6 hours ago, KeiraR said:
From a quick glance in the xmls there now seem to be loot load outs by gamestage.
Once you get to a certain gamestage it's ONLY high loadout that will get loaded into loot containers and you can't even find a lvl one gun if you tried.
It also means that new players that die a lot could be lvl 100 and still just find stone tools/blunderbuss.
Correct me if I'm wrong.
Thats the problem, its way to easy to get quality 4-6 stuff that it really ruins the game, that stuff should be rare, not found in every single loot container. A18 imo did it far better, with quaklity 4-6 items being fairly rare. I do like the tiering though, but the quality drop rate needs massivle nerfs, so getting a quality 5-6 item in loot is super rare, instead of now where its literally every single chest you open. I dislike the system also as it makes repeated plays boring, as it lost the randomness a18 had, and now its more static and boring for subsequent plays. It also kinda made crafting useless again, as quality 6 items drop like candy from everywhere that there is no need to craft really.
The real issue though is traders, with all loot being quality 6 from every single chest, you can make a fortune way to easly.
Again. make it so quality 4-6 items are super rare, but maintain the curret tiering from primitive->iron->steel. We also need a new 4th tier, as steel has been the top tier for as long as I can remember, its about time we get a new one.