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Valmars A20 MODLETS (Outdated)


stallionsden

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Just now, kanealpha said:

so which zombie is which with the Zombie display mod, they all are named the same except the number. no idea which one is the cop, thestripper, nurse, tourist... and they spawn in a weird position. no way to name them and make them in 1 sleeping and 1 standing pos?

 

Hi kanealpha


Open the blocks and recipes.xml files, change each one of the names for the corresponding zombie, with respect to changing their position I don't know much (stallionsden will tell you), it takes a lot of work to do this mod, there are many lines.

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6 hours ago, kanealpha said:

so which zombie is which with the Zombie display mod, they all are named the same except the number. no idea which one is the cop, thestripper, nurse, tourist... and they spawn in a weird position. no way to name them and make them in 1 sleeping and 1 standing pos?

I have left it exactly how valmar had made it. However with the standing and sitting thing. 

 

I can add to it which is which but that be changing the original mod by valmar.

But will get to it.

 

That position is how i got it to. Before they were half way in the ground. But will also have a fix for you next update for you

 

As much as possible i try to keep valmars mods orIginal as he had it.

Edited by stallionsden (see edit history)
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So after a bit of trial and error I nailed it perfectly.  Even though this kind of makes it my idea instead I present Valmars Auto Wall Mod V19

Spoiler

<block name="AutoWall:Wood">
    <property name="CustomIcon" value="woodBlock"/>
    <property name="DescriptionKey" value="devOnlyGroupDesc"/>
    <property name="Group" value="Building,advBuilding"/>
    <property name="Tags" value="wood"/>
    <property name="Material" value="Mwood_regular"/>
    <property name="Texture" value="241"/>
    <property name="FuelValue" value="300"/>
    <property name="CreativeMode" value="Player"/>
    <property name="MultiBlockDim" value="0,5,0"/>
    <property name="IsDistantDecoration" value="true"/>
    <property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
    <drop event="Harvest" name="resourceWood" count="2" tag="allHarvest"/>
    <drop event="Destroy" count="0"/>
    <drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
    <property name="EconomicValue" value="10"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="FilterTags" value="fbuilding,fwood"/>
    <property name="SortOrder1" value="4020"/>
    <property name="SortOrder2" value="0002"/>
    <property name="Class" value="PlantGrowing"/>
    <property name="PlantGrowing.IsGrowOnTopEnabled" value="true"/>
    <property name="PlantGrowing.Next" value="woodMaster"/>
    <property name="PlantGrowing.GrowOnTop" value="awWoodBlock2" />
    <property name="PlantGrowing.FertileLevel" value="0"/>
    <property name="PlantGrowing.GrowthRate" value="0.01"/>
    <property name="PlantGrowing.IsRandom" value="false"/>
    <property name="PlantGrowing.LightLevelStay" value="0"/>
</block>
<block name="awWoodBlock2">
    <property name="Extends" value="AutoWall:Wood"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="awWoodBlock3"/>
</block>
<block name="awWoodBlock3">
    <property name="Extends" value="AutoWall:Wood"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="awWoodBlock4"/>
</block>
<block name="awWoodBlock4">
    <property name="Extends" value="AutoWall:Wood"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="awWoodBlock5"/>
</block>
<block name="awWoodBlock5">
    <property name="Extends" value="AutoWall:Wood"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="woodMaster"/>
</block>

<block name="AutoWall:ScrapIron">
    <property name="CustomIcon" value="rScrapIronMaster"/>
    <property name="DescriptionKey" value="devOnlyGroupDesc"/>
    <property name="Group" value="Building,advBuilding"/>
    <property name="Material" value="Mmetal_medium"/>
    <property name="Texture" value="241"/>
    <property name="FuelValue" value="1"/>
    <property name="CreativeMode" value="Player"/>
    <property name="MultiBlockDim" value="0,5,0"/>
    <property name="IsDistantDecoration" value="true"/>
    <property class="RepairItems"> <property name="resourceScrapIron" value="30"/> </property>
    <drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest"/>
    <drop event="Destroy" count="0"/>
    <drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
    <property name="EconomicValue" value="40"/>
    <property name="FilterTags" value="fbuilding,firon"/>
    <property name="SortOrder1" value="40g0"/>
    <property name="SortOrder2" value="0002"/>
    <property name="Class" value="PlantGrowing"/>
    <property name="PlantGrowing.IsGrowOnTopEnabled" value="true"/>
    <property name="PlantGrowing.Next" value="rScrapIronMaster"/>
    <property name="PlantGrowing.GrowOnTop" value="awSIBlock2" />
    <property name="PlantGrowing.FertileLevel" value="0"/>
    <property name="PlantGrowing.GrowthRate" value="0.01"/>
    <property name="PlantGrowing.IsRandom" value="false"/>
    <property name="PlantGrowing.LightLevelStay" value="0"/>
</block>
<block name="awSIBlock2">
    <property name="Extends" value="AutoWall:ScrapIron"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="awSIBlock3"/>
</block>
<block name="awSIBlock3">
    <property name="Extends" value="AutoWall:ScrapIron"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="awSIBlock4"/>
</block>
<block name="awSIBlock4">
    <property name="Extends" value="AutoWall:ScrapIron"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="awSIBlock5"/>
</block>
<block name="awSIBlock5">
    <property name="Extends" value="AutoWall:ScrapIron"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="rScrapIronMaster"/>
</block>

<block name="AutoWall:Concrete">
    <property name="CustomIcon" value="pouredConcreteMaster"/>
    <property name="DescriptionKey" value="devOnlyGroupDesc"/>
    <property name="Group" value="Building,advBuilding"/>
    <property name="Material" value="Mconcrete"/>
    <property name="Texture" value="176"/>
    <property name="FuelValue" value="1"/>
    <property name="CreativeMode" value="Player"/>
    <property name="MultiBlockDim" value="0,5,0"/>
    <property name="IsDistantDecoration" value="true"/>
    <property class="RepairItems"> <property name="resourceConcreteMix" value="8"/> </property>
    <drop event="Harvest" name="resourceCement" count="8" tag="allHarvest"/>
    <drop event="Destroy" count="0"/>
    <drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1"/>
    <property name="Class" value="UpgradeRated"/>
    <property name="UpgradeRated.ToBlock" value="concreteMaster"/>
    <property name="UpgradeRated.Rate" value="4"/>
    <drop event="Destroy" count="0"/>
    <property name="EconomicValue" value="50"/>
    <property name="EconomicBundleSize" value="20"/>
    <property name="FilterTags" value="fbuilding,fconcrete"/>
    <property name="SortOrder1" value="40m0"/>
    <property name="SortOrder2" value="0002"/>
    <property name="Class" value="PlantGrowing"/>
    <property name="PlantGrowing.IsGrowOnTopEnabled" value="true"/>
    <property name="PlantGrowing.Next" value="pouredConcreteMaster"/>
    <property name="PlantGrowing.GrowOnTop" value="awCBlock2" />
    <property name="PlantGrowing.FertileLevel" value="0"/>
    <property name="PlantGrowing.GrowthRate" value="0.01"/>
    <property name="PlantGrowing.IsRandom" value="false"/>
    <property name="PlantGrowing.LightLevelStay" value="0"/>
</block>
<block name="awCBlock2">
    <property name="Extends" value="AutoWall:Concrete"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="awCBlock3"/>
</block>
<block name="awCBlock3">
    <property name="Extends" value="AutoWall:Concrete"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="awCBlock4"/>
</block>
<block name="awCBlock4">
    <property name="Extends" value="AutoWall:Concrete"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="awCBlock5"/>
</block>
<block name="awCBlock5">
    <property name="Extends" value="AutoWall:Concrete"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="pouredConcreteMaster"/>
</block>

 

Its Not Exactly How Valmar Made it, But its the exact same thing Except in Alpha 19 baby!

If there is another way to streamline it even further of course id love to learn about it.

What exactly is the function of param2 now? does it even do anything it could have knocked this process down to 3 blocks instead of like 15 lol but I couldnt figure it =p 

 

I actually Created a few Recipes for the blocks too but you'll have to gate them with quests or perks or whatever use them if/how you wish 😃

 

Spoiler

<recipe name="AutoWall:Wood" count="1" craft_time="6">
    <ingredient name="woodFrameBlockVariantHelper" count="6"/>
    <ingredient name="resourceWood" count="12"/>
    <ingredient name="resourceMechanicalParts" count="6"/>
</recipe>

<recipe name="AutoWall:ScrapIron" count="1" craft_time="20">
    <ingredient name="scrapIronFrameBlockVariantHelper" count="6"/>
    <ingredient name="resourceScrapIron" count="90"/>
    <ingredient name="resourceClayLump" count="24"/>
    <ingredient name="resourceMechanicalParts" count="6"/>
</recipe>

<recipe name="AutoWall:Concrete" count="1" craft_time="48">
    <ingredient name="resourceConcreteMix" count="60"/>
    <ingredient name="resourceMechanicalParts" count="6"/>
</recipe>

Much Love All ❤️

Edited by MasterScrotis (see edit history)
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5 minutes ago, MasterScrotis said:

So after a bit of trial and error I nailed it perfectly.  Even though this kind of makes it my idea instead I present Valmars Auto Wall Mod V19

  Hide contents

<block name="AutoWall:Wood">
    <property name="CustomIcon" value="woodBlock"/>
    <property name="DescriptionKey" value="devOnlyGroupDesc"/>
    <property name="Group" value="Building,advBuilding"/>
    <property name="Tags" value="wood"/>
    <property name="Material" value="Mwood_regular"/>
    <property name="Texture" value="241"/>
    <property name="FuelValue" value="300"/>
    <property name="CreativeMode" value="Player"/>
    <property name="MultiBlockDim" value="0,5,0"/>
    <property name="IsDistantDecoration" value="true"/>
    <property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
    <drop event="Harvest" name="resourceWood" count="2" tag="allHarvest"/>
    <drop event="Destroy" count="0"/>
    <drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
    <property name="EconomicValue" value="10"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="FilterTags" value="fbuilding,fwood"/>
    <property name="SortOrder1" value="4020"/>
    <property name="SortOrder2" value="0002"/>
    <property name="Class" value="PlantGrowing"/>
    <property name="PlantGrowing.IsGrowOnTopEnabled" value="true"/>
    <property name="PlantGrowing.Next" value="woodMaster"/>
    <property name="PlantGrowing.GrowOnTop" value="awWoodBlock2" />
    <property name="PlantGrowing.FertileLevel" value="0"/>
    <property name="PlantGrowing.GrowthRate" value="0.01"/>
    <property name="PlantGrowing.IsRandom" value="false"/>
    <property name="PlantGrowing.LightLevelStay" value="0"/>
</block>
<block name="awWoodBlock2">
    <property name="Extends" value="AutoWall:Wood"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="awWoodBlock3"/>
</block>
<block name="awWoodBlock3">
    <property name="Extends" value="AutoWall:Wood"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="awWoodBlock4"/>
</block>
<block name="awWoodBlock4">
    <property name="Extends" value="AutoWall:Wood"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="awWoodBlock5"/>
</block>
<block name="awWoodBlock5">
    <property name="Extends" value="AutoWall:Wood"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="woodMaster"/>
</block>

<block name="AutoWall:ScrapIron">
    <property name="CustomIcon" value="rScrapIronMaster"/>
    <property name="DescriptionKey" value="devOnlyGroupDesc"/>
    <property name="Group" value="Building,advBuilding"/>
    <property name="Material" value="Mmetal_medium"/>
    <property name="Texture" value="241"/>
    <property name="FuelValue" value="1"/>
    <property name="CreativeMode" value="Player"/>
    <property name="MultiBlockDim" value="0,5,0"/>
    <property name="IsDistantDecoration" value="true"/>
    <property class="RepairItems"> <property name="resourceScrapIron" value="30"/> </property>
    <drop event="Harvest" name="resourceScrapIron" count="17" tag="allHarvest"/>
    <drop event="Destroy" count="0"/>
    <drop event="Fall" name="scrapMetalPile" count="1" prob="0.75" stick_chance="1"/>
    <property name="EconomicValue" value="40"/>
    <property name="FilterTags" value="fbuilding,firon"/>
    <property name="SortOrder1" value="40g0"/>
    <property name="SortOrder2" value="0002"/>
    <property name="Class" value="PlantGrowing"/>
    <property name="PlantGrowing.IsGrowOnTopEnabled" value="true"/>
    <property name="PlantGrowing.Next" value="rScrapIronMaster"/>
    <property name="PlantGrowing.GrowOnTop" value="awSIBlock2" />
    <property name="PlantGrowing.FertileLevel" value="0"/>
    <property name="PlantGrowing.GrowthRate" value="0.01"/>
    <property name="PlantGrowing.IsRandom" value="false"/>
    <property name="PlantGrowing.LightLevelStay" value="0"/>
</block>
<block name="awSIBlock2">
    <property name="Extends" value="AutoWall:ScrapIron"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="awSIBlock3"/>
</block>
<block name="awSIBlock3">
    <property name="Extends" value="AutoWall:ScrapIron"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="awSIBlock4"/>
</block>
<block name="awSIBlock4">
    <property name="Extends" value="AutoWall:ScrapIron"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="awSIBlock5"/>
</block>
<block name="awSIBlock5">
    <property name="Extends" value="AutoWall:ScrapIron"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="rScrapIronMaster"/>
</block>

<block name="AutoWall:Concrete">
    <property name="CustomIcon" value="pouredConcreteMaster"/>
    <property name="DescriptionKey" value="devOnlyGroupDesc"/>
    <property name="Group" value="Building,advBuilding"/>
    <property name="Material" value="Mconcrete"/>
    <property name="Texture" value="176"/>
    <property name="FuelValue" value="1"/>
    <property name="CreativeMode" value="Player"/>
    <property name="MultiBlockDim" value="0,5,0"/>
    <property name="IsDistantDecoration" value="true"/>
    <property class="RepairItems"> <property name="resourceConcreteMix" value="8"/> </property>
    <drop event="Harvest" name="resourceCement" count="8" tag="allHarvest"/>
    <drop event="Destroy" count="0"/>
    <drop event="Fall" name="terrDestroyedStone" count="1" prob="0.75" stick_chance="1"/>
    <property name="Class" value="UpgradeRated"/>
    <property name="UpgradeRated.ToBlock" value="concreteMaster"/>
    <property name="UpgradeRated.Rate" value="4"/>
    <drop event="Destroy" count="0"/>
    <property name="EconomicValue" value="50"/>
    <property name="EconomicBundleSize" value="20"/>
    <property name="FilterTags" value="fbuilding,fconcrete"/>
    <property name="SortOrder1" value="40m0"/>
    <property name="SortOrder2" value="0002"/>
    <property name="Class" value="PlantGrowing"/>
    <property name="PlantGrowing.IsGrowOnTopEnabled" value="true"/>
    <property name="PlantGrowing.Next" value="pouredConcreteMaster"/>
    <property name="PlantGrowing.GrowOnTop" value="awCBlock2" />
    <property name="PlantGrowing.FertileLevel" value="0"/>
    <property name="PlantGrowing.GrowthRate" value="0.01"/>
    <property name="PlantGrowing.IsRandom" value="false"/>
    <property name="PlantGrowing.LightLevelStay" value="0"/>
</block>
<block name="awCBlock2">
    <property name="Extends" value="AutoWall:Concrete"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="awCBlock3"/>
</block>
<block name="awCBlock3">
    <property name="Extends" value="AutoWall:Concrete"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="awCBlock4"/>
</block>
<block name="awCBlock4">
    <property name="Extends" value="AutoWall:Concrete"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="awCBlock5"/>
</block>
<block name="awCBlock5">
    <property name="Extends" value="AutoWall:Concrete"/>
    <property name="CreativeMode" value="None"/>
    <drop event="Destroy" count="0"/>
    <property name="PlantGrowing.GrowOnTop" value="pouredConcreteMaster"/>
</block>



 

Its Not Exactly How Valmar Made it, But its the exact same thing Except in Alpha 19 baby!

If there is another way to streamline it even further of course id love to learn about it.

What exactly is the function of param2 now? does it even do anything it could have knocked this process down to 3 blocks instead of like 15 lol but I couldnt figure it =p 

 

I actually Created a few Recipes for the blocks too but you'll have to gate them with quests or perks or whatever use them if/how you wish 😃

 

  Hide contents

<recipe name="AutoWall:Wood" count="1" craft_time="6">
    <ingredient name="woodFrameBlockVariantHelper" count="6"/>
    <ingredient name="resourceWood" count="12"/>
    <ingredient name="resourceMechanicalParts" count="6"/>
</recipe>

<recipe name="AutoWall:ScrapIron" count="1" craft_time="20">
    <ingredient name="scrapIronFrameBlockVariantHelper" count="6"/>
    <ingredient name="resourceScrapIron" count="90"/>
    <ingredient name="resourceClayLump" count="24"/>
    <ingredient name="resourceMechanicalParts" count="6"/>
</recipe>

<recipe name="AutoWall:Concrete" count="1" craft_time="48">
    <ingredient name="resourceConcreteMix" count="60"/>
    <ingredient name="resourceMechanicalParts" count="6"/>
</recipe>

Much Love All ❤️

sweet thanks, will convert to xpath modlet to.

and add to the O.P and credit your work ofc 🙂

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23 minutes ago, MasterScrotis said:

If there is another way to streamline it even further of course id love to learn about it.

What exactly is the function of param2 now? does it even do anything it could have knocked this process down to 3 blocks instead of like 15 lol but I couldnt figure it =p 

 

These are still Valid questions except

 

16 minutes ago, stallionsden said:

sweet thanks, will convert to xpath modlet to.

now I have another lol.. What does that mean?

 

Also for fun Heres how you make an Auto Wall that goes all the way up to the build limit

Spoiler

<block name="AutoWallInfinite:Wood">
    <property name="CustomIcon" value="woodBlock"/>
    <property name="DescriptionKey" value="devOnlyGroupDesc"/>
    <property name="Group" value="Building,advBuilding"/>
    <property name="Tags" value="wood"/>
    <property name="Material" value="Mwood_regular"/>
    <property name="Texture" value="241"/>
    <property name="FuelValue" value="300"/>
    <property name="CreativeMode" value="Player"/>
    <property name="MultiBlockDim" value="0,5,0"/>
    <property name="IsDistantDecoration" value="true"/>
    <property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
    <drop event="Harvest" name="resourceWood" count="2" tag="allHarvest"/>
    <drop event="Destroy" count="0"/>
    <drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
    <property name="EconomicValue" value="10"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="FilterTags" value="fbuilding,fwood"/>
    <property name="SortOrder1" value="4020"/>
    <property name="SortOrder2" value="0002"/>
    <property name="Class" value="PlantGrowing"/>
    <property name="PlantGrowing.IsGrowOnTopEnabled" value="true"/>
    <property name="PlantGrowing.Next" value="woodMaster"/>
    <property name="PlantGrowing.GrowOnTop" value="AutoWallInfinite:Wood" />
    <property name="PlantGrowing.FertileLevel" value="0"/>
    <property name="PlantGrowing.GrowthRate" value="0.01"/>
    <property name="PlantGrowing.IsRandom" value="false"/>
    <property name="PlantGrowing.LightLevelStay" value="0"/>
</block>

And a recipe for it cuz why not lmao maybe someone wants to use these.

Spoiler

<recipe name="AutoWallInfinite:Wood" count="1" craft_time="60">
    <ingredient name="woodFrameBlockVariantHelper" count="100"/>
    <ingredient name="resourceWood" count="6000"/>
</recipe>

Dont add this to the mod though XD just for fun.

 

Edit: wouldn't be me without forgetting to say thanks for your time and support. 

Edited by MasterScrotis (see edit history)
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1 minute ago, MasterScrotis said:

These are still Valid questions except

 

now I have another lol.. What does that mean?

 

Also for fun Heres how you make an Auto Wall that goes all the way up to the build limit

  Reveal hidden contents

<block name="AutoWallInfinite:Wood">
    <property name="CustomIcon" value="woodBlock"/>
    <property name="DescriptionKey" value="devOnlyGroupDesc"/>
    <property name="Group" value="Building,advBuilding"/>
    <property name="Tags" value="wood"/>
    <property name="Material" value="Mwood_regular"/>
    <property name="Texture" value="241"/>
    <property name="FuelValue" value="300"/>
    <property name="CreativeMode" value="Player"/>
    <property name="MultiBlockDim" value="0,5,0"/>
    <property name="IsDistantDecoration" value="true"/>
    <property class="RepairItems"> <property name="resourceWood" value="3"/> </property>
    <drop event="Harvest" name="resourceWood" count="2" tag="allHarvest"/>
    <drop event="Destroy" count="0"/>
    <drop event="Fall" name="terrDestroyedWoodDebris" count="1" prob="0.75" stick_chance="1"/>
    <property name="EconomicValue" value="10"/>
    <property name="EconomicBundleSize" value="1"/>
    <property name="FilterTags" value="fbuilding,fwood"/>
    <property name="SortOrder1" value="4020"/>
    <property name="SortOrder2" value="0002"/>
    <property name="Class" value="PlantGrowing"/>
    <property name="PlantGrowing.IsGrowOnTopEnabled" value="true"/>
    <property name="PlantGrowing.Next" value="woodMaster"/>
    <property name="PlantGrowing.GrowOnTop" value="AutoWallInfinite:Wood" />
    <property name="PlantGrowing.FertileLevel" value="0"/>
    <property name="PlantGrowing.GrowthRate" value="0.01"/>
    <property name="PlantGrowing.IsRandom" value="false"/>
    <property name="PlantGrowing.LightLevelStay" value="0"/>
</block>

And a recipe for it cuz why not lmao maybe someone wants to use these.

  Reveal hidden contents

<recipe name="AutoWallInfinite:Wood" count="1" craft_time="60">
    <ingredient name="woodFrameBlockVariantHelper" count="100"/>
    <ingredient name="resourceWood" count="6000"/>
</recipe>

Dont add this to the mod though XD just for fun.

xpath is the newish (since a17) way of adding code to the game. rather then just add lines to each xml, you create a Mods folder inside game folder where the exe is. Then in it you have your mods , which injects code into the game for you rather then you having to manually add lines.

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4 minutes ago, stallionsden said:

xpath is the newish (since a17) way of adding code to the game. rather then just add lines to each xml, you create a Mods folder inside game folder where the exe is. Then in it you have your mods , which injects code into the game for you rather then you having to manually add lines.

Appreciate The Information lol Last mod I released was like the day of Alpha 15 launch so i'm a bit rusty ;) 

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48 minutes ago, stallionsden said:

Can you upload a output.log or players.log for me to see please.

 

I think it's missing again

Open the file recipes.xml and add after scrapable = "false" this line tags = "learnable", in trap gas can and I suppose in the others  that should fix it.

 
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Edited by Gouki (see edit history)
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Just now, Gouki said:

Hi letvizar

 

I think it's missing again

Open the file recipes.xml and add after scrapable = "false" this line tags = "learnable", in trap gas can y supongo en las demas, that should fix it.

 
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Dude thanks i will fix it so everyone can use it. 

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6 minutes ago, letvizard said:

The error no longer appears to me, but when I started another one appeared and the object disappeared

erro3.png

 

You have it like this:

 

<recipe name = "trapGasCan" count = "1" scrapable = "False" tags="learnable">
    <ingredient name = "ammoGasCan" count = "4" />
    <ingredient name = "resourceGunPowder" count = "4" />
    <ingredient name = "resourceScrapPolymers" count = "8" />
</recipe>

Edited by Gouki (see edit history)
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UPDATED VALMARS ZOMBIE DISPLAYS

 

FIXED

- Added names to identify which is which

- Added animals not existent in previous versions

 

 

TO DO STILL

- Get feral and radiated versions not yet converted to their actual feral and radiated versions

 

UNABLE TO CHANGE

- Zombie display positions. Since A19 these have been how they were. (I tried pose positions as found in sleeperblocks, didnt change anything)

 

But they look good and work 🙂

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UPDATED VALMARS ANIMAL SNARES

 

FIXED

-  Removed eggs from animal snares

- Added bones to animal snare group

- Fixed Book unlocks

(Time for animal snares and coops to change are approximately 2 to 6 in game days, could not get a consistent value so seems randomness plays an effect with it as well.)

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