6 hours ago, RipClaw said:
The reason for this is that you don't want to let the player run back through the whole POI when he has finished the dungeon. In most games you have a quick way back out of a dungeon like a door that can only be opened from the inside. That the whole world is destroyable leads to the problem that the exit can also be the entrance.
well yeah but there could be 7k metal doors ... or visually less fitting 21k instead wooden ones with key in chest especially in high tier poi like waterworks where you have concrete walls and cant easily bypass those doors on day 1 .. they have some plans on keys etc so lets wait and hope .. its significant flaw of game ....but we will need nerves of steel for future forum
A19"omg loot sucks we are stuck in stone age you destroyed game"
A20 "omg i cant skip poi and go straight for loot you destroyed game"
A21 "omg those bandits shot on me instead limping to me get slaughtered by club you destroyed game"
A22 "village and pillage"?
but loot often have no barrier at all on roof ... or its in wooden room ideal case would be loot distributed across dungeon rather than single room its weird and abusable design
4 hours ago, Solomon said:
Yeah that i do remember, thought we played in pairs so most of the time we just hammered stuff till it opened.
I mean, i could already do that? We were usually out of stone age on day 3 in A18. I took advanced engineering and started making tools while the others were gone to hunt down resources.
Compared to this nothing has changed except that now i NEED to take advanced engineering to go forward unlike in A18 where it was convenience option.
Steel was a bottleneck in both version because the damned crucible is nowhere to found.
day 3 is quite late in A18 i never used stone shovel until A19 and had atleast one steel tool and gun on day 1
basically loot few cars or raid working stiff tool shop with few walkersinside to skip both stone and iron age ... while crafting stuff to finish tutorial quests
while current system is far from finished ... atleast we have some progression unlike previous alphas people are now disapointed by stone shovel ... in A8 they used to be disapointed when WS crate dropped trash q4 iron axe in first days instead steel one
A17 crucible was locked behind lvl 80 A18 was pure rng A19 start appearing with iron tools i think ? but recipe is same in all three versions just get damn better barter
- its one of best perks overall multiplying all your loot/quest rewards by increasing its price ..
- traders sell almost everything need 30 ductapes ? bunch of steel ? advanced turrets or guns ? rare mods .. or books you missing ? day 1 concrete ? ammo ? food ? candies ? dukes are all you need
- 5/5 is only way to get solar bank
- rank 3-4 makes crucible very common in secret stash for +- 6k dukes
in multiplayer its even better to have one person designed for selling/crafting stuff with int tree
while the other one focus str for mining or perception for looting
A19 made recipes very common making int less usefull as you can ignore all perks and get recipes from random bookstore anyway