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Lockpicks problem


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Hi,

     On a mod I'm working on I've made new junk lockpicks that can open stuff like lockers, munition box, cash register, etc... ( I've made them to be randomly locked or unlocked ) But I would also like to keep the original lockpicks so both can open stuff. But I can't find a way to make them both work. Everything I have tried always result in one of the lockpicks becoming ignored. 

 

Thank you

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  • 2 weeks later...

What code are you using? I haven't attempted this one, but typically when adding ammo types you'd use a comma and the new item name.

<property name="LockPickItem" value="resourceLockPick, newLockPick"/>

Something like this. I don't know that that will work. If adding it like that doesn't, it would mean that it's likely hard coded to only give the single option.

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