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FreakUK

FreakUK's Modlets

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Posted (edited)

Apparently this is not server sided, it needs to be installed on server and client side, if true, the modder should post this originally...

 

I installed on server, and errors from my client side...

Edited by kokuojeiku (see edit history)

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7 hours ago, kokuojeiku said:

Apparently this is not server sided, it needs to be installed on server and client side, if true, the modder should post this originally...

 

I installed on server, and errors from my client side...

Correct, it has to be installed client side as well as server side, as do ALL mods that aren't just xml tweaks, and/or use custom assets.

 

I will, however, amend the first post to reduce the likelyhood of future confusion.

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Ammo Crafting Mod updated to include AP/HP variants of the Steel Ammo, Added HP/AP bullet tips for all calibers, added different sized primers (Small Pistol, Large Pistol and Large Rifle).

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Hello, I am having trouble getting these mods to load on my dedicated linux server, they all work single player no problem, running latest a19 official.

 

I have it installed on both server and client, I have other mods installed that work but nothing I've tried can get yours to load, any ideas?

 

Thanks! (Really looking forward to the chicken coop)

 

 

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38 minutes ago, Asmo242 said:

Hello, I am having trouble getting these mods to load on my dedicated linux server, they all work single player no problem, running latest a19 official.

 

I have it installed on both server and client, I have other mods installed that work but nothing I've tried can get yours to load, any ideas?

 

Thanks! (Really looking forward to the chicken coop)

 

 

Try renaming the modinfo.xml to Modinfo.xml (note the capital M) - Linux is VERY case sensitive (My fault - I should have capitalised it in the first place!)

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My friend is hosting our game, with one of the map mods/expansions.

He is concerned about implementing these, as we had to start a new game when adding the map mod.

can this be added to an existing game without wiping out progress?

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5 hours ago, Kalgalath said:

My friend is hosting our game, with one of the map mods/expansions.

He is concerned about implementing these, as we had to start a new game when adding the map mod.

can this be added to an existing game without wiping out progress?

None of these modlets should affect an existing game, assuming you take the necessary precautions:

 

Ammo Crafting: Remove any bullet tips or casings from storage/crafting queues.

 

As an aside, you should ALWAYS back up your save files before installing a new modlet, just in case something goes wrong. 

 

I've installed all of these mods mid-game (solo and co-op, haven't tried a server), and not had any issues, but I, like any mod author, cannot guarantee that their wont be any problems - It all depends on what other mods you're running, and whether the game decides to play nice or not.

 

If you're thinking of using the Ammo Crafting Modlet, I'd suggest waiting until early next week, as there is an update coming, that alters shotgun ammo crafting.

Edited by FreakUK (see edit history)

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In need of help please. Iv downloaded the mod for Chicken Coop, unzipped onto my computer, used FTP to move it over to the server I rent using Filezilla and added it to the 7dtd folder in a created folder named "Mods". Then made a folder in the location mentioned in the How to Install section and placed the entire folder in there also for clent side. Restarted my server and cannot find the chicken coop anywhere. TIA

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