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Boidster

Boidster

Because I hate myself, I did the math. Note that when you open the crate, the below table is checked from 1-3 times.

 

Percent chance of getting loot from a Shotgun Messiah Crate

Weapon Parts*

(all weapon types equally possible)

12%     Blue adds  
Repair Kits (count of 2-3) 8%     up to 100%  
           
Base Probability by Category 16% 16% 16% 24% 8%
Gamestage 1 Ranged Melee Armor Ammo Mod***
T0 16% 16% 16% 24%  
T1         2.64%
T2         2.64%
T3         2.64%
Gamestage 10 Ranged Melee Armor Ammo Mod***
T0 14% 14% 14% 14%  
T1 1% 1% 1% 10% 2.64%
T2         2.64%
T3         2.64%
Parts for same category** 1% 1% 1%    
Gamestage 50 Ranged Melee Armor Ammo Mod***
T0       3.4%  
T1 7.5% 7.5% 7.5% 18.4% 2.64%
T2 0.9% 0.9% 0.9% 2.2% 2.64%
T3         2.64%
Parts for same category** 7.5% 7.5% 7.5%    
Gamestage 100 Ranged Melee Armor Ammo Mod***
T0       1%  
T1 7% 7% 7% 17% 2.64%
T2 2% 2% 2% 6% 2.64%
T3         2.64%
Parts for same category** 7% 7% 7%    
           

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

* This is the "weaponParts" group, listed directly in the Shotgun Messiah container loot group.

** These parts come from the Ranged/Melee/Armor groups, so for example instead of a ranged weapon you might get ranged parts

*** The ModsAllScaled group is weird and appears to be using the wrong kind of probability group; if TFP writes well-formed XML and their parser won't accept the wrong type of group, then the percentages above are correct. Basically it's an even chance between T1/T2/T3 mods, if the crate chooses from the mods group.

Boidster

Boidster

Because I hate myself, I did the math. Note that each crate checks the below table from 1-3 times every time you open a crate.

 

Percent chance of getting loot from a Shotgun Messiah Crate

Weapon Parts*

(all weapon types equally possible)

12%     Blue adds  
Repair Kits (count of 2-3) 8%     up to 100%  
           
Base Probability by Category 16% 16% 16% 24% 8%
Gamestage 1 Ranged Melee Armor Ammo Mod***
T0 16% 16% 16% 24%  
T1         2.64%
T2         2.64%
T3         2.64%
Gamestage 10 Ranged Melee Armor Ammo Mod***
T0 14% 14% 14% 14%  
T1 1% 1% 1% 10% 2.64%
T2         2.64%
T3         2.64%
Parts for same category** 1% 1% 1%    
Gamestage 50 Ranged Melee Armor Ammo Mod***
T0       3.4%  
T1 7.5% 7.5% 7.5% 18.4% 2.64%
T2 0.9% 0.9% 0.9% 2.2% 2.64%
T3         2.64%
Parts for same category** 7.5% 7.5% 7.5%    
Gamestage 100 Ranged Melee Armor Ammo Mod***
T0       1%  
T1 7% 7% 7% 17% 2.64%
T2 2% 2% 2% 6% 2.64%
T3         2.64%
Parts for same category** 7% 7% 7%    
           

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

* This is the "weaponParts" group, listed directly in the Shotgun Messiah container loot group.

** These parts come from the Ranged/Melee/Armor groups, so for example instead of a ranged weapon you might get ranged parts

*** The ModsAllScaled group is weird and appears to be using the wrong kind of probability group; if TFP writes well-formed XML and their parser won't accept the wrong type of group, then the percentages above are correct. Basically it's an even chance between T1/T2/T3 mods, if the crate chooses from the mods group.

Boidster

Boidster

Because I hate myself, I did the math. Note that each crate checks the below table from 1-3 times every time you open a crate.

 

Percent chance of getting loot from a Shotgun Messiah Crate

Weapon Parts*

(all weapon types equally possible)

12%     Blue adds  
Repair Kits (count of 2-3) 8%     up to 100%  
           
Base Probability by Category 16% 16% 16% 24% 8%
Gamestage 1 Ranged Melee Armor Ammo Mod***
T0 16% 16% 16% 24%  
T1         2.64%
T2         2.64%
T3         2.64%
Gamestage 10 Ranged Melee Armor Ammo Mod***
T0 14% 14% 14% 14%  
T1 1% 1% 1% 10% 2.64%
T2         2.64%
T3         2.64%
Parts for same category** 1% 1% 1%    
Gamestage 50 Ranged Melee Armor Ammo Mod***
T0       3.4%  
T1 7.5% 7.5% 7.5% 18.4% 2.64%
T2 0.9% 0.9% 0.9% 2.2% 2.64%
T3         2.64%
Parts for same category** 7.5% 7.5% 7.5%    
Gamestage 100 Ranged Melee Armor Ammo Mod***
T0       1%  
T1 7% 7% 7% 17% 2.64%
T2 2% 2% 2% 6% 2.64%
T3         2.64%
Parts for same category** 7% 7% 7%    
           

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

* This is the "weaponParts" group, listed directly in the Shotgun Messiah container loot group.

** These parts come from the Ranged/Melee/Armor groups, so for example instead of a ranged weapon you might get ranged parts

*** The ModsAllScaled group is weird and appears to be using the wrong kind of probability group; if TFP writes well-formed XML and their parser won't accept the wrong type of group, then the percentages above are correct. Basically it's an even chance between T1/T2/T3 mods, if the crate chooses from the mods group.

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