Jump to content
Sign in to follow this  
Onarr

Block HP overhaul?

Recommended Posts

Hi guys

I was thinking whether or not would be beneficial to remake block HP and tool entity damage a bit.

 

As it stands, using terrain advantage is not viable. Zombies chew through dirt and stone like butter. What I would propose is:

  • Increase dirt block HP to 500
  • Increase stone HP to 1500
  • Make stone blocks craftable
  • Increase tool damage accordingly so the number if hits stays the same.

 

This would result into

  • This would also make it much less painful to remove badly placed blocks. 
  • This change could make using terrain for defense much more viable, especially early game.

Share this post


Link to post
Share on other sites

You can already craft flagstone blocks which are easily upgradable to 1500HP cobblestone blocks...

 

You can also augment your block damage and reduce AI block damage before you start a session, in the settings...

 

What you suggest and point out as "problematic" is easily circumvented.

Share this post


Link to post
Share on other sites
Posted (edited)

 

1 hour ago, Kyonshi said:

You can already craft flagstone blocks which are easily upgradable to 1500HP cobblestone blocks...

 

You can also augment your block damage and reduce AI block damage before you start a session, in the settings...

 

What you suggest and point out as "problematic" is easily circumvented.

You can craft them. What is your point?

 

That does not change the disparity. My proposal is for stone to be at the same level as upgraded cobblestone blocks. The issue here is AI that selects path of least rezistance. Thats usually through terrain instead through walls built by you.

When I started playing the game, I built my bases in sides of a mountain, or on top of cliff in order be safe from most sides. I hate how the zombies just dig for you through dirt and stone around the entrance that you built. I also like the visuals of stone and would like to keep them for my base, not encase everything with cobblestone and later concrete.

 

Edited by Onarr (see edit history)

Share this post


Link to post
Share on other sites
Posted (edited)

Why do you ask what's my point? You brought an issue and i directly responded to it.

 

Its completely logical that the Zs attack regular soil around your fortifications if regular soil is part of your "bunker" and not replaced with consolidated blocks. What did you expect? This could totally happen in real-life.

 

I once dug a 3-block deep trench around my hideout, to trap some Zs and give myself a break during blood moon hordes. Turned out they started digging under the building to reach me, while they were trapped. So i did the logical thing that had to be done: i placed rebar frames 3-block high right under the base of my hideout and upgraded it to reinforced concrete. Later, i made enough forged steel to upgrade to steel blocks. Voilà! 7000HP base and Zs dont even bother anymore. I even have the pleasure to shoot them all from above afterward. Its a lot of work, but it must be done if you really wanna secure yourself. If you build your hideout on a mountain side, do what's necessary to consolidated every possible way the Zs can take to reach you. If you have to reinforce a whole mountain side or if you're not happy with your choice of location, well you only have yourself to blame. Life's tough, buddy!

 

I didnt ask the developers to upgrade regular soil or even suggested such thing. The game doesnt need to have regular soil modified for your personal misunderstanding of its mechanics or your aesthetical tastes (you can paint the block with another texture if that really bothers you).

Edited by Kyonshi (see edit history)

Share this post


Link to post
Share on other sites
Posted (edited)
53 minutes ago, Onarr said:

That does not change the disparity. My proposal is for stone to be at the same level as upgraded cobblestone blocks. The issue here is AI that selects path of least rezistance. Thats usually through terrain instead through walls built by you.

Do you refer to digging, or are they attacking terrain in a horizontal way? My simple moat of a 2-deep ditch makes them run circles, so they're unwilling to dig one 250 hp Top Soil block horizontally to make an easier path. In A18 they were completely unwilling to attack terrain if they had any other path available - I mean they'd attack through a steel block rather than the Stone block next to it. I haven't tested it in any official way for A19, but I haven't noticed a change in the regard either using the natural stone formations as an instant fortress.

Edited by theFlu
typo (see edit history)

Share this post


Link to post
Share on other sites
Posted (edited)
13 minutes ago, theFlu said:

Do you refer to digging, or are they attacking terrain in a horizontal way? My simple moat of a 2-deep ditch makes them run circles, so they're unwilling to dig one 250 hp Top Soil block horizontally to make an easier path. In A18 they were completely unwilling to attack terrain if they had any other path available - I mean they'd attack through a steel block rather than the Stone block next to it. I haven't tested it in any official way for A19, but I haven't noticed a change in the regard either using the natural stone formations as an instant fortress.

Check my previous comment.

 

They stopped bothering about my steel block trench. If they did attack it, they stopped hitting soon after and actually started digging their way out by shaping the regular soil wall facing my base into some basic slope/rude staircase. Im not kidding, i was very surprised myself! And this happened in A18 as well. So i can differ from your statement. It is very weird though, that sometimes they will pointlessly hit on harder block instead of weaker ones just aside. 🤔

Edited by Kyonshi (see edit history)

Share this post


Link to post
Share on other sites
3 hours ago, Kyonshi said:

Check my previous comment.

 

They stopped bothering about my steel block trench. If they did attack it, they stopped hitting soon after and actually started digging their way out by shaping the regular soil wall facing my base into some basic slope/rude staircase. Im not kidding, i was very surprised myself! And this happened in A18 as well. So i can differ from your statement. It is very weird though, that sometimes they will pointlessly hit on harder block instead of weaker ones just aside. 🤔

I did read it before posting; I don't doubt you, I assume we're talking about slightly different cases. IFF the zeds have a viable alternative path within the pathing range*, they will not dig through terrain. Our difference might be that your setup doesn't provide them with a pathable route out of the ditch.. if the steel upgrades are the cause of the change in pathing, well, that just points to the fact that the route is being selected through the terrain, it just got more expensive. But it alone doesn't break the idea I'm proposing as the difference; that if they have a non-terrain option, they'll take it, if not, all bets are off. There's other possible differences, especially things I can't think of right now... :)

 

That's how I tested it to work in A18, it's been a part of plenty of my bases for a while, easiest "funnel" in the game.

But, I may also be wrong, I'll never claim otherwise ... :)

 

And it well may have changed in A19, the zeds are a bit more random I think. I might run some fresh tests soon.

 

*I think the pathing range varies nowadays, so, quite short distances to be sure

Share this post


Link to post
Share on other sites
3 hours ago, Kyonshi said:

Its completely logical that the Zs attack regular soil around your fortifications if regular soil is part of your "bunker" and not replaced with consolidated blocks. What did you expect? This could totally happen in real-life.

Gonna stop you right there. Don't go into the whole "it could happen in real life" none sense. You want to go down this path? OK, how about the fact that IRL, people cannot break through solid stone with their bare hands. It would be impossible for zeds then to ever "dig" their way into a mountain as they would never get through solid stone. 

 

Neither would any living thing be able to break solid iron or steel bars. So many things wrong with this game in terms of any form of "realism" 

 

Players able to somehow use stone axe, iron picks or even steel ones to break through solid rock with ease in a few game days is another /facepalm moment. 

 

Oh wait, you can magically carry around literally metric tons of material on your person such as stone, cement, steel, large objects, and so on? /facepalm

 

Keep IRL out of the game, because that is what this is .... a game that has nothing to do with realism.  

Share this post


Link to post
Share on other sites
37 minutes ago, Palad1n said:

Gonna stop you right there. Don't go into the whole "it could happen in real life" none sense. You want to go down this path? OK, how about the fact that IRL, people cannot break through solid stone with their bare hands. It would be impossible for zeds then to ever "dig" their way into a mountain as they would never get through solid stone. 

 

Neither would any living thing be able to break solid iron or steel bars. So many things wrong with this game in terms of any form of "realism" 

 

Players able to somehow use stone axe, iron picks or even steel ones to break through solid rock with ease in a few game days is another /facepalm moment. 

 

Oh wait, you can magically carry around literally metric tons of material on your person such as stone, cement, steel, large objects, and so on? /facepalm

 

Keep IRL out of the game, because that is what this is .... a game that has nothing to do with realism.  

Good lord, another hysterical folk who goes ape-@%$*#! the minute someone makes the slightest analogy to real life...

 

No need to write a novel about the game, im also playing it. I know how it is real or not, genius. So relax your sphincters.

 

Now, its a fact that the AI is programmed to attack the weakest point in fortifications and in the case TC is pointing out, its only logical that they will chew around soft soil instead of banging on an iron door. Fact. It makes so much sense that you not only can replicate this in reality but you will replicate it. Put a heavy-@%$*#! iron door on your walls made of cardboard and tell me which strategy you'll adopt? Wasting your energy on the door or plow through cardboard around it? Take your time, i can wait.

 

That's all im talking about. No need to freak out and go on every detail of what's real and what isnt...

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×
×
  • Create New...