lammetje Posted August 9, 2020 Share Posted August 9, 2020 is it possible to lock the amount of mod slots you have on gear, items & weapons behind a perk ? so regardless of tier only 1 mod slot if you have 0/5 points into that perk and 6 mod slots if you have 5/5 points into said perk i have been trying all kind of things but can't seem to get it to work :/ Link to comment Share on other sites More sharing options...
n2n1 Posted August 9, 2020 Share Posted August 9, 2020 Hmmm.... I'm not sure - but try something like this: <passive_effect name="ModSlots" operation="base_set" value="1,4" tier="1,5" tags="perkXXX"/> ??? Link to comment Share on other sites More sharing options...
Gouki Posted August 9, 2020 Share Posted August 9, 2020 17 minutes ago, n2n1 said: Hmmm.... I'm not sure - but try something like this: <passive_effect name="ModSlots" operation="base_set" value="1,4" tier="1,5" tags="perkXXX"/> ??? Hi n2n1 That will only give you 1 to 4 slots having a level of 1 to 5, it would be: 1,1 2,1 3,2 4,5 So I understand it right, that could work. 38 minutes ago, lammetje said: is it possible to lock the amount of mod slots you have on gear, items & weapons behind a perk ? so regardless of tier only 1 mod slot if you have 0/5 points into that perk and 6 mod slots if you have 5/5 points into said perk i have been trying all kind of things but can't seem to get it to work 😕 Hi lammetje I have it like this in my new item <passive_effect name = "ModSlots" operation = "base_set" value = "1,2,3,4,5,6" tier = "1,2,3,4,5,6" /> You could try looking in the packmule perk and come up with something similar, but to block slots. Do reverse engineering, hehe. Link to comment Share on other sites More sharing options...
lammetje Posted August 10, 2020 Author Share Posted August 10, 2020 @n2n1 , @Gouki thank you both for the reply but, What you are both suggestion is to link the mod slots to the tier of the item/gear or weapon that is already set and done by many including myself want i want is to separate them from one and another so that i could in theory have a tier 6 item with 1 mod slot and or a tier 1 item with 6 mod slots or any combination in the middle Link to comment Share on other sites More sharing options...
Gouki Posted August 10, 2020 Share Posted August 10, 2020 Just now, lammetje said: @n2n1 , @Gouki thank you both for the reply but, What you are both suggestion is to link the mod slots to the tier of the item/gear or weapon that is already set and done by many including myself want i want is to separate them from one and another so that i could in theory have a tier 6 item with 1 mod slot and or a tier 1 item with 6 mod slots or any combination in the middle It is similar you should only be able to do it this way: item start with name = (I think it says like this) value = 1 tier = 6 value = 2 tier = 5 And so you are adding it, making it perk as you want or you can make it modlet so that it randomizes all the weapons, clothes, etc. Link to comment Share on other sites More sharing options...
lammetje Posted August 10, 2020 Author Share Posted August 10, 2020 @Gouki sorry for not being specific enough on my last comment but i actually mean something like the following : <passive_effect name="ModSlots" operation="base_add" level="1" value="1,1,0,0,-1,-2" tier="1,2,3,4,5,6"/> <passive_effect name="ModSlots" operation="base_add" level="2" value="2,2,1,1,0,-1" tier="1,2,3,4,5,6"/> <passive_effect name="ModSlots" operation="base_add" level="3" value="3,3,2,2,1,0" tier="1,2,3,4,5,6"/> <passive_effect name="ModSlots" operation="base_add" level="4" value="4,4,3,3,2,1" tier="1,2,3,4,5,6"/> <passive_effect name="ModSlots" operation="base_add" level="5" value="5,5,4,4,3,2" tier="1,2,3,4,5,6"/> <effect_description level="1" desc_base="2 Mod Slots" long_desc_key="Now you will have 2 mod slots on your items, gear and weapons."/> <effect_description level="2" desc_base="3 Mod Slots" long_desc_key="Now you will have 3 mod slots on your items, gear and weapons."/> <effect_description level="3" desc_base="4 Mod Slots" long_desc_key="Now you will have 4 mod slots on your items, gear and weapons."/> <effect_description level="4" desc_base="5 Mod Slots" long_desc_key="Now you will have 5 mod slots on your items, gear and weapons."/> <effect_description level="5" desc_base="6 Mod Slots" long_desc_key="Now you will have 6 mod slots on your items, gear and weapons."/> except something that does work Link to comment Share on other sites More sharing options...
Gouki Posted August 10, 2020 Share Posted August 10, 2020 No problem, so you already managed to do it? Link to comment Share on other sites More sharing options...
lammetje Posted August 10, 2020 Author Share Posted August 10, 2020 1 minute ago, Gouki said: No problem, so you already managed to do it? nope sadly not at all can't make it to work whatever i try Link to comment Share on other sites More sharing options...
Gouki Posted August 10, 2020 Share Posted August 10, 2020 sorry, it can't be xml anyway, maybe it's harcoded. Link to comment Share on other sites More sharing options...
lammetje Posted August 10, 2020 Author Share Posted August 10, 2020 sucks, but thanks for helping nonetheless Link to comment Share on other sites More sharing options...
n2n1 Posted August 10, 2020 Share Posted August 10, 2020 //// del - it does not matter Link to comment Share on other sites More sharing options...
stample Posted August 10, 2020 Share Posted August 10, 2020 I think you won't get it to work reliably because modslots need to be dependent on the item's property. Else, what happens when you have the perk, load it up, and hand it to someone without the perk? I would guess something is hardcoded that prevents progression.xml from altering the mod slots. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.