Jump to content
calebelt

The game should become more hardcore

More hardcore  

82 members have voted

  1. 1. The game should be more hardcore?

    • Yes
      37
    • No
      45


Recommended Posts

as others have pointed out, this game is as "hardcore" as you want it to be. you can create as much difficulty as you want.

 

i remember a thread on GameFaqs or something that complained that MGS5 was too easy. but in that game you have all these magic tools to give yourself a tremendous advantage over your enemies. however, you have the option of dropping in to a mission with no buddy, no camo, no weapons, no equipment, no upgraded anything, and try to do a perfect stealth run fast enough to get an S rank. anyone who complains that that is too easy is trying to show off.

 

this game makes it even easier to create a "hardcore" experience by giving you tons of options that affect difficulty. and you can also self-impose all kinds of restrictions. no trader. limit the number of crates and safes you can open. use no light source at night. only use Q1 weapons and tools. the list goes on and on.

 

so no, this game does not need to be more "hardcore", we're folk who sit on a chair or a couch and play video games for entertainment. not actual apocalypse survivors.

Share this post


Link to post
Share on other sites

The game should absolutely be more 'hardcore' but then again I would not consider myself to be an average player and, ergo, not the target the devs are reaching for.

 

Nothing in the op has anything to do with hardcore play at all though so.....

 

 

Share this post


Link to post
Share on other sites

NO absolutely DO NOT make the game more hardcore its already been ruined enough because of a bunch of whinny babys that didnt like how it was altho i do appreciate the trader quests skill tree and new weapons

Share this post


Link to post
Share on other sites
On 7/31/2020 at 2:16 AM, Kalen said:

Semantics.... I'm pretty sure you know what I  meant.  With the current system you cannot be an expert miner and an expert with pistols without significantly more investment of points than you would to be an expert miner and an expert with a shotgun.   That was not an issue with LBD.  

Fair enough.  The interesting thing for me was the lack of limits in previous alphas.

 

but you can. The base amount of points is plenty to go down two trees with little trouble. I always pick two trees and easily go down them both and get what I want.

Share this post


Link to post
Share on other sites
3 hours ago, myrkana said:

but you can. The base amount of points is plenty to go down two trees with little trouble. I always pick two trees and easily go down them both and get what I want.

I never said you couldn't.... I said that the costs were not equal.  

Share this post


Link to post
Share on other sites
On 7/31/2020 at 12:16 AM, Kalen said:

With the current system you cannot be an expert miner and an expert with pistols without significantly more investment of points than you would to be an expert miner and an expert with a shotgun

 

That seems to be a pretty good representation of how we learn things based on natural traits and abilities that we have. With my investment into my education and training it would be relatively cheap at this point to invest a bit more and become a College professor of math or become an administrator. But if I want to be doctor it would be significantly more expensive for me to do so.

 

The key here is that you CAN be an expert in mining and pistols if you want. It will take more time and you may have to make sacrifices in other areas but you can do it. The game doesn't lock you out of it.  If the added expense and time are really bothersome then simply change the number 4 in quests.xml into a 16 and buy out that second attribute. Now your extra expense is gone.

 

I know "mod it" isn't something people like to hear, but in this case the system is done and with a bit of polish is intended for gold. So....."mod it" really is the only answer if you don't like it.

Share this post


Link to post
Share on other sites
Posted (edited)

 

1 hour ago, Roland said:

 

That seems to be a pretty good representation of how we learn things based on natural traits and abilities that we have. With my investment into my education and training it would be relatively cheap at this point to invest a bit more and become a College professor of math or become an administrator. But if I want to be doctor it would be significantly more expensive for me to do so.

 

The key here is that you CAN be an expert in mining and pistols if you want. It will take more time and you may have to make sacrifices in other areas but you can do it. The game doesn't lock you out of it.  If the added expense and time are really bothersome then simply change the number 4 in quests.xml into a 16 and buy out that second attribute. Now your extra expense is gone.

 

I know "mod it" isn't something people like to hear, but in this case the system is done and with a bit of polish is intended for gold. So....."mod it" really is the only answer if you don't like it.

Unfortunately.

 

I think they really screwed the pooch by joining combat styles with other base game parts but as you say the system is essentially complete so it's not going to change dramatically.

 

Stuck with strength every damn time because I am going to be doing a lot of mining :(

 

 

Edited by SylenThunder
removed content from deleted post (see edit history)

Share this post


Link to post
Share on other sites
1 hour ago, Roland said:

 

That seems to be a pretty good representation of how we learn things based on natural traits and abilities that we have. With my investment into my education and training it would be relatively cheap at this point to invest a bit more and become a College professor of math or become an administrator. But if I want to be doctor it would be significantly more expensive for me to do so.

 

The key here is that you CAN be an expert in mining and pistols if you want. It will take more time and you may have to make sacrifices in other areas but you can do it. The game doesn't lock you out of it.  If the added expense and time are really bothersome then simply change the number 4 in quests.xml into a 16 and buy out that second attribute. Now your extra expense is gone.

 

I know "mod it" isn't something people like to hear, but in this case the system is done and with a bit of polish is intended for gold. So....."mod it" really is the only answer if you don't like it.

To be honest, the current system doesn't bother me enough to mod it; its fine.   I just liked LBD better and this is just one of the reasons why.

  • Like 1

Share this post


Link to post
Share on other sites

You cant satisfy everyone as they say.... I wish more options could have been available for tweaking, so modding the game wouldnt be that much necessary. Making polished/smooth animations is a must. Finally fixing framerate and optimization for multicore/threaded CPUs. Devs should derive a little bit from other mods for the game or incorporate solutions from SMX mod etc. which is a very popular mod. Balancing and progession system is the next thing I could think of now.

Share this post


Link to post
Share on other sites
Posted (edited)

Hello everybody!
I think the game is pretty good right now so thus there is no necessity to make it more hardcore.

Now, guys, I am writing for those who love playing games like me. I found a beautiful site where we can buy Warzone hacks from Lavicheats. Guys just check it because it's free and you can see yourself what unbelievable advantages you can get using it. I am sure you will not be sorry after visiting this site so make sure you access it right now, right here https://lavicheats.com/call-of-duty-warzone-hacks-cheats-esp/.

Edited by Habib (see edit history)

Share this post


Link to post
Share on other sites
On 7/29/2020 at 11:42 PM, Scyris said:

Most players do, and TFP is being stuborne about bringing back the learn by doing that made A16 so memoriable, or part of the reason why it was anyway. Now I miss A18, because other than the graphical things, A18 was overall a much more fun entertaining game, and as I said, the new loot system removed most of the fun from the game for me, and apparently for quite a few others too, as most people that reply do not care for the new loot system in a19 either. They can revert it in a 19.x patch, just copy a18's loot system over (its just xml entries iirc), and add in the new things. Maybe tweak it so a bit harder to find higher technology tier things, but otherwise leave it like a18 was.

There is a modlet for that, so that's good (FAWK-LOOT-ALL).

 

For those seeking more HC experience, there are modlets for that also... 8x spawns for zambies (so, you're swimming in them), also bigger wandering hordes (like 5-6 times bigger) a sight to behold truly :) (WrathmaniacsMoreZombies_x8 & FAWK-WANDERING-HORDES)

Share this post


Link to post
Share on other sites

If you want hardcore, Ravenhearst or Darkness falls mods are good

Share this post


Link to post
Share on other sites

×
×
  • Create New...