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NotOnly25 - 7 Days To Die Edited Gameplay - Agility Hostility - Survivalist/Always Sprint - Episode 68 - Desert Lootin'


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We take on our first ever Tier V Quest in this episode, and it's a good one. We attempt clear out the Shotgun Messiah Factory, which goes into the night time and means 3 things - Running Zombies, Danger and almost certain death. Will we make it? Let's find out.

 

 

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In this episode we tackle another Tier V quest at the Apartments. Lots of running zombies, lot's of Cops, lot's of SMG and Pump Shotty Action, and lot's of close calls! Hope you enjoy! If you do enjoy, please consider liking and subbing. Thanks everyone!

 

 

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In this episode we loot one of the new Shotgun Messiah POI's, get an amazing loot haul and wire the traps ready for tomorrows day 35 horde.

 

Psst ... If you hover your mouse over my logo in the top left of the below video, you can hit subscribe and know when more stuff goes up :) Thanks for watching! 

 

 

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It's Trader restock day and we have a lot of loot to sell! In this series we have set the challenge of putting no points into the Intellect tree, but we have max Lucky Looter. How much will we come away with? We also do a bit of looting and dig up a couple of treasures! 

 

 

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Welcome to a new Let's Play for 7 Days To Die Alpha 19! It's episode 1, and we've turned up the difficulty to Warrior and we're doing an Intellect Only Challenge!

 

Stamina will be a huge issue as we can't perk into it, we will need motor tools and vehicles as soon as possible to help with this. Hunger will be an issue as we will only be able to use recipes we loot or buy.  Challenge rules and settings are in the first post of this thread or in the description of the video!

 

 

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Day 2 is here, and we have to focus on questing in a bid to unlock another all important Trader and gather as much sell-able loot as we can.  Zombies are jogging during the day, and we are only allowed to use primitive weapons until we get our Batons and Robotic Turrets. Should be interesting...

 

 

 

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It's time for episode 6, and it's the day before the horde. That means we need to get base building! And I want to build a horde base worthy of The Mad Scientist. We will be using all our intelligence and all electrical traps available to us, let's see what we come up with!

 

 

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  • NotOnly25 changed the title to NotOnly25 - Edited 7 Days To Die Gameplay - The Mad Scientist - Day 7 Now Up - Horde Night - All Electrical Traps By Day 7!

It's episode 7 and it's time for horde night! We've done all the grinding and bartering we can, and we've managed to put together a horde base that includes electric fence posts, dart traps and a blade trap by day 7! This is where the intellect build should start coming into its own, let's see how we get on!

 

 

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It's time for episode 8, and we finally get to have a real go with the stun baton... and it's a lot of fun! We even test it one on one with a zombie dog. This will be our primary melee weapon moving forward in this challenge. Let's see how it does when we try and knock out a couple of quests!

 

 

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It's time for episode 9, we need to do our usual questing, but more importantly we need to get a few pieces of steel to craft the incredible stun repulsor mod for our stun baton. This mod is insane, and will be key to our success in this challenge!

 

 

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It's episode 11, and we have a problem. We have the concussion debuff which is knocking us down a level in intellect - an issue when you're doing an intellect only challenge. There is a simple cure for this - pain pills, which are usually plentiful in this game. Now it's just a matter of RNG being kind to us... this game wouldn't troll me like this ... would it?

 

 

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  • NotOnly25 changed the title to NotOnly25 - Edited 7 Days To Die Gameplay - Dash Or Smash - Episode 31 Now Up! It Finally Happened...
  • NotOnly25 changed the title to NotOnly25 - 7 Days To Die Edited Gameplay - Agility Hostility - Survivalist/Always Sprint - Episode 68 - Desert Lootin'

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