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Vehicle Madness Continues A20 Version Beta 2.0


Ragsy 2145

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Guppycur's  awesome original concept for Vehicle Madness started way back in the early days of A17 and now continues for 7 Days to Die in A20,  Guppy handed over the reigns of the project to me (Ragsy) in A18 to rework and develop further the visions we had for vehicle systems in the game.

 


About Vehicle Madness in A20

Features 58 vehicles  ( New Physics and particle effects).

80 Plus wreck variants (some may look familiar)

All new custom vehicle sounds.

Find working spawned vehicles in the world ( Custom code was written by HaidrGna  and adapted for Vehicle Madness with his kind permission)

Find Repairable vehicles versions in the world

Harvest wrecked vehicles to salvage parts for crafting vehicles on the VM Workbench ( Balancing feedback required as always ) .

 

You will come across a variety of different types of vehicles in the world that may be working or have repairable versions you can find to fix up !!

There will still be spawns of the 'lower end' Vehicles in the world but the 'high end' stuff like military vehicles or other customs will be a case of

either find the repairable version and repair it or craft it with harvested parts from vehicle wrecks on the VM Workbench.

 

If your vehicle becomes damaged during gameplay you can repair it as normal with the vanilla repair kit

 

A vehicle repair kit consists of the following parts that can be found in the world or crafted at appropriate levels  on the Workbenches :
  <ingredient name="CarFootpump" count="1"/>
  <ingredient name="CarBatteryChargerUnit" count="1"/>
  <ingredient name="VMToolRachetSet" count="1"/>
  <ingredient name="HotwireKit" count="1"/>

   .....and a specific tiered tool . Wrench for lower tier repairs , Ratchet for mid tier vehicles and Impact Hammer for High tier vehicles. 

****** Dont forget to take some fuel with you as you will need it for the repaired vehicle *****.


If you dont come across a vehicle you like subject to rwg pot luck , you can still craft the vehicles by salvaging parts from vehicle wrecks such as:

Transmission (and damaged version)
Engine (and
damaged version)
Seats (and
damaged versions)
Carburetor (and
damaged version)
Battery (and
damaged version)
Alternator (and
damaged version)
Chassis (and
damaged version)
Body parts (
doors, hood, trunk and Fender and bumper)
Full
Vehicle Madness Style Wheels
Wheel Rims

Damaged wheels

 

We have adopted a system where 2x Damaged Parts go towards making 1 good working part along with other smaller items in the recipes.

 

Tires that you find on the ground? They can be picked up! But, they are NOT WHEELS. You must find a wheel rim , these can be obtained by salvaging the vehicles in the world  (you may be lucky and get full wheels and a wheel rim during salvage), or you can make a fully functional wheel by adding tire and wheel rim and using the air compressor tool in the Auto-Workbench.   There are some full damaged wheels you can collect on the roads to make a full wheel using our 2x damaged = 1 good system. 

 

To make the VM Auto-workbench you need to first be able to craft 'normal workbenches' as you will need one to build the full Auto-workbench along with a car lift  (craftable) , a compressor and a ratchet set (lootable in world) ......you can then, after learning how, assemble the various vehicle parts into the various assemblies to build your custom vehicle.

 

Car body assembly (requires a fully body kit)
Electrical subsystem assembly
Car engine assembly
Car Body Kit
Vehicle Madness wheel set

 

** Vanilla vehicles can be crafted using the existing vanilla parts as before but on the VMWorkbench ( Except bicycle and Minibike),   we have left in vanilla items to maintain vanilla compatibility for other vehicle mods that do use vanillla resources as part of thier builds,  vanilla parts however will not fit the custom vehicles system build method  **

 

Gas will be at a premium,  this means you may have to raid gas stations or find a  damaged gas tanker vehicles on the road or make your own.

Gas is more expensive to make in this version ...

 

***** We recommend that you use a bigger backpack modlet such as this one here by KhaineGB as there are many parts to collect.

Also Recommend Khaines vehicle fixes for sound and entity damage in this thread *****

 

The Vehicle Madness Current Team

Ragsy

ActiniumTiger

Magejosh

Éric Beaudoin

 

 

A20 Testers

A special mention to the testers and thanks for the feedback and bug reports

Magejosh 

Mr Devolver

Furious Ramsey

R.U.I.N.S

 

 

Acknowledgements :

Many thanks to the various modders and contributors helping us make Vehicle Madness better since Alpha 17,  without whom this would not have been possible..

 

Guppycur  - Original creator of VM and all round support on the development path so far.

Marcus -  Sourcing a few hard to find vehicle models and tracked vehicle delvelopment.

Telric - For some vehicle fixes in blender and his help on the buffs system ..

HaidrGna  -  Spawning system code and general support on development.

Mumpfy  -  'The Texture Guru'  for texture reworks for the MotoGuppy bike , NPC Mod van and the Ragsy n Tiger Van (plus his original texture work on A17 version).

Random Person  - Texture work on the original VM in A17

bdubyah - Donating the first wrecked vehicle pack for beta 1.1 thats still part of VM today and his support.

DUST2DEATH  - Support feedback and original Development of VM in A17 with Guppycur and the original team .

 

Also thanks to valdifer for the Spanish Translations for Vehicle Madness Beta 1.1 and Beta2.0  , feel free to take the current localizations and add more languages.

Thanks also go to MikeyUK   for adding the missing world entity localisation for Beta2.0 and some work improving Icons.

 

Others who have been involved of whom i may have forgotten , and rest of the 'Crew' on Guppy's Modding Discord for the support along the way.  

 

More to come.....
A Dedicated POI for Automotive Repairs .. this will be a separate add-on made by Guppycur

New tire fitting station and car lift system .

Update and improve vehicle models or replace with better models over time .

Add tracked vehicles into the mix ...

 

 

***** Note:  You are not allowed to extract and alter any of the assets in this mod in any way without first gaining permission ,

these assets must not be used in any venture that attempts to make money out of modding ****

 

Vehicle Madness Continues A20 Download link

 

 

SMX Compatibility Patch for Vehicle Madness 

For those who want use the SMX suite of Hud enhancements with VM ,  just unzip file to your desktop

and place the folder inside called ZMXuiCPVMPatch into your Mods folder.  Not Needed if you dont use SMX at all.

 

SMX - SMXhud, SMXmenu, SMXui  by Sirrilion for Alpha20

 

 

*****  Please Note :  This is an Overhaul mod in modlet form and is required on both

Client and Server as with other mods that add new assets. *******

 

Overhaul Modders can use this modlet overhaul as a recommended add-on if you wish but leaving the core files of vehicle madness intact.

 

 

A brand new game save is required as the mod overhaul adds a lot of new blocks in the game and changes existing ones too !! 

Failing to start a new save game will break your existing save so be warned up front !!! 

 

Changelog Beta 2.0 :

1.  Added a lot more New Vehicles into the mix ..bringing the total to 58 for ultimate variety.

2.  More wreck variations 80+.

3.  Added 30 + Repairable Vehicles that you can repair on roadside with special kits,  dont forget to take some fuel with you . 

4.  20+ custom vehicles that may or may not spawn in the world with the luck of RWG.

5.  Crafting these new vehicles is still an option at the VM Workbench for those harder to find vehicles.

6.  New Vehicle Sounds applied for all vehicles.

7.  Loot overhaul inline with A20 system  ( as usual feedback much appreciated on this area).

8.  Our own particle systems for exhausts and vehicle damage.

9.  Reviewed and updated storage sizes and vehicle speeds

10.  Apocaliptic Style textures for the rustic used look

11.  Recipe changes for crafting to help with vanilla engine shortages in the original version .

12.  Added more deco stuff to collect on roads ..

13.  More wrecks in world specifically on the country roads and reduced loot to balance out the numbers .

14.  Support for vehicle mods on all vehicles except the cosmetic option as these vehicles are all custom made textures. Some vehicles have seating mods but not all (example Military Truck has 8 fixed)

15.  Numerous of the the original vehicles have had brake lights added and some addition headlights where needed.

16.  Added a few decorative advertising boards to world ..these can be harvested .

17.  Vanilla Vehicles now require the VM Vehicle WorkBench to build them except the minibike and bicycle.

18.  Revisited the vehicle damage scales on blocks ... Targeted individual blocks now and adjusted some down and some more added ...
(like for instance vehicles ran into and stopped dead on mailboxes  and cactus and so on.. vehicles will not destroy any wood on bridges anymore This system is going to be replaced with vehicles that have individual profiles at some point).

19. Adjusted all vehicles to have lower degredation so when you hit 25% damage level particles are triggered ..so be careful and try not too crash too much :)

20. Reworked vehicle physics in-line with vanilla settings.

21. Making gas is more expensive and requires more oil shale to craft your own gas.
22. Some vehicles will attach parts/vehicles from player inventory when you get in them , Bicycle - Motorcycle - engines ect ect .... these  are only on the 'Pickup style vehicles or open trucks but not all and is still WIP.

23.  Added recipes to make the 'repair kit' parts on a workbench if you dont find enough of them in the loot.

24. Changed some stack sizes to help with looting vehicle parts if you do not wish to use the bigger back pack modlets.

 

 

Changelog Beta 1.1 :

1. Added various new wrecks created by bdubyah for the ultimate salvage variation ( There is only 1 vanilla sedan in chain as required by some POI's and all others are now custom).

2. Tweaked some vehicle speeds and camera positions and some storage on the big vehicles

3. Increased amount of wrecks on roads and in biomes to provide more resources.

4. Experimental block damage changes

5. Added Quad to world spawns and reduced spawns very slightly (feedback on this will be required as catering for server vs single player).

6. Added compressor to EMS and Military loot options , increased probabilities in automotive and rare automotive loot as were too rare before.

7. Removed damaged motorcyle part2 from spawn ( will add more motorcycle variant wrecks at some point)

 

 

 

Have fun 🙃
The Vehicle Madness Team  !!!

 

 

Edited by Ragsy 2145
Change VM Image to transparency (see edit history)
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41 minutes ago, mr.devolver said:

I see tractor. I wish vehicles could have some special extra functions besides getting you from point A to point B...

 

Awesome stuff as always, Ragsy!

Never say never ...... maybe we will come up with some ingenious solutions in time :)

 

Release will be later on Today last minute things and balancing .

 

Regards

Ragsy!!

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3 hours ago, Ragsy 2145 said:

Never say never ...... maybe we will come up with some ingenious solutions in time :)

*COUGH* Shooting zombies with water cannons while riding fire truck, causing them fly away and ragdoll when they fall down; using various different attachements for tractors for farming, mining, destroying blocks faster to make room for a new building faster, etc... *COUGH*

 

You know, I'm not trying to give you a heart attack, I would just like to say that ingenious solutions are always nice. :o

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3fLPpwt.jpg

 

Mod is available for download now ... enjoy !!   link in the OP

 

Feedback on the Harvesting and spawn balance would be welcome !! 

 

and yes forgot to say before that the vehicle sounds will get a work over between now and the next Beta version along with the other things we plan to work on stated in the OP.

 

 

Have Fun

Ragsy

and Tiger (aka ActiniumTiger)

 

Edited by Ragsy 2145 (see edit history)
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3 minutes ago, Ragsy 2145 said:

3fLPpwt.jpg

 

Mod is available for download now ... enjoy !!

 

Feedback on the Harvesting and spawn balance would be welcome !!   and yes forgot to say before that the vehicle sounds will get a work over between now and the next Beta version along with the other things we plan to work on stated in the OP.

 

Have Fun

Ragsy

and Tiger (aka ActiniumTiger)

 

 

Thank you very much Ragsy and the whole team, to enjoy diogenes and destroy cars, hehe.

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Just now, mr.devolver said:

Ragsy, I downloaded the mod and I wanted to try it, but I must ask. Will it work with existing save? I would hate to start a new world and go through all the stone age again, it's really tearing me apart because I want this mod badly! 🚗

 

Hi mr.devolver

 

A new start is required, for adding new blocks.

 

Just wonderful, great work, love the mod, thanks to everyone involved.

 

P.S. Ragsy is it normal for wrecked cars to emit white smoke?

Edited by Gouki (see edit history)
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1 minute ago, Gouki said:

 

Hi mr.devolver

 

A new start is required, for adding new blocks.

Damn. Now we only need a mod that would let the player inherit an old service revolver from his deceased old friend + a bunch of ammo to make the stone age slightly more bearable.

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Just now, mr.devolver said:

Damn. Now we only need a mod that would let the player inherit an old service revolver from his deceased old friend + a bunch of ammo to make the stone age slightly more bearable.

 

Sorry, mr.devolver, to start again, I had to wait all Sunday for the mod to start again and it was worth it.

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20 minutes ago, Gouki said:

 

Hi mr.devolver

 

A new start is required, for adding new blocks.

 

Just wonderful, great work, love the mod, thanks to everyone involved.

 

P.S. Ragsy is it normal for wrecked cars to emit white smoke?

Yes there are smoking car wrecks ... but we are looking to replace them with more wreck variants in the future, if you do not want the smoking versions you can just comment out the line in blockplaceholders.xml that says

<block name="guppyVehicleBlockSedan1Smoking" prob=".8"/>
<block name="guppyVehicleBlockSedan2OnFire" prob=".8"/>

And start a new save other wrecks will take thier place on the new start ................ Some like them some dont so left them in

 

Ragsy !!

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Just now, Ragsy 2145 said:

Yes there are smoking car wrecks ... but we are looking to replace them with more wreck variants in the future, if you do not want the smoking versions you can just comment out the line in blockplaceholders.xml that says


<block name="guppyVehicleBlockSedan1Smoking" prob=".8"/>
<block name="guppyVehicleBlockSedan2OnFire" prob=".8"/>

And start a new save other wrecks will take thier place on the new start ................ Some like them some dont so left them in

 

Ragsy !!

 

So the mod is fine, I only commented on it because I thought it was a bug or some vanilla.
Thanks for the mod, diogenes thanks you.

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9 hours ago, mr.devolver said:

Damn. Now we only need a mod that would let the player inherit an old service revolver from his deceased old friend + a bunch of ammo to make the stone age slightly more bearable.

hmm...someone could create a custom quest for it....Just need some requirements.

 

For example....the player has to find pieces to a map where the revolver is buried.  Said pieces of map would need to be somewhere in early game loot...

 

Or...turn in 5 blunderbuss' at the trader for 1 pistol... :)

Edited by Laz Man (see edit history)
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1 hour ago, Laz Man said:

hmm...someone could create a custom quest for it....Just need some requirements.

 

For example....the player has to find pieces to a map where the revolver is buried.  Said pieces of map would need to be somewhere in early game loot...

 

Or...turn in 5 blunderbuss' at the trader for 1 pistol... :)

I don't know. It would have to be something that would get the veterans through the first week of stone age without feeling like they are just wasting time lol

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4 minutes ago, mr.devolver said:

I don't know. It would have to be something that would get the veterans through the first week of stone age without feeling like they are just wasting time lol

I suppose, the game is doing a great job if the veterans can't make it past the first week....LOL.....

 

....death from boredom....🤣

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  • Ragsy 2145 changed the title to Vehicle Madness Continues A20 Version Beta 2.0
  • Ragsy 2145 changed the title to Vehicle Madness for A19

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