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a19 b163 OMG THANXS...more animals, stars in the sky and grafix feel like O YEAH


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4 minutes ago, beHypE said:

What does the invisibleAnimalEnemy do, exactly ? The way I understand it, it's to "disable" a spawn that should have happened. If my math is right, previously the probably of spawning an enemy animal was (0.4+0.05+0.05) * 0.94 / 100 = 0,47% per chunk. After the patch, the probability seems to be (10+5+5) * 0.2 / 100 = 4% per chunk. Roughly 9 times as much.

 

Honestly I like the challenge with my friends, you can't really do a quest without being on the lookout all the time and building quick 3*3*2's. But holy smokes, new players gotta get rekt hard right now, and food is a non issue as soon as you perk masterchef once (there's about 2 times too many birdnests imo).

Yes, invisible Animals are simply filler-ghosts. I would have assumed that it works like loot and that practically all probabilites are summed and scaled to be 100%. This makes the filler-ghosts necessary so that it is possible that no animal spawns.

 

If your interpretation is right I would have to ask why invisibleAnimals are necessary at all? Surely setting 0.38+0.045+0.045 for the animals pre patch would have resulted in the same probability of 0.47% for all.

 

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I guess it sums up to 100 with the other types of friendly animals. If not, it's probably useless to be honest, since it's role would already be filled by just going only up to a total of 90 or so. 

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Need to lower the number of enemy animal spawns on the first couple of days. I just started a new game and on my first visit to the trader, it was being guarded by a bear. I was able to run in and get a quest, but when I returned to turn in the quest, bear was still there. Tried to kill it, but just didn't have the weapons or armor to deal with it. Later on in the evening I was trying to clear out a POI to hide out the night in, and a direwolf spawned just outside. Tried to run away from it and hide out in the building, but it kept following me and ended up killing me. I just quit after that. I don't mind the additional spawns (though think it's still too many), but on day 1?

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Yeah can definitely confirm it's absurd right now. There's direwolves and bears everywhere, even on a brand new world. I made a brand new pregen03 and got mauled by a direwolf like 5 minutes after spawning while looting a POI to try and find a weapon for testing animals. They shouldn't even be able to spawn that early on should they? That seems kind of absurd getting Direwolves and Bears on GS 1, before even seeing a normal wolf.

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If those are going to spawn on Day 1, then we need the pistol (and bullets!) also avail from Day 1 GS 1.

(unless you want to try having 5 blunderbuss on your bar... i did use 3 on the bar for oh crap moments, but not on bears)

 

I've got Q6 padded armor, a Q3 pistol and AK, and the pistol handles bears just fine. (so did the Q2). I get nibbled on, but not badly.

Wolves same thing, but they are faster, and everything does the zig-zag approach.

 

I'm actually having to use painkillers this playthrough.  Been a long time since I've had to use those.

 

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On 7/10/2020 at 5:52 PM, Kalen said:

in my limited play with the new version.... way too many animals.   I played 1 day so far (day 3) and killed 7 or 8 wolves (and some other animals) and harvested about 300-400 meat.   Food is no longer an issue

From a realism standpoint, it’s fair to expect the wildlife would have “taken back” areas where there’s food to forage. I welcome the additional wildlife if only for raw meat and hides to make early armor. 

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2 hours ago, 2ndRecon said:

From a realism standpoint, it’s fair to expect the wildlife would have “taken back” areas where there’s food to forage.

Sure, wildlife density would go up, but realistically, prey/predator ratio would remains about the same at hundreds of deer per wolf.

 

I welcome the additional wildlife if only for raw meat and hides to make early armor.

 

From a gameplay perspective, I also disagree. In the current situation you'd quickly end up with chests full of hides and meat.

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4 hours ago, 2ndRecon said:

From a realism standpoint, it’s fair to expect the wildlife would have “taken back” areas where there’s food to forage. I welcome the additional wildlife if only for raw meat and hides to make early armor. 

Unfortunately realism can get in the way of good game play.  Unlimited food, which this essentially is, is bad for a survival game.   My fear is that they'll keep the number of animals the same but drastically cut the amount of meat you get from each animal.

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