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Stranded_Napkin

Stranded_Napkin

On 11/18/2020 at 4:20 AM, Liesel Weppen said:

But when it comes to items that are essentially needed for further progression, like a crucible, pure RNG is ... stupid.

We all remember the calipers problem. The only reason I disagree as to it being stupid is the focus on the RNG rather than the low number of actual sources. RNG isn't a problem if you can get something from a bunch of sources, but when it's only available from one or two it becomes a problem. Calipers were only available from lumberjacks and Working Stiff boxes, not to mention the incredibly low probability they'd drop in the first place. You have to be able to hit up those sources enough to make it possible to efficiently find them in a given time. Treasure maps don't have high probabilities but they drop often enough due to being able to find them literally anywhere due to them being in the trash.

Stranded_Napkin

Stranded_Napkin

On 11/18/2020 at 4:20 AM, Liesel Weppen said:

But when it comes to items that are essentially needed for further progression, like a crucible, pure RNG is ... stupid.

We all remember the calipers problem. The only reason I disagree as to it being stupid is the focus on the RNG rather than the low number of actual sources. RNG isn't a problem is you can get something from a bunch of sources, but when it's only available from one or two it becomes a problem. Calipers were only available from lumberjacks and Working Stiff boxes, not to mention the incredibly low probability they'd drop in the first place. You have to be able to hit up those sources enough to make it possible to efficiently find them in a given time. Treasure maps don't have high probabilities but they drop often enough due to being able to find them literally anywhere due to them being in the trash.

Stranded_Napkin

Stranded_Napkin

On 11/18/2020 at 4:20 AM, Liesel Weppen said:

But when it comes to items that are essentially needed for further progression, like a crucible, pure RNG is ... stupid.

We all remember the calibers problem. The only reason I disagree as to it being stupid is the focus on the RNG rather than the low number of actual sources. RNG isn't a problem is you can get something from a bunch of sources, but when it's only available from one or two it becomes a problem. Calipers were only available from lumberjacks and Working Stiff boxes, not to mention the incredibly low probability they'd drop in the first place. You have to be able to hit up those sources enough to make it possible to efficiently find them in a given time. Treasure maps don't have high probabilities but they drop often enough due to being able to find them literally anywhere due to them being in the trash.

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