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TormentedEmu

TormentedEmu

Hey everyone!


I'm back after a long hiatus with new mods for alpha 19 experimental branch.  These are built with DMT v2.2.7  using the latest version of Harmony(v2.0.2). 

 

Link: https://github.com/TormentedEmu/7DTD-A19-DMTMods

 

Mods:

 

NewBlockTextures

 

The purpose of this mod is to allow adding new texture arrays to the game to avoid overwriting the original arrays or atlases as we used to in the previous builds.

 

The mod contains a sample bundle with some textures included and you can pull the blocks out from the creative menu.  The blocks can be built with basic recipes that can be changed to your preference.  Also included is a modded paint brush to allow painting the new textures only on the new provided blocks.  The modded paint brush will not paint vanilla blocks and the vanilla paint brush will not paint on any of the modded blocks.

Screenshot1.thumb.jpg.026157e04402b1775d51360098edeae6.jpg

 

 

NewTerrainTextures

 

The purpose of this mod is to allow appending new terrain textures to the game terrain texture array.  One thing to note, is to match the blockw and blockh for all your textures or you will see size issues with the vanilla textures.  I recommend using either 1, 4, or 8 depending on how large you want the textures in game.

 

The mod also comes with a sample terrain texture bundle and you can pull the blocks out from the creative menu.

NOTE: Adding new terrain textures requires SphereII Legacy Distant Terrain

 

ObjectManipulator 

 

This modlet introduces a new control panel that allows the user to manipulate and adjust the selected transform's scale, position, and rotation.  First enter the creative menu and drag a TE_ObjectManipulatorHandgun into your toolbar.  When you first hold the gun in your hand, the control panel will appear.  You can toggle the control panel by shooting the gun.  You can toggle the screen cursor by pressing the F2 button, which will allow you to click on the buttons and type in the search box, or copy position values.

 

 

TE_MenuMusic

 

Allows you to change the menu background music at the start of the game without needing to patch the resources.assets file.  A sample music file in the ogg format has been provided for you to play around with.

 

*** This mod no longer requires a forked version of DMT as Hal has added it to the base DMT tool here: https://github.com/HAL-NINE-THOUSAND/DMT  ***

 

 

Please let me know if you like it, have any questions, or have any problems/bugs with it.  I'm usually found on Guppycur's Discord server here: https://discord.gg/mh3J3dS

My nickname on the discord is V.

 

Cheers

TormentedEmu

TormentedEmu

Hey everyone!


I'm back after a long hiatus with new mods for alpha 19 experimental branch.  These are built with DMT(v2.1) using the latest version of Harmony(v2.0.2). 

 

Link: https://github.com/TormentedEmu/7DTD-A19-DMTMods

 

Mods:

 

NewBlockTextures

 

The purpose of this mod is to allow adding new texture arrays to the game to avoid overwriting the original arrays or atlases as we used to in the previous builds.

 

The mod contains a sample bundle with some textures included and you can pull the blocks out from the creative menu.  The blocks can be built with basic recipes that can be changed to your preference.  Also included is a modded paint brush to allow painting the new textures only on the new provided blocks.  The modded paint brush will not paint vanilla blocks and the vanilla paint brush will not paint on any of the modded blocks.

Screenshot1.thumb.jpg.026157e04402b1775d51360098edeae6.jpg

 

 

NewTerrainTextures

 

The purpose of this mod is to allow appending new terrain textures to the game terrain texture array.  One thing to note, is to match the blockw and blockh for all your textures or you will see size issues with the vanilla textures.  I recommend using either 1, 4, or 8 depending on how large you want the textures in game.

 

The mod also comes with a sample terrain texture bundle and you can pull the blocks out from the creative menu.

NOTE: Adding new terrain textures requires SphereII Legacy Distant Terrain

 

ObjectManipulator 

 

This modlet introduces a new control panel that allows the user to manipulate and adjust the selected transform's scale, position, and rotation.  First enter the creative menu and drag a TE_ObjectManipulatorHandgun into your toolbar.  When you first hold the gun in your hand, the control panel will appear.  You can toggle the control panel by shooting the gun.  You can toggle the screen cursor by pressing the F2 button, which will allow you to click on the buttons and type in the search box, or copy position values.

 

 

TE_MenuMusic

 

Allows you to change the menu background music at the start of the game without needing to patch the resources.assets file.  A sample music file in the ogg format has been provided for you to play around with.

 

*** This mod no longer requires a forked version of DMT as Hal has added it to the base DMT tool!  ***

 

 

Please let me know if you like it, have any questions, or have any problems/bugs with it.  I'm usually found on Guppy's Discord server here: https://discord.gg/mh3J3dS

My nickname on the discord is V.

 

Cheers

TormentedEmu

TormentedEmu

Hey everyone!


I'm back after a long hiatus with new mods for alpha 19 experimental branch.  These are built with DMT(v2.1) using the latest version of Harmony(v2.0.2). 

 

Link: https://github.com/TormentedEmu/7DTD-A19-DMTMods

 

Mods:

 

NewBlockTextures

 

The purpose of this mod is to allow adding new texture arrays to the game to avoid overwriting the original arrays or atlases as we used to in the previous builds.

 

The mod contains a sample bundle with some textures included and you can pull the blocks out from the creative menu.

 

NewTerrainTextures

 

The purpose of this mod is to allow appending new terrain textures to the game terrain texture array.  One thing to note, is to match the blockw and blockh for all your textures or you will see size issues with the vanilla textures.  I recommend using either 1, 4, or 8 depending on how large you want the textures in game.

 

The mod also comes with a sample terrain texture bundle and you can pull the blocks out from the creative menu.

NOTE: Adding new terrain textures requires SphereII's disable splat map patch that's included in his Legacy Distant Terrain mod.

 

ObjectManipulator 

 

This modlet introduces a new control panel that allows the user to manipulate and adjust the selected transform's scale, position, and rotation.  First enter the creative menu and drag a TE_ObjectManipulatorHandgun into your toolbar.  When you first hold the gun in your hand, the control panel will appear.  You can toggle the control panel by shooting the gun.  You can toggle the screen cursor by pressing the F2 button, which will allow you to click on the buttons and type in the search box, or copy position values.

 

 

TE_MenuMusic

 

Allows you to change the menu background music at the start of the game without needing to patch the resources.assets file.  A sample music file in the ogg format has been provided for you to play around with.

 

*** This mod requires a different version of DMT which can be found on my fork page here:  Download link  ***

 

 

Please let me know if you like it, have any questions, or have any problems/bugs with it.  I'm usually found on Guppy's Discord server here: https://discord.gg/mh3J3dS

My nickname on the discord is V.

 

Cheers

TormentedEmu

TormentedEmu

Hey everyone!


I'm back after a long hiatus with new mods for alpha 19 experimental branch.  These are built with DMT(v2.1) using the latest version of Harmony(v2.0.2). 

 

Link: https://github.com/TormentedEmu/7DTD-A19-DMTMods

 

Mods:

 

NewBlockTextures

 

The purpose of this mod is to allow adding new texture arrays to the game to avoid overwriting the original arrays or atlases as we used to in the previous builds.

 

The mod contains a sample bundle with some textures included and you can pull the blocks out from the creative menu.

 

NewTerrainTextures

 

The purpose of this mod is to allow appending new terrain textures to the game terrain texture array.  One thing to note, is to match the blockw and blockh for all your textures or you will see size issues with the vanilla textures.  I recommend using either 1, 4, or 8 depending on how large you want the textures in game.

 

The mod also comes with a sample terrain texture bundle and you can pull the blocks out from the creative menu.

NOTE: Adding new terrain textures requires SphereII's disable splat map patch that's included in his Legacy Distant Terrain mod.

 

ObjectManipulator 

 

This modlet introduces a new control panel that allows the user to manipulate and adjust the selected transform's scale, position, and rotation.  First enter the creative menu and drag a TE_ObjectManipulatorHandgun into your toolbar.  When you first hold the gun in your hand, the control panel will appear.  You can toggle the control panel by shooting the gun.  You can toggle the screen cursor by pressing the F2 button, which will allow you to click on the buttons and type in the search box, or copy position values.

 

 

 

Please let me know if you like it, have any questions, or have any problems/bugs with it.  I'm usually found on Guppy's Discord server here: https://discord.gg/mh3J3dS.

My nickname on the discord is V.

 

Cheers

TormentedEmu

TormentedEmu

Hey everyone!


I'm back after a long hiatus with new mods for alpha 19 experimental branch.  These are built with DMT(v2.1) using the latest version of Harmony(v2.0.2). 

 

Link: https://github.com/TormentedEmu/7DTD-A19-DMTMods

 

Mods:

 

NewBlockTextures

 

The purpose of this mod is to allow adding new texture arrays to the game to avoid overwriting the original arrays or atlases as we used to in the previous builds.

 

The mod contains a sample bundle with some textures included and you can pull the blocks out from the creative menu.

 

NewTerrainTextures

 

The purpose of this mod is to allow appending new terrain textures to the game terrain texture array.  One thing to note, is to match the blockw and blockh for all your textures or you will see size issues with the vanilla textures.  I recommend using either 1, 4, or 8 depending on how large you want the textures in game.

 

The mod also comes with a sample terrain texture bundle and you can pull the blocks out from the creative menu.

NOTE: Adding new terrain textures requires SphereII's disable splat map patch that's included in his Legacy Distant Terrain mod.

 

ObjectManipulator

 

This modlet introduces a new control panel that allows the user to manipulate and adjust the selected transform's scale, position, and rotation.  First enter the creative menu and drag a TE_ObjectManipulatorHandgun into your toolbar.  When you first hold the gun in your hand, the control panel will appear.  You can toggle the control panel by shooting the gun.  You can toggle the screen cursor by pressing the F2 button, which will allow you to click on the buttons and type in the search box, or copy position values.

 

 

 

Please let me know if you like it, have any questions, or have any problems/bugs with it.  I'm usually found on Guppy's Discord server.

 

Cheers

TormentedEmu

TormentedEmu

Hey everyone!


I'm back after a long hiatus with new mods for alpha 19 experimental branch.  These are built with DMT(v2.1) using the latest version of Harmony(v2.0.2). 

 

Link: https://github.com/TormentedEmu/7DTD-A19-DMTMods

 

Mods:

 

NewBlockTextures

 

The purpose of this mod is to allow adding new texture arrays to the game to avoid overwriting the original arrays or atlases as we used to in the previous builds.

 

The mod contains a sample bundle with some textures included and you can pull the blocks out from the creative menu.

 

NewTerrainTextures

 

The purpose of this mod is to allow appending new terrain textures to the game terrain texture array.  One thing to note, is to match the blockw and blockh for all your textures or you will see size issues with the vanilla textures.  I recommend using either 1, 4, or 8 depending on how large you want the textures in game.

 

The mod also comes with a sample terrain texture bundle and you can pull the blocks out from the creative menu.

NOTE: Adding new terrain textures requires SphereII's disable splat map patch that's included in his Legacy Distant Terrain mod.

 

ObjectManipulator

 

This modlet introduces a new control panel that allows the user to manipulate and adjust the selected transform's scale, position, and rotation.  First enter the creative menu and drag a TE_ObjectManipulatorHandgun into your toolbar.  When you first hold the gun in your hand, the control panel will appear.  You can toggle the control panel by shooting the gun.  You can toggle the screen cursor by pressing the F2 button, which will allow you to click on the buttons and type in the search box, or copy position values.

 

 

 

Please let me know if you like it, have any questions, or have any problems/bugs with it.  I'm usually found on Guppy's Discord server.

 

Cheers

TormentedEmu

TormentedEmu

Hey everyone!


I'm back after a long hiatus with new mods for alpha 19 experimental branch.  These are built with DMT(v2.1) using the latest version of Harmony(v2.0.2). 

 

Link: https://github.com/TormentedEmu/7DTD-A19-DMTMods

 

Mods:

 

NewBlockTextures

 

The purpose of this mod is to allow adding new texture arrays to the game to avoid overwriting the original arrays or atlases as we used to in the previous builds.

 

The mod contains a sample bundle with some textures included and you can pull the blocks out from the creative menu.

 

NewTerrainTextures

 

The purpose of this mod is to allow appending new terrain textures to the game terrain texture array.  One thing to note, is to match the blockw and blockh for all your textures or you will see size issues with the vanilla textures.  I recommend using either 1, 4, or 8 depending on how large you want the textures in game.

 

The mod also comes with a sample terrain texture bundle and you can pull the blocks out from the creative menu.

NOTE: Adding new terrain textures requires SphereII's disable splat map patch that's included in his Legacy Distant Terrain mod.

 

 

Please let me know if you like it, have any questions, or have any problems/bugs with it.  I'm usually found on Guppy's Discord server.

 

Cheers

TormentedEmu

TormentedEmu

Hey everyone!


I'm back after a long hiatus with new mods for alpha 19 experimental branch.  These are built with DMT(v2.1) using the latest version of Harmony(v2.0.2). 

 

Link: https://github.com/TormentedEmu/7DTD-A19-DMTMods

 

Mods:

 

NewBlockTextures

 

The purpose of this mod is to allow adding new texture arrays to the game to avoid overwriting the original arrays or atlases as we used to in the previous builds.

 

The mod contains a sample bundle with some textures included and you can pull the blocks out from the creative menu.

 

NewTerrainTextures

 

The purpose of this mod is to allow appending new terrain textures to the game terrain texture array.  One thing to note, is to match the blockw and blockh for all your textures or you will see size issues with the vanilla textures.  I recommend using either 1, 4, or 8 depending on how large you want the textures in game.

 

The mod also comes with a sample terrain texture bundle and you can pull the blocks out from the creative menu.

 

 

Please let me know if you like it, have any questions, or have any problems/bugs with it.  I'm usually found on Guppy's Discord server.

 

Cheers

TormentedEmu

TormentedEmu

Hey everyone!

 

I'm kinda sorta back after a long hiatus with a new mod for alpha 19 experimental branch.  It is a DMT(v2.1) mod and built with the latest version of Harmony(v2.0.2).  The purpose of this mod is to allow adding new texture arrays to the game to avoid overwriting the original arrays or atlases as we used to in the previous builds.

 

The mod contains a sample bundle with some textures included and you can pull the blocks out from the creative menu.

 

Link: https://github.com/TormentedEmu/7DTD-A19-DMTMods

 

Please let me know if you like it or have any problems with it.  I'm usually found on Guppy's Discord server.

 

Cheers

TormentedEmu

TormentedEmu

Hey everyone!

 

I'm kinda sorta back after a long hiatus with a new mod for alpha 19 experimental branch.  It is a DMT(v2.0) mod and built with the latest version of Harmony(v2.0.2).  The purpose of this mod is to allow adding new texture arrays to the game to avoid overwriting the original arrays or atlases as we used to in the previous builds.

 

The mod contains a sample bundle with some textures included and you can pull the blocks out from the creative menu.

 

Link: https://github.com/TormentedEmu/7DTD-A19-DMTMods

 

Please let me know if you like it or have any problems with it.  I'm usually found on Guppy's Discord server.

 

Cheers

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