Virtualburn Posted July 23, 2020 Share Posted July 23, 2020 Hi all, Server seems to halt here and is forever initializing. Any idea what is causing this and what will fix it? 2020-07-23T11:13:14 91.164 INF Processing world files 2020-07-23T11:13:23 100.657 EXC Win32 IO returned 112. Path: C:\SERVICES\ni1890120_1_SHARE\ftproot\sevendaysexperimental\Data\Worlds\Alisons Armpit\splat3_processed.tga IOException: Win32 IO returned 112. Path: C:\SERVICES\ni1890120_1_SHARE\ftproot\sevendaysexperimental\Data\Worlds\Alisons Armpit\splat3_processed.tga at System.IO.FileStream.WriteInternal (System.Byte[] src, System.Int32 offset, System.Int32 count) [0x00077] in <567df3e0919241ba98db88bec4c6696f>:0 at System.IO.FileStream.Write (System.Byte[] array, System.Int32 offset, System.Int32 count) [0x00090] in <567df3e0919241ba98db88bec4c6696f>:0 at PNG2TGA.Save2 (System.String path) [0x0006f] in <8422025950ac4ac0a661ab795300a0e6>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) Logger:masterLogException(Exception) Logger:Exception(Exception) Log:Exception(Exception) PNG2TGA:Save2(String) Utils:SaveTextureAsTG Link to comment Share on other sites More sharing options...
Virtualburn Posted July 23, 2020 Author Share Posted July 23, 2020 As I found no other details on this error or help, I'll let you know how I resolved it. The original issue was due to a failed shutdown on a a dedicated server from Nitrado. After this the server would not start, create logs or anything. After a Databse and Data restore the server still wouldn't start and I discovered the world data - custom 10k created with Nitrogen - had not been restored during that process. The Save data had been restored. I still had a copy of the Map which I uploaded but then ran into this error above. The issue with this is that this world had never been accessed so the save file wasn't consistent with the world data file. Hence the errors. I ran the world locally with the same settings 'game name'etc... then exited. I then copied of the save data locally and ran the same word file SUCCESS : it loaded the world with the current save. I then copied the world data back to the server SUCCESS : the map is now loaded with the current save. Over 168 hours of gameplay saved. Link to comment Share on other sites More sharing options...
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