SolidSnake99 Posted December 29, 2021 Share Posted December 29, 2021 6 minutes ago, stallionsden said: Have you crafted a study desk thank you so much thats what i was missing many thanks again for your hard work keeping this updated ! 1 Link to comment Share on other sites More sharing options...
stallionsden Posted December 29, 2021 Author Share Posted December 29, 2021 11 minutes ago, SolidSnake99 said: thank you so much thats what i was missing many thanks again for your hard work keeping this updated ! No worries at all glad you are enjoying them 🙂 Link to comment Share on other sites More sharing options...
drakrochma Posted December 29, 2021 Share Posted December 29, 2021 Hi, I did a clean install of 7 days and used your modlets. After doing so, I can no longer place the cooking pot as tool in the fire place. Is there something known like this and is there a way to fix this? All 3 tools-slots are missing. Link to comment Share on other sites More sharing options...
stallionsden Posted December 29, 2021 Author Share Posted December 29, 2021 11 hours ago, drakrochma said: Hi, I did a clean install of 7 days and used your modlets. After doing so, I can no longer place the cooking pot as tool in the fire place. Is there something known like this and is there a way to fix this? All 3 tools-slots are missing. Which mods exactly are you using. I updated the reusable bowls that fixed the issue of tools not appearing in campfire yesterday. When did you last dl the modlets also Link to comment Share on other sites More sharing options...
drakrochma Posted December 30, 2021 Share Posted December 30, 2021 Thank you, then this might fix it for me. I used the reusable bowls and hat downloaded it several days ago. I will try next weekend. 1 Link to comment Share on other sites More sharing options...
Drakox Posted December 30, 2021 Share Posted December 30, 2021 Hi stallionsden, I've been trying some of the modlets on A20 (b238) and they seem to be working so far, but on the Foods one, I have found that no matter the value i put on the prob="" section of the Loot.xml they seem to be having a 100% spawn Rate. I believe ate0ate was mentioning this last sunday a previous of pages back This is the list of Mods I currently use: Link to comment Share on other sites More sharing options...
stallionsden Posted December 30, 2021 Author Share Posted December 30, 2021 1 hour ago, Drakox said: Hi stallionsden, I've been trying some of the modlets on A20 (b238) and they seem to be working so far, but on the Foods one, I have found that no matter the value i put on the prob="" section of the Loot.xml they seem to be having a 100% spawn Rate. I believe ate0ate was mentioning this last sunday a previous of pages back This is the list of Mods I currently use: Yes I need to do a loot balance o most these modlets atm tho my focus is on getting the cp out then will focus on the loot. 1 Link to comment Share on other sites More sharing options...
Drakox Posted December 31, 2021 Share Posted December 31, 2021 5 hours ago, stallionsden said: Yes I need to do a loot balance o most these modlets atm tho my focus is on getting the cp out then will focus on the loot. Awesome, I don't do much coding or anything but I like to tinker with XML's I'd be glad to assist in testing if you need to run any tests 1 Link to comment Share on other sites More sharing options...
Drakox Posted December 31, 2021 Share Posted December 31, 2021 stallionsden I think I got it to work properly, the Lootgoup got updated to groupCupboard01 and the prob= gort changed to loot_prob_template="" acoirding to the new Loot probabilities So I updated my loot.xml file on the Valmar Foods directory to this: <append xpath="/lootcontainers/lootgroup[@name='groupCupboard01']"> <item name="Bag Of Hot Chips" loot_prob_template="medLow"/> <item name="Bag Of Chips" loot_prob_template="medLow"/> <item name="Candy Bar" loot_prob_template="medLow"/> <item name="Ramen Noodles" loot_prob_template="medLow"/> </append> I did some tests and change the Hot Chips to guaranteed and only the ones I marked as guaranteed were guaranteed, This are the new Loot Prob groups: <!-- *** A20_Loot_Probabilities_Templates --> <lootprobtemplate name="veryLow"> <loot level="1,999999" prob=".05"/> </lootprobtemplate> <lootprobtemplate name="low"> <loot level="1,999999" prob=".20"/> </lootprobtemplate> <lootprobtemplate name="medLow"> <loot level="1,999999" prob=".35"/> </lootprobtemplate> <lootprobtemplate name="med"> <loot level="1,999999" prob=".5"/> </lootprobtemplate> <lootprobtemplate name="medHigh"> <loot level="1,999999" prob=".63"/> </lootprobtemplate> <lootprobtemplate name="high"> <loot level="1,999999" prob=".75"/> </lootprobtemplate> <lootprobtemplate name="guaranteed"> <loot level="1,999999" prob="1"/> </lootprobtemplate> Link to comment Share on other sites More sharing options...
Drakox Posted January 1, 2022 Share Posted January 1, 2022 (edited) Aand sorry for posting multiple times, but I hadn't opened a supply crate, same issue my supply crate was full to the brim with items, I checked the loot.xml on that mod's directory and all the items had prob=".05" as their probability, switched them to loot_prob_template="veryLow" to c onfirm if this fixes the issue, i'll keep y'all posted about that.I also checked the Animal Snares mod and it also had the old prob="" setting which I updated, I haven't set up any snares but Ill give it a go and will also let y'all know. Animal snares edit gave an error so I revrted it Edited January 1, 2022 by Drakox oops (see edit history) Link to comment Share on other sites More sharing options...
drakrochma Posted January 1, 2022 Share Posted January 1, 2022 I deleted the loot.xml in all modlets as they caused soume trouble and no matter what kind of junk I opened, I always only found the items from this modlets. Are there updated/fixed loot.xml for the modlets already available somewhere? Link to comment Share on other sites More sharing options...
stallionsden Posted January 1, 2022 Author Share Posted January 1, 2022 UPDATED: ANIMAL SNARES ARMORY WORKBENCH BUFFED SUPPLY CRATE DROP SEALED MEAT FOOD SURVIVOR NOTES REUSEABLE COOKING BOWLS EXPANDED CLOTHING EXPANDED AMMO DYE STATION Loot changes 1 Link to comment Share on other sites More sharing options...
Raylight Posted January 5, 2022 Share Posted January 5, 2022 Firstly Thanks! These Mods are great! Just got one little Issue. The combat axe from the "Expanded Weapons and Tools"-Mod looks a bit weird in A20. It works. Just the visual (Including animation) does'nt look like an axe. Link to comment Share on other sites More sharing options...
stallionsden Posted January 5, 2022 Author Share Posted January 5, 2022 33 minutes ago, Raylight said: Firstly Thanks! These Mods are great! Just got one little Issue. The combat axe from the "Expanded Weapons and Tools"-Mod looks a bit weird in A20. It works. Just the visual (Including animation) does'nt look like an axe. Haha yeh I saw that thought it was hilarious killing a z with a rag . I will fix if you wish Link to comment Share on other sites More sharing options...
Cursed1217 Posted January 6, 2022 Share Posted January 6, 2022 So I encountered some kind of bug or something in the study desk. I tried looking to see if I could get the drone and its mods using my survivor notes and after clicking on one of the listed options I got that. Now that box reopens and keeps repeating that red message endlessly every time I open the study desk. The desk also lost its output box and the screen is stuck displaying the build requirements for the drone mod I clicked. Link to comment Share on other sites More sharing options...
stallionsden Posted January 6, 2022 Author Share Posted January 6, 2022 37 minutes ago, Cursed1217 said: So I encountered some kind of bug or something in the study desk. I tried looking to see if I could get the drone and its mods using my survivor notes and after clicking on one of the listed options I got that. Now that box reopens and keeps repeating that red message endlessly every time I open the study desk. The desk also lost its output box and the screen is stuck displaying the build requirements for the drone mod I clicked. Argh haven't added the drone yet will do that shortly. Also destroy the study desk should fix it Link to comment Share on other sites More sharing options...
Cursed1217 Posted January 6, 2022 Share Posted January 6, 2022 2 hours ago, stallionsden said: Argh haven't added the drone yet will do that shortly. Also destroy the study desk should fix it I tried that. The new one also went immediately into the same thing. It's like it remembered. I didn't try closing the game and reopening it so I'll take a look at it sometime tomorrow when I play again to see if that reset it. 1 Link to comment Share on other sites More sharing options...
Raylight Posted January 6, 2022 Share Posted January 6, 2022 On 1/5/2022 at 3:53 AM, stallionsden said: Haha yeh I saw that thought it was hilarious killing a z with a rag . I will fix if you wish That would be lovely. Thanks Link to comment Share on other sites More sharing options...
stallionsden Posted January 6, 2022 Author Share Posted January 6, 2022 Am consolidating threads so all Valmars modlets can be found on this THREAD. Link to comment Share on other sites More sharing options...
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