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𝐌𝐚𝐬𝐭𝐞𝐫𝐬 𝐨𝐟 𝐂𝐡𝐚𝐨𝐬 𝐆𝐚𝐦𝐢𝐧𝐠


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Masters of Chaos Gaming is a group of experienced gamers who host and run servers for some popular games. We currently have a variety of servers for 7 Days to Die. Whether you're a beginner just getting started with the game, or a long-time player looking for a serious challenge, **we have the server for you!**
We host on our own hardware that more than exceeds the dedicated server hardware requirements, and keep regular backups on a separate system to ensure that your gameplay experience is unmarred.

Offering three levels of difficulty for you to play on.

 

Zed Rising
Zed Rising is a relaxed, beginner PvE 7 Days to Die server running Alpha 19, with fun Quality of Life mods, 2 Land Claim Blocks and a friendly community of gamers on a 12k custom map.  We welcome new players and strive to provide a fun environment for people just starting out in the game
https://mastersofchaosgaming.com/ZedRising

steam://connect/68.41.178.221:26910

 

Dead Island
Dead Island is a casual server for experienced players. Closer to a Vanilla experience with minimal mods. The server is set to Nomad difficulty with double the default horde sizes.
https://mastersofchaosgaming.com/DeadIsland

steam://connect/68.41.178.221:26930

 

Last Light
This server is designed for hardcore survivalists. Everything is out to get you. There are no cheaty teleports. Bloodmoons are going to be a real experience with increased horde sizes, heftier gamestages, and a new AI. Test your mettle on this Survivalist level challenge server.
https://mastersofchaosgaming.com/LastLight

steam://connect/68.41.178.221:26950

 

Join us today! https://mastersofchaosgaming.com/7Days
https://discord.gg/HrCaxm2

 

Edited by SylenThunder
Updated ports (see edit history)
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  • 1 month later...
1 hour ago, Petite said:

Pitty the server Last Light zombies run during day all the setting is low and what we are searching.

I'm not entirely sure what you mean.

 

Here are the settings for Last Light.

  • Difficulty: Survivalist
  • Block Damage Player: 75
  • Block Damage AI: 150
  • Block Damage AI BM: 250
  • Experience Multiplier: 100%
  • Loot Abundance: 67%
  • Loot Respawn Days: Disabled
  • Day Length: 60 minutes
  • Daylight Length: 14 hours
  • Drop on Death: Nothing
  • Bedroll Expiry Time: 3 days
  • Claim Block Expiry Time: 7 Days
  • Land Claim Size: 41
  • Max Active LCB's: 1
  • BloodMoon Enemy Count: 24
  • Zombie Move Speed: Run
  • Zombie Night Speed: Sprint
  • Zombie Feral Speed: Nightmare
  • Zombie BloodMoon Speed: Nightmare
  • Airdrop Frequency: Disabled

  • Party Exp Share Distance: 25 meters

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22 minutes ago, SylenThunder said:

I'm not entirely sure what you mean.

 

Here are the settings for Last Light.

  • Difficulty: Survivalist
  • Block Damage Player: 75
  • Block Damage AI: 150
  • Block Damage AI BM: 250
  • Experience Multiplier: 100%
  • Loot Abundance: 67%
  • Loot Respawn Days: Disabled
  • Day Length: 60 minutes
  • Daylight Length: 14 hours
  • Drop on Death: Nothing
  • Bedroll Expiry Time: 3 days
  • Claim Block Expiry Time: 7 Days
  • Land Claim Size: 41
  • Max Active LCB's: 1
  • BloodMoon Enemy Count: 24
  • Zombie Move Speed: Run
  • Zombie Night Speed: Sprint
  • Zombie Feral Speed: Nightmare
  • Zombie BloodMoon Speed: Nightmare
  • Airdrop Frequency: Disabled

  • Party Exp Share Distance: 25 meters

Zombie Move Speed: Run 

So they run during the day.

The rest of your setting is just what we are looking for except zombies move speed.  I wish they were not running lol.

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12 hours ago, Petite said:

Zombie Move Speed: Run 

So they run during the day.

The rest of your setting is just what we are looking for except zombies move speed.  I wish they were not running lol.

Yeah, it's intended to be for very experienced players. :)

 

You might enjoy Dead Island.

 

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Updated IP addresses and ports to reflect recent changes from our network upgrades.

 

@Petite

Due to popular demand, the daytime movement of zombies on the Last Light server has been reduced to a walk, from a run. The zombies have been running since Day 1 and have indicated they need some rest.

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  • 2 weeks later...

Looks like there is corrupted data with your character file, which may be a result of the issue when you first attempted to connect.

 

I have purged the data, and restarted the server. You should be able to connect now.

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I saw the dilemma you faced/are still facing with NIC's and other routing issues so just for when you have peace with that.

 

My character in Zed Rising appears to have corrupted again as the null reference has reappeared. I wonder if there is a player back up of a previous save available.

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2 hours ago, arramus said:

I saw the dilemma you faced/are still facing with NIC's and other routing issues so just for when you have peace with that.

 

My character in Zed Rising appears to have corrupted again as the null reference has reappeared. I wonder if there is a player back up of a previous save available.

Yes, we take full backups once an hour.  All I need is the last time you know you were connected without an issue, and we can restore the data from that time.

 

Currently our ISP is having a problem, but I can get everything set up for you ahead of time.

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I had done a full purge and reinstall recently to switch from HDD to SDD in an attempt to reduce imposter prefabs (which saw a 95% improvement) and deleted all logs. My first issue probably began on Oct 23 for your timezone so any where prior to that should be just fine. Thank you.

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16 hours ago, arramus said:

I had done a full purge and reinstall recently to switch from HDD to SDD in an attempt to reduce imposter prefabs (which saw a 95% improvement) and deleted all logs. My first issue probably began on Oct 23 for your timezone so any where prior to that should be just fine. Thank you.

Profile has been restored.  Servers are currently online, though we still have a tech coming to check the line tomorrow.

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