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SenpaiThatIngnoresYou

SenpaiThatIngnoresYou

4 minutes ago, FA_Q2 said:

This.

 

The quality is rather meaningless at this point because the range is so damn large.  It is just a quick indicator of the number of mod slots a tool has.  I absolutely agree they need to narrow it.

 

I would also like to see a slightly larger gap between the tiers as well. 

Maybe they should just have quality affect durability and mod slots, but leave the damage the same values? Otherwise if they want to go the full random route, then go the full random route and have cool descriptions for the items, like crummy items could be "made in china pickaxe" and durable items could be "military grade shovel" and top notch items could be "professional grade" and then add other descriptive modifies like "destructive" for block damage and "sturdy" for durability. Go full looter rpg instead of this half assed approach.  

SenpaiThatIngnoresYou

SenpaiThatIngnoresYou

3 minutes ago, FA_Q2 said:

This.

 

The quality is rather meaningless at this point because the range is so damn large.  It is just a quick indicator of the number of mod slots a tool has.  I absolutely agree they need to narrow it.

 

I would also like to see a slightly larger gap between the tiers as well. 

Maybe they should just have quality affect durability and mod slots, but leave the damage the same values? 

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