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Roland

What day length do you consistently play?

Day Length Preference  

69 members have voted

  1. 1. What day length settings do you often use?

    • 10 minute days
      1
    • 20 minute days
      0
    • 30 minute days
      3
    • 40 minute days
      3
    • 50 minute days
      4
    • 60 minute days
      28
    • 90 minute days
      18
    • 120 minute days
      21
    • modded length days
      0
  2. 2. What are the contributing factors for your day length selection?

    • Pace of Game Stage Progression
      24
    • Conducive to Building
      14
    • Night Length
      16
    • Immersion of Time Passage
      16
    • Blood Moon Event
      5
    • What the Group I Play With Wants
      2
    • Real Life Time Constraints
      9
    • Want Default Settings
      7
    • Other
      9
  3. 3. Do you ever play with any other setting besides 18 hours of Daylight?

    • Yes
      18
    • No
      51


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I started playing in late 2014 but really didn't devote a lot of the time to the game until 16.4. At that time I was almost exclusively playing 120 minute days with 18 hours of daylight. The friend I play with most of the time and I liked the slow pace, it allowed us to learn more about the game and the lengthy nights let us experiment more with the crafting system, etc. The Blood Moon Hordes always did significant damage to our base as it was more of a  basic "brute resistance" type base that just ate the damage of even large hordes but then required extensive repairs. Had we not been playing on 120 minute days with a Blood Moon every 7th day, there is no way we'd have been able to keep the base up, progress in the game, and explore the world. However in our current Alpha 19 session we've completely flipped that on its head due to some time/life constraints and a desire for a more fast-paced experience that doles out chaos in short but frequent bursts. We now run with 30 minute days, 16 hours of daylight (mostly just because 6am just feels like a more "classic" safe time than 4am to us), Blood Moons every 3 days, Insane difficulty, feral + Blood Moon zombies on Nightmare speed, and air drops changed to every 7 days (no markers). It's an entirely different game and while I can definitely appreciate why people like the longer days, I think now that I've switched over to quicker days and more frequent Blood Moons it will be hard to go back the other direction. In fact we've already sort of been eyeing 20 minute days. 😅

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4 hours ago, Roland said:

What about difficulty?  Does anyone who sets the days to 90 or 120 minutes ever feel like they are giving themselves too much time to prepare for horde night and making the game too easy?  With so much time to act and days alive moving so slow and yet being an important part of the difficulty curve isn’t it just boring so easily staying ahead of the difficulty curve and to feel so much less pressure to prepare for blood moon?
 

Now that loot is tied to gamestage does anyone feel like 90 minute and 120 minute days keep you primitive longer than you can stand?  I wonder if that is a contributing factor to some of the distaste for the new progression. At 50 minute days I am moving through the primitive stage more quickly in real time than those who choose longer days. 

I play 60 minute for SP as any longer then that I feel gives me too much time to prepare for the 7 day horde nights.  It is also one of the causes for horde nights to end too early...at least the early game.

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I do not like fast day/night cycles they just feel wrong to me. I play 120 min days with 16 hours of daylight. I also change many other things to slow down item progression and food stock piling.

 

I generate worlds without traders using Nitrogen. I also remove treasure maps from loot drops, turn off air drops and turn off loot respawn. I change the probability of food and drink drops on all loot tables to .01

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I play 120 min days with default day hours.  I also play with 75% loot, warrior difficulty, no air drops.  I am at day 15 on my current playthrough and not drowning in loot so it seems to work fine.

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For the last few alpha's I've only been playing MP with a small group of friends.

We often just end up on 50min Days and either 16/18 Hour days, with few other changes to Zombie speeds and amounts.

I don't know the reasoning for the others, but I like 50min days for both in-game pacing and real world pacing (ie. 6 Hours = 1 week in one game session). So usually we end either just before a Bloodmoon or just after it, depending on how we feeling about doing it. I don't know if I could even do 90min or 120min days, since the progression would feel so slow.

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4 hours ago, BubbaJoe said:

In fact we've already sort of been eyeing 20 minute days. 😅

I guess we have to keep the option then.  Sorry @pApA^LeGBa  lol

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I personally play on 90 minute days, air drops every day, mark air drops, loot 200%, xp 150%, zombies ALWAYS walk, and Nomad difficulty.

 

The game progress TOO fast on 60 minute days for me. I personally don't see how any beginning player or experienced player can "easily" make it through the first 7 days with the new "stone age". Hell, wood spikes got that major nerf. Back in 16.4, wooden spikes were all you need. In the newer versions, iron spikes are the new wooden spikes. 60 minute days do not provide enough time to get even a reasonable amount of time to build a horde base, loot, craft, and quest in nearly any adequate time. Me and a few friends ALWAYS play with zombies set to walk or we all get slaughtered 4-6 times on the day 7 horde. Its extremely unmanageable especially since the entire loot system got changed but not the enemies.

 

With game stage capping all the loot, its impossible to kill a direwolf with the resources given unless you cheese the AI and build a wooden pillar and have 80 stone arrows crafted to deal with them while repairing the bottom parts of your wooden pillar. The game has turned from defending your base to cheesing all the enemies or you'll die. If you feel the need to dispute that, tell me YOUR strategy for it.

 

There truly isn't enough time in the game to provide an adequate amount of resources to deal with the horde unless you like repairing arrow slits all night with over 800 stone arrows. As thats become our newest strategy to "complete" the first 7 days. I don't get how its even possible to fend off 24 zombies on screen at once while they all sprint at you. I play with 2 other friends and default settings are nearly impossible ESPECIALLY with more people. Default settings suck the biggest balls in this game, 60 minute days make it so much more difficult to play, and thats with zombies always set to walk, too much to do with little way of doing it since loot is diverse.

 

Note: this is not a "oh no i hate the new system" rant, its a very in depth explanation of our experiences with the last 3 "experimental" updates including the newest stable. Its been extremely consistent  and default settings make it way too difficult unless you cheese the system which should be avoided at all costs as thats just cheap and cheating, survival or not.

 

Edit: The game is really fun, default settings/60 minute days make it too difficult to progress, its challenging and offers very little time especially to defend against 24 zombies on horde nights when they're all sprinting (8 per person, we have 3 people, so 24 zombies at ONCE). Its definitely a fun challenge to hold the line from the undead, but it will always. ALWAYS result in at least 4 deaths. We've tried a lot of strategies and our best one was to set zombies to walk. Dying is a natural part of games, hence the name 7 days to die. Its really turned into 7 days to grind. A16 hordes were always fun, I like the new changes we can see in the future like Gamestage POIs and enemies to be refined further, as of now. The enemies are too difficult on default even with a group as we don't want to "just use spears" like 90% of the player base. Its supposed to be fun and entertaining, not playing in a hardcore "do the same thing repeatedly to always win" thats what dark souls is for. More changes need to come about before default days can even think about coming back.

Edited by Darklegend222 (see edit history)
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4 hours ago, Darklegend222 said:

I personally play on 90 minute days, air drops every day, mark air drops, loot 200%, xp 150%, zombies ALWAYS walk, and Nomad difficulty.

 

The game progress TOO fast on 60 minute days for me. I personally don't see how any beginning player or experienced player can "easily" make it through the first 7 days with the new "stone age". Hell, wood spikes got that major nerf. Back in 16.4, wooden spikes were all you need. In the newer versions, iron spikes are the new wooden spikes. 60 minute days do not provide enough time to get even a reasonable amount of time to build a horde base, loot, craft, and quest in nearly any adequate time. Me and a few friends ALWAYS play with zombies set to walk or we all get slaughtered 4-6 times on the day 7 horde. Its extremely unmanageable especially since the entire loot system got changed but not the enemies.

 

With game stage capping all the loot, its impossible to kill a direwolf with the resources given unless you cheese the AI and build a wooden pillar and have 80 stone arrows crafted to deal with them while repairing the bottom parts of your wooden pillar. The game has turned from defending your base to cheesing all the enemies or you'll die. If you feel the need to dispute that, tell me YOUR strategy for it.

 

There truly isn't enough time in the game to provide an adequate amount of resources to deal with the horde unless you like repairing arrow slits all night with over 800 stone arrows. As thats become our newest strategy to "complete" the first 7 days. I don't get how its even possible to fend off 24 zombies on screen at once while they all sprint at you. I play with 2 other friends and default settings are nearly impossible ESPECIALLY with more people. Default settings suck the biggest balls in this game, 60 minute days make it so much more difficult to play, and thats with zombies always set to walk, too much to do with little way of doing it since loot is diverse.

 

Note: this is not a "oh no i hate the new system" rant, its a very in depth explanation of our experiences with the last 3 "experimental" updates including the newest stable. Its been extremely consistent  and default settings make it way too difficult unless you cheese the system which should be avoided at all costs as thats just cheap and cheating, survival or not.

 

Edit: The game is really fun, default settings/60 minute days make it too difficult to progress, its challenging and offers very little time especially to defend against 24 zombies on horde nights when they're all sprinting (8 per person, we have 3 people, so 24 zombies at ONCE). Its definitely a fun challenge to hold the line from the undead, but it will always. ALWAYS result in at least 4 deaths. We've tried a lot of strategies and our best one was to set zombies to walk. Dying is a natural part of games, hence the name 7 days to die. Its really turned into 7 days to grind. A16 hordes were always fun, I like the new changes we can see in the future like Gamestage POIs and enemies to be refined further, as of now. The enemies are too difficult on default even with a group as we don't want to "just use spears" like 90% of the player base. Its supposed to be fun and entertaining, not playing in a hardcore "do the same thing repeatedly to always win" thats what dark souls is for. More changes need to come about before default days can even think about coming back.

Sounds like a bit extreme.  Do you guys visit the trader?  Its pretty easy to get fire arms from the trader before the day 7 horde.  Hell, the trader still gives a explosives/mollys as quest rewards sometimes which makes the first horde even easier.  Haven't had much time to play lately but default difficulty settings haven't give me much issues in SP at the least.

 

Edit: Barb wire helps a ton to help slow the zeds down especially if you have a kill funnel set up in your horde base.

Edited by Laz Man (see edit history)

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I kinda wish we could add more questions to these pools, it would be nice if you could have all data you search in one pool instead of 6.

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1 hour ago, Solomon said:

I kinda wish we could add more questions to these pools, it would be nice if you could have all data you search in one pool instead of 6.

I think small polls are better than these huge surveys that nobody really wants to answer because it just takes too long and is very boring.
 

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@Roland Actually i don´t care if they stay. I could just already see the argument from TFP that too many options are bad. (Wich is never true.)

 

But why is there no 70, 80, 100 and 110? Those would be way more popular than 10,20 and 30. I would bet a lot of money on that. 70 is the perfect MP, i can´t pause and want to play default lenght, but need to go to the toilet daylenght.

Edited by pApA^LeGBa (see edit history)

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I like 90 minute days. I always feel too hurried with 60 minutes, like I have to plan each day before it starts or else waste too much time in travel. 90 minutes feels more relaxed

 

with the new option I set it to a horde night every 5 days. It's not exactly the same length as 60/7 but it's close, and bonus horde night is always a multiple of 5 which makes my brain happy

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2 hours ago, pApA^LeGBa said:

But why is there no 70, 80, 100 and 110?

Too many options are bad.

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2 hours ago, Roland said:

Too many options are bad.

Not sure if you're kidding or not.... but I've heard Joel and developers of other applications claim that too many options is bad because it means the developer couldn't come up with the correct settings on their own.   This feels like a developer mindset to me..... I don't think any user has ever thought, "there are too many options, this developer sucks"

 

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Seriously... people don't know about overchoice (I know it as choice paralysis)? Yes, too many options is an actual studied thing.

In addition to the psycho phenomenon, every additional option/feature adds to development time, QA time & complexity, and generally just makes the game feel bloated and unfocused.

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47 minutes ago, Kalen said:

Not sure if you're kidding or not....

Really? It's me....

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2 minutes ago, Roland said:

Really? It's me....

lol, yeah thats kind of what I thought..... but I'm trying to keep the assuming to a minimum these days!

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I play 90 because I enjoy doing a little bit of everything every day. I like to get a quest or two done and collect building resources. I find a POI I have dreamt up interesting plans for and then work on it at night - clear out the rubble, get walls repaired, get things upgraded and modified to how I like them. Eventually I'll paint the entire POI piece by piece with paint from scrapped dyes I get during the day. It gives me a nice sense of progression and also good exp during the night.

 

But I feel like I'm wasting time if I do building during the day. I also don't like to spend entire days collecting resources to do the building but with 60 minute days it forces you to spend an entire day chopping down trees or searching out cobble/cement or collecting resources to make that stuff yourself.

 

So the longer days help me spread out all the tasks evenly. It gives me time at night as well to figure out how to spend skill points and get workstations crafted without feeling like I'm wasting time standing there looking at the menus. I think 75-80 minute days would be perfect for me though and 90 isn't ideal. I really hate how the game doesn't have sliders for options like these or doesn't just allow you to enter in your own desired integers. I know they are quite stubborn about allowing this but it's not like the game is actually balanced around the 10/30 minute periods they allow so I don't see the reasoning being it. And why is it 10 minutes backwards and 30 minutes forwards? I have never seen something like that in a game's options. This game has the weirdest settings options.

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15 hours ago, Laz Man said:

Sounds like a bit extreme.  Do you guys visit the trader?  Its pretty easy to get fire arms from the trader before the day 7 horde.  Hell, the trader still gives a explosives/mollys as quest rewards sometimes which makes the first horde even easier.  Haven't had much time to play lately but default difficulty settings haven't give me much issues in SP at the least.

 

Edit: Barb wire helps a ton to help slow the zeds down especially if you have a kill funnel set up in your horde base.

We do have a kill funnel, hard to defend against 24 zombies with 2 pistols and one level 2 ak. Especially when they keep spawning new waves. I did go a bit extreme because default settings such the biggest balls ever if you try to play without cheesing. If you cheese you can never die, like it's impossible. If you don't cheese, your just dead. We've tried avoiding kill funnels but in our latest game we have a large square with 4 entrances. Each filled with a row of 3 blade traps and electric fence posts to stun lock them while they die by the blades. That's the way to play now i suppose 😕 and it's so boring

 

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I used to play on 90 minute days but now I prefer 60 minutes.

I find night time fairly boring with little to do in recent alphas which is a contributing factor to why I use the shorter days / shorter nights. Especially during the first couple of weeks when there is no reason to risk going out at night and resources aren't coming in fast enough to do anything that productive in base.


I used to like leveling my LBD stuff back in A15/A16 during night and 90 minute days were more appealing. Hopefully we see some more reasons to go out at night or more player progression stuff to do in A20 or beyond.

Edited by caatalyst (see edit history)

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I started playing on 120 minute days because it was less time pressing. I could take a break any moment without feeling that I'm missing time. We had an MP game of two people so pause wasn't an option. We also liked to venture out far and still have time to come back.

 

The problem we found was that 7 day blood moon hordes were jumping in difficulty too much. One horde you get no cops, the next horde you get cops and ferals. Difficult to predict the difficultly jump. It's 14 hours of real life time between hordes. Now, there are settings to make horde happen every 3 days, for example, so that might help. But then that's no different that 60 minutes, you just get longer nights.

 

In my SP games in the latest alphas I switched to 60 minutes, because I can set a pause if I need. I also get more frequent 7 day hordes so I get that feedback faster whether I should upgrade something. Latest alphas hordes have been tougher to deal with. I also feel like 60 minutes gives be better variety of gameplay. At 120 days can drag, I often found myself returning to my base in the middle of the day because I was tired of looting and just wanted to do some mining.

 

I haven't played a19 yet, but I will probably play at 60 minutes when I do.

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