Jump to content

Edit History

Chimosh

Chimosh


Wrong wording

18 hours ago, Scyris said:

Yeah, the zombie AI is kinda detremental to itself when ladders are involved, they seem to have a hard time getting on the right side to actually climb them, so they often go into destruction mode and end up taking out the only way up to you themselves. Zombies and ladders have never worked right in 7dtd ever. But think about it, would a zombie with how uncoridanated they are actually even be able to climb a ladder? I surprized they can actually run without tripping over their own feet (add this feature btw, decent chance for slow walking zombies, much lower chance for ferals). A19 has other problems though like the generally hated new loot system, that is far to linear and far to easy to get quality 5-6 items like candy in every contrainer. They need to go back to a18 style and just add the new items, and maybe tweak it a bit so stuff like steel tools are super hard to find early game. Plus no matter the gs finding quality 4-6 stuff was rare in a18, compared to now where its handed to you pretty much every single container.

 

I'd honestly like to see more options in the options section for customizing games, like why not a option to disable zombie digging, or zombie swimming? If I wanna live in a hole I should be allowed to, its my game, but the devs keep removing stuff like this to try to force people to play a certain way, and that doesn't fly in a sandbox type game.

That depends on your interpretation on what class of Zombie we are talking about. Are we talking The Walking Dead TV series kind, where all they do is walk and have seemingly no intellect.

Or are we talking World War Z kind that can vault and run and tumble and are very fast.

I mean your view on what you think a zombie should be is already broken by how they behave in game, with ferals and the blood moon making them able to detect you, hints at some intelligence.

AND that the blood moon night is designed to challenge players with base building, meaning its supposed to be challenging.

The AI doesn't reflect the core game design.

Chimosh

Chimosh

17 hours ago, Scyris said:

Yeah, the zombie AI is kinda detremental to itself when ladders are involved, they seem to have a hard time getting on the right side to actually climb them, so they often go into destruction mode and end up taking out the only way up to you themselves. Zombies and ladders have never worked right in 7dtd ever. But think about it, would a zombie with how uncoridanated they are actually even be able to climb a ladder? I surprized they can actually run without tripping over their own feet (add this feature btw, decent chance for slow walking zombies, much lower chance for ferals). A19 has other problems though like the generally hated new loot system, that is far to linear and far to easy to get quality 5-6 items like candy in every contrainer. They need to go back to a18 style and just add the new items, and maybe tweak it a bit so stuff like steel tools are super hard to find early game. Plus no matter the gs finding quality 4-6 stuff was rare in a18, compared to now where its handed to you pretty much every single container.

 

I'd honestly like to see more options in the options section for customizing games, like why not a option to disable zombie digging, or zombie swimming? If I wanna live in a hole I should be allowed to, its my game, but the devs keep removing stuff like this to try to force people to play a certain way, and that doesn't fly in a sandbox type game.

That depends on your interpretation on what class of Zombie we are talking about. Are we talking The Walking Dead TV series kind, where all they do is walk and have seemingly no intellect.

Or are we talking World War Z kind that can vault and run and tumble and are very fast.

I mean your view on what you think a zombie should be is already broken by how they behave in game, with ferals and the blood moon making them able to detect you, hints at some intelligence.

AND i would like to add by game design the blood moon night is designed to challenge players with base building, meaning its supposed to be challenging.

The AI doesn't reflect the core game design.

×
×
  • Create New...