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NotOnly25

NotOnly25 - Edited 7 Days To Die Gameplay - The Mad Scientist - Day 26 Now Up - Team Turret

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It's episode 12 and there's a lot going on. Our first junk sledge, a new trader and baton battles with bears!

 

 

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It's episode 13 - and it seems to be our lucky number as we've got our first Robotic Turret! Let's take this thing out and see what it can do against a crowd of Zombies at our local Crack-A-Book...

 

 

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It's episode 14, which means its horde night! We are using our intellectual horde base again with it's pathing, electric fence posts, dart traps and blade trap. It did well last time, will it be able to handle a tougher horde with more zombies? Let's find out!

 

 

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It's episode 15 and we knock out a couple of quests and get into some dicey situations, including taking on a huge wandering horde with just a stun baton, robotic sledge and a robotic turret. Let's see how we fare!

 

 

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It's episode 16 and it's Trader Restock day - time to fuel up the minibike and sell all the junk we've collected! We also take on a quest with our Robotic Turret, Junk Sledge and Stun Baton and I face my hardest battle yet - one with the pause button on OBS!

 

 

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It's episode 17, and we have a couple of quests to do in the snow biome. Full of mountain lions, bears, wolfs and Lumberjacks ... and we are visiting at night. Will we make it out alive? Will we be able to utilize our smarts and intellect to defeat their aggression and brute force?

 

 

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It's episode 18 and we are looking to perk into barter 5 of 5, so we can try and hunt down that elusive auger once and for all. We also do a quest and end up in a bad situation ...

 

 

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It's episode 19 and we finally unlock Tier IV quests, which also means we unlock a new Trader, Hugh-ge news indeed. Will he have what we need in stock? We also take on the Water Works overnight for our first Tier IV!

 

 

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It's time for episode 20, in this one we take on another Tier IV quest, battle some wolves and get a start on our stun baton melee horde base. Let's see what we can get done with limited resources!

 

 

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It's episode 21 and its horde night! We try our Stun Baton Melee Horde Base! Looking to utilize the stun baton and nerd tats. We gathered everything for this using a stone axe, so we don't have it fully reinforced. Will it be a failure or a success?

 

 

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It's episode 22 and we have a lot going on today! We finally craft the motorcycle, do the Trader loop, max out Robotics Inventor so we can use 2 turrets at once and take on a Tier IV quest overnight. Should be fun!

 

 

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It's episode 23, and we quest a familiar Tier IV quest, but this time with a Feral Radiated twist. How will our stun baton, junk sledge and robotic turret cope with this new challenge?

 

 

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It's episode 24 and we look to take on the High School as a Tier IV quest for the first time this series. We also complete a very important book series...

 

 

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It's episode 25, and we do the Trader loop in our new Gyrocopter! We also take on a Tier IV quest overnight with sprinting Zombies.

 

 

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It's episode 26, we discover a new Trader, take on a Tier IV quest with our Junk Sledge and Robotic Turret, and complete a book series ... but which one? We also get a bit of work done on the Stun Baton Melee Horde Base!

 

 

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