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Valmars A20 MODLETS (Outdated)


stallionsden

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11 hours ago, drakrochma said:

Hi,

I did a clean install of 7 days and used your modlets.

After doing so, I can no longer place the cooking pot as tool in the fire place.

Is there something known like this and is there a way to fix this?

All 3 tools-slots are missing.

 :(

Which mods exactly are you using. I updated the reusable bowls that fixed the issue of tools not appearing in campfire yesterday.

 

When did you last dl the modlets also

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Hi stallionsden, I've been trying some of the modlets on A20 (b238) and they seem to be working so far, but on the Foods one,  I have found that no matter the value i put on the prob="" section of the Loot.xml they seem to be having a 100% spawn Rate.

I believe ate0ate was mentioning this last sunday a previous of pages back

This is the list of Mods I currently use:

spacer.png

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1 hour ago, Drakox said:

Hi stallionsden, I've been trying some of the modlets on A20 (b238) and they seem to be working so far, but on the Foods one,  I have found that no matter the value i put on the prob="" section of the Loot.xml they seem to be having a 100% spawn Rate.

I believe ate0ate was mentioning this last sunday a previous of pages back

This is the list of Mods I currently use:

spacer.png

Yes I need to do a loot balance o most these modlets atm tho my focus is on getting the cp out then will focus on the loot.

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5 hours ago, stallionsden said:

Yes I need to do a loot balance o most these modlets atm tho my focus is on getting the cp out then will focus on the loot.


Awesome, I don't do much coding or anything but I like to tinker with XML's I'd be glad to assist in testing if you need to run any tests  

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stallionsden I think I got it to work properly, the Lootgoup got updated to groupCupboard01 and the prob= gort changed to loot_prob_template="" acoirding to the new Loot probabilities

So I updated my loot.xml file on the Valmar Foods directory to this:
 

  <append xpath="/lootcontainers/lootgroup[@name='groupCupboard01']">
    <item name="Bag Of Hot Chips" loot_prob_template="medLow"/>
    <item name="Bag Of Chips" loot_prob_template="medLow"/>
	<item name="Candy Bar" loot_prob_template="medLow"/>
	<item name="Ramen Noodles" loot_prob_template="medLow"/>
  </append>


I did some tests and change the Hot Chips to guaranteed and only the ones I marked as guaranteed were guaranteed,

This are the new Loot Prob groups:
 

<!-- *** A20_Loot_Probabilities_Templates -->
	<lootprobtemplate name="veryLow">
		<loot level="1,999999" prob=".05"/>
	</lootprobtemplate>
	<lootprobtemplate name="low">
		<loot level="1,999999" prob=".20"/>
	</lootprobtemplate>
	<lootprobtemplate name="medLow">
		<loot level="1,999999" prob=".35"/>
	</lootprobtemplate>
	<lootprobtemplate name="med">
		<loot level="1,999999" prob=".5"/>
	</lootprobtemplate>
	<lootprobtemplate name="medHigh">
		<loot level="1,999999" prob=".63"/>
	</lootprobtemplate>
	<lootprobtemplate name="high">
		<loot level="1,999999" prob=".75"/>
	</lootprobtemplate>
	<lootprobtemplate name="guaranteed">
		<loot level="1,999999" prob="1"/>
	</lootprobtemplate>


 

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Aand sorry for posting multiple times, but I hadn't opened a supply crate, same issue my supply crate was full to the brim with items, I checked the loot.xml on that mod's directory and all the items had prob=".05" as their probability, switched them to loot_prob_template="veryLow" to c onfirm if this fixes the issue, i'll keep y'all posted about that.

I also checked the Animal Snares mod and it also had the old prob="" setting which I updated, I haven't set up any snares but Ill give it a go and will also let y'all know.

Animal snares edit gave an error so I revrted it 

Edited by Drakox
oops (see edit history)
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33 minutes ago, Raylight said:

Firstly Thanks! These Mods are great! 

 

Just got one little Issue. The combat axe from the "Expanded Weapons and Tools"-Mod looks a bit weird in A20. It works. Just the visual (Including animation) does'nt look like an axe.

Haha yeh I saw that thought it was hilarious killing a z with a rag . 

 

I will fix if you wish

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So I encountered some kind of bug or something in the study desk. I tried looking to see if I could get the drone and its mods using my survivor notes and after clicking on one of the listed options I got that. Now that box reopens and keeps repeating that red message endlessly every time I open the study desk. The desk also lost its output box and the screen is stuck displaying the build requirements for the drone mod I clicked.spacer.png

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37 minutes ago, Cursed1217 said:

So I encountered some kind of bug or something in the study desk. I tried looking to see if I could get the drone and its mods using my survivor notes and after clicking on one of the listed options I got that. Now that box reopens and keeps repeating that red message endlessly every time I open the study desk. The desk also lost its output box and the screen is stuck displaying the build requirements for the drone mod I clicked.spacer.png

Argh haven't added the drone yet will do that shortly. 

Also destroy the study desk should fix it

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2 hours ago, stallionsden said:

Argh haven't added the drone yet will do that shortly. 

Also destroy the study desk should fix it

I tried that. The new one also went immediately into the same thing. It's like it remembered. I didn't try closing the game and reopening it so I'll take a look at it sometime tomorrow when I play again to see if that reset it.

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