Jump to content

Gouki´s A19 Modlets


Gouki
 Share

Recommended Posts

Hi everyone

 

This will be the post where I will publish my mods for alpha 19, any questions or suggestions or feedback is welcome.

 

 

 

GK return to old Farmland A19

This mod adds back the old previous alpha cultivation system, added its scheme and recipe, the scheme is only obtained by looteo.

 

Link:  http://www.mediafire.com/file/4kaiuggwx1goiib/GK_Return_to_Old_Farmland_A19.rar/file

 

 

 

GK useful tires A19

 

V1.1

It is a small mod based on the work of Ragsy2145, which gives you the possibility to harvest the vehicleWheels by destroying from the floor, they will give you:

 

1- vehicleWheels count = 1 prob = 0.14
2-resourceForgedSteel count = 1 prob = 0.12
3-resourceOil count = 1 prob = 0.14
4-resourceScrapPolymers count = 6 prob = 0.75

 

They only change the values of vehicleWheels for decoCarTirePile and decoCarTireStack which can give you 1 to 2 wheels.

 

V1.2

It gives you the possibility to obtain decoCarTireSmallFlat to make vehicleWheels and adds its recipe (the original recipe remains).

 

        <drop event="Destroy" name="decoCarTireSmallFlat" count="1" prob="0.20" tag="salvageHarvest"/>
        <drop event="Destroy" name="resourceForgedSteel" count="1" prob="0.12" tag="salvageHarvest"/>
        <drop event="Destroy" name="resourceOil" count="1" prob="0.14" tag="salvageHarvest"/>
        <drop event="Destroy" name="resourceScrapPolymers" count="6" prob="0.16" tag="salvageHarvest"/>

 

Additional Credits:  Ragsy2145

 

Link V1.1:   http://www.mediafire.com/file/v0bx3ts6zxuw5jb/GK_Useful_Tires_A19.rar/file 

 

Link V1.2:   http://www.mediafire.com/file/zx95oxovl8xm3vq/GK_Useful_Tires_A19%282%29.rar/file

 

 

 

GK Texture Vulture Radiated A19

 

V1.0 - A18.4

This little mod only adds texture to the irradiated vulture, which didn't have it, because?, I don't know, but now it already does.

 

V1.1 - A19

 

Fixed a bug with the vulture texture.

 

Link V1.0:  http://www.mediafire.com/file/vidyffdlbpyhf3j/GK_Texture_Vulture_Radiated.rar/file

 

Link V1.1:  http://www.mediafire.com/file/ludy9kasf6d1kyd/GK_Texture_Vulture_Radiated_A19.rar/file

 

 

 

GK 2 Mods

This mod adds two new itemModifiers

 

1-modBleeding - Modification of bleeding
2-modFrog - Dive Modification

 

The first adds 50% chance of bleeding to zombies and animals, only installs on bows and crossbows, ideal for hunting lovers.

The second adds%? resistance underwater, only installs on helmets, ideal for diving lovers.

The scheme of both is only for looteo.

 

Link:  http://www.mediafire.com/file/8kayllojkrnehl7/GK_2_Mods_A19.rar/file

 

 

GK Boxes Back

This mod returns the boxes to you by destroying them (secure storage chest and generic box).

 

Link:  http://www.mediafire.com/file/3cu9llrv7i0jvt4/GK_Boxes_Back.rar/file

 

 

GK Storage

This mod increases to 90 slots the storage boxes (secure storage chest and generic box) and greenDrawer.

Becaused TFP reduced the storage size of the secure storage chest,generic box and greenDrawer left them the same at 72 slots.

 

Link:  http://www.mediafire.com/file/c91zcieq5ml1ic9/GK_Storage.rar/file

 

 

GK Pickup Grass and More

This mod allows you to collect dry grass and shrubs in biomes by pressing E.

 

V1.1 - A19-A19.1

forestFlower and treeAzalea are added.

 

Link v1.0:  http://www.mediafire.com/file/02a4gd9i4lntwz0/GK_Pickup_Grass_and_More.rar/file

 

Link v1.1:   http://www.mediafire.com/file/uj94zfewzdbauzi/GK_Pickup_Grass_and_More_A19.1.rar/file

 

 

A19.0_2020-08-21_18-34-47.jpg

 

 

GK Less Grass

This mod causes less grass to be generated in forest and snow.

If you want much less grass edit. 0.04 in the biomes.xml file to 0.001

 

Link:  http://www.mediafire.com/file/f9v9wc3xq48fgr9/GK_Less_Grass.rar/file

 

 

A19.0_2020-08-22_22-37-17.jpg

A19.0_2020-08-22_22-41-31.jpg

 

 

GK Walk,Run and Swimming Fast

This mod allows the player to walk,run and swimming fast.

 

Link: http://www.mediafire.com/file/rqp30chfoyhe9lv/GK_Walk%2CRun_and_Swimming_Fast.rar/file

Edited by Gouki (see edit history)
  • Like 3
  • Thanks 1
Link to comment
Share on other sites

  • 4 weeks later...
On 8/9/2020 at 1:10 PM, beware14 said:

GK useful tires A19
If it may drops forged steel, why not change the wheel recipe accordingly?
 

GK Texture Vulture Radiated A19

ArgumentException: The Object you want to instantiate is null.

 

Hi CrazyAluminum

 

It is already fixed, a recipe is added to make vehicleWheels, but the original is kept, you decide how you do it.

Edited by Gouki (see edit history)
Link to comment
Share on other sites

  • 2 weeks later...
  • 1 month later...
3 hours ago, NobleMatrix said:

Is there a way to make the mod show in English in the game? I got the mod in but seems all the description and schematic is in Dutch, I think....

 

Hi NobleMatrix

 

Which mod do you mean, GK return to old farmland?


Of course it can be changed, edit this in Localization.txt:

 

Key, File, Type, UsedInMainMenu, NoTranslate, english, Context / Alternate Text, german, latam, french, italian, japanese, koreana, polish, brazilian, russian, turkish, schinese, tchinese, spanish
meleeToolFarmT1IronHoe, items, item ,,, Iron Hoe
meleeToolFarmT1IronHoeDesc, items, item ,,, Indispensable tool for plowing farmland.
meleeToolFarmT1IronHoeSchematic, items, item ,,, Iron Hoe schematic


Regards

Edited by Gouki (see edit history)
Link to comment
Share on other sites

  • 3 weeks later...
  • 2 months later...

I've installed Less Grass, and I edited the biomes.xml in the mod folder itself - from 0.04 to 0.01(rather than the recommended 0.001), because I expected there to be an incremental decrease, but I don't see much difference. Is there no in-between? Or should I be editing the main biomes.xml, and not the one in the mod folder?

Link to comment
Share on other sites

Also, I installed GK Boxes Back, and I noticed you get resource wood during the reclaim process, in addition to the box itself. Is there any way to change that so it's just the box? Seems a bit cheaty.

If not, I'd just go back to building and breaking down when desired. No big deal. Just curious.

 

Link to comment
Share on other sites

3 hours ago, Italexis said:

Also, I installed GK Boxes Back, and I noticed you get resource wood during the reclaim process, in addition to the box itself. Is there any way to change that so it's just the box? Seems a bit cheaty.

If not, I'd just go back to building and breaking down when desired. No big deal. Just curious.

 

 

 

Hi Italexis

 

For your first Less Grass question, try to set it to 0.001, if it is not what you want set it to 0.0001 and check if it is what you are looking for.
For your second question Boxes Back,edit blocks .xml and remove this code:

 

<append xpath="/blocks/block[@name='cntStorageChest']">
        <drop event="Destroy" name="cntStorageChest" count="1"/>
 </append>

 

Then copy and paste this other code:

 

<remove xpath="/blocks/block[@name='cntStorageChest']/drop[@event='Destroy']"/>
<append xpath="/blocks/block[@name='cntStorageChest']">
        <drop event="Destroy" name="cntStorageChest" count="1"/>
</append>

 

Finally save the changes, that should work.

I hope that helps you, regards.

Edited by Gouki (see edit history)
Link to comment
Share on other sites

18 hours ago, Gouki said:

Hi Italexis

 

For your first Less Grass question, try to set it to 0.001, if it is not what you want set it to 0.0001 and check if it is what you are looking for.
For your second question Boxes Back,edit blocks .xml and remove this code:

 

<append xpath="/blocks/block[@name='cntStorageChest']">
        <drop event="Destroy" name="cntStorageChest" count="1"/>
 </append>

 

Then copy and paste this other code:

 

<remove xpath="/blocks/block[@name='cntStorageChest']/drop[@event='Destroy']"/>
<append xpath="/blocks/block[@name='cntStorageChest']">
        <drop event="Destroy" name="cntStorageChest" count="1"/>
</append>

 

Finally save the changes, that should work.

I hope that helps you, regards.


Well, per my first question, I'm still unsure as to which biomes.xml I'm supposed to be editing - the one in the mod folder, or the main one. I'm assuming it's the mod copy, so I should say that I have noticed a change after a quit & restart(actually more than one as I've been testing multiple mods, IIRC, and perhaps with some inexplicably necessary time lapse, because I tried that before with no change, but then it did for some reason). The only problem is, the grass is gone altogether. None. Anywhere.

And the second issue still stands. No change in the resource recoup with chest dismantle.

Link to comment
Share on other sites

50 minutes ago, Italexis said:


Well, per my first question, I'm still unsure as to which biomes.xml I'm supposed to be editing - the one in the mod folder, or the main one. I'm assuming it's the mod copy, so I should say that I have noticed a change after a quit & restart(actually more than one as I've been testing multiple mods, IIRC, and perhaps with some inexplicably necessary time lapse, because I tried that before with no change, but then it did for some reason). The only problem is, the grass is gone altogether. None. Anywhere.

And the second issue still stands. No change in the resource recoup with chest dismantle.

 

The biomes.xml that you must edit is that of the mod, you can leave it in default like this, to avoid any other errors.
The boxes back mod works with the change I have made (I suppose you made the code change, let me explain), I don't know why it doesn't work for you, but you should always restart and start when you make a change, it is useless if you return to the menu and you start.
Regards

Link to comment
Share on other sites

  • 1 month later...
On 7/13/2020 at 7:30 PM, Gouki said:

GK Texture Vulture Radiated A19

 

V1.0 - A18.4

This little mod only adds texture to the irradiated vulture, which didn't have it, because?, I don't know, but now it already does.

 

Does this make all vultures Radiated? I'm kind of confused. Or are there irradiated vultures in the game, that I have not seen yet? So far all the vultures appear normal in my game.

 

Link to comment
Share on other sites

4 hours ago, Plato314 said:

 

 

Hi Plato314


It is only for the irradiated vulture because it does not have the irradiated texture like the zombies, the other vultures are normal, those are not irradiated.
Regards

  • Thanks 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...