMax" operation="base_set" value="3000"/> </effect_group> This is example from Vehicle Madness , i think the only useable mod for vehicles I have seen are War3zuk enhancements but thats assuming you have vehicles with the mods slots set already https://7daystodiemods.com/vehicle-revamp/ Moderator can you please move this to Discussions and Requests . Regards Ragsy !! Thank you so much for the information. Is this how people use Harry's Vehicle Mods on vehicles? I found the lines and it appears that it isalready set to have 4 mod slots however in the game the slots do not appear. <effect_group name="vehicle4x4TruckPlaceable" tiered="false"> <passive_effect name="ModSlots" operation="base_set" value="4"/> <passive_effect name="ModPowerBonus" operation="base_add" value="300" tags="EconomicValue"/> <passive_effect name="DegradationMax" operation="base_set" value="7500"/> </effect_group> Link to comment Share on other sites More sharing options...
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