Solomon Posted August 9, 2020 Share Posted August 9, 2020 2 hours ago, Anoraki said: Ummm, yeah? Adding filler content that doesn't really add to the gameplay doesn't make it more fun, and probably would just mess up the balancing even more. Add a bunch of guns that aren't balanced well and people will only use one of them. Really? Then explain please just what content did the removal of learn by action, mass nerf of stealth and our loot rebalance added? All they did was to show how empty the game is, how you dont have much to do. What i suggested would go a long way to make people feel like theres soo much to do kind of like how minecraft has tons of "decoration" mods what are getting downloaded en masse so people can make more and bigger creations. They could have forgot all these "balance" patches and instead concentrated on adding actual content ingame and people maybe wouldnt grumble here about how an AK on day 5 means game over because they would actually need it. 7 hours ago, JCrook1028 said: Yep. TFP sets default. Mods can change that. It's easier to take away extra's TFP has given us than it is to add them. Working As Intended imo. And the mods show what TFP should have done. You know how embrassing is to use mods as an argument point is towards developers? A guy who has a regular 8 hour job for 5 days a week comes home and in his 3 hour free time he manages to overperform an entire development team by releasing bugfixes, stability patches and more content than what they ever could. When a mod community churns out content faster than the devs it usually means that the devs are either finished with that game mostly or just not competent enough to fight against some couch programmer. Link to comment Share on other sites More sharing options...
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