Cadamier Posted September 19, 2020 Share Posted September 19, 2020 Hello Telric! We love your horses mod - but after a bit it gets annoying to have horses around all the time and their constant vocalizations. Is there a way I can fix that? Link to comment Share on other sites More sharing options...
CrazyAluminum Posted September 19, 2020 Share Posted September 19, 2020 (edited) 6 minutes ago, Cadamier said: Hello Telric! We love your horses mod - but after a bit it gets annoying to have horses around all the time and their constant vocalizations. Is there a way I can fix that? You can reduce their noise in sounds.xml.. or no... Edited September 19, 2020 by CrazyAluminum (see edit history) Link to comment Share on other sites More sharing options...
Cadamier Posted September 19, 2020 Share Posted September 19, 2020 1 minute ago, CrazyAluminum said: You can reduce their noise in sounds.xml I know its probably: HorseSpeakSound But which parameter? MaxRepeatRate? What's the limits since it's 0.1 now? Change to 0.00001? Link to comment Share on other sites More sharing options...
CrazyAluminum Posted September 19, 2020 Share Posted September 19, 2020 3 minutes ago, Cadamier said: I know its probably: HorseSpeakSound But which parameter? MaxRepeatRate? What's the limits since it's 0.1 now? Change to 0.00001? In fact, you just want the original quieter sound files Link to comment Share on other sites More sharing options...
Telric Posted September 19, 2020 Author Share Posted September 19, 2020 (edited) 6 hours ago, Cadamier said: I know its probably: HorseSpeakSound But which parameter? MaxRepeatRate? What's the limits since it's 0.1 now? Change to 0.00001? You can change the maxrepeaterate to a much higher number (it's in seconds). So value=10 would be 10 seconds between when its possible for the sound to play again. Version 2.0 is getting nearer to being complete.. ill be sure to increase the rate in the next version. Edited September 19, 2020 by Telric (see edit history) Link to comment Share on other sites More sharing options...
Cadamier Posted September 19, 2020 Share Posted September 19, 2020 3 hours ago, Telric said: You can change the maxrepeaterate to a much higher number (it's in seconds). So value=10 would be 10 seconds between when its possible for the sound to play again. Version 2.0 is getting nearer to being complete.. ill be sure to increase the rate in the next version. Hail Telric! Okay! I'll try that and thanks! Link to comment Share on other sites More sharing options...
mr.devolver Posted September 29, 2020 Share Posted September 29, 2020 (edited) @Telric, I finally tried Vincent yesterday and it's awesome! Do you have any plans for expanding the mod? If so, I would have couple of suggestions if you're open to suggestions, that is. Edited September 29, 2020 by mr.devolver (see edit history) Link to comment Share on other sites More sharing options...
Telric Posted September 29, 2020 Author Share Posted September 29, 2020 1 hour ago, mr.devolver said: @Telric, I finally tried Vincent yesterday and it's awesome! Do you have any plans for expanding the mod? If so, I would have couple of suggestions if you're open to suggestions, that is. Yeah always up for suggestions. Vincent was kinda just a test to see how people would like it. The only problem is it dont work on servers... but i might find a way sometime. Right now it uses straight buffs but i might can do something with a single buff and cvars that change it. Ill have to look into it after my horse mod is complete. 1 Link to comment Share on other sites More sharing options...
mr.devolver Posted September 29, 2020 Share Posted September 29, 2020 2 hours ago, Telric said: Yeah always up for suggestions. Vincent was kinda just a test to see how people would like it. The only problem is it dont work on servers... but i might find a way sometime. Right now it uses straight buffs but i might can do something with a single buff and cvars that change it. Ill have to look into it after my horse mod is complete. Well, it is a very cool concept and perhaps it could become a foundation for a set of NPC helpers! I was thinking maybe Vincent could also gather other resources like iron, lead, coal, nitrate, etc. Also, it would be cool if we could pick him up and place elsewhere - I was surprised that it was not possible. I placed him right behind the base and now it seems like I won't be able to build in that area unless he dies, which I wouldn't really like either, since that would mean I will lose the coins I invested into him. Another idea that I had was a farmer based on Vincent. Perhaps you could hire a guy to take care of your garden too! Give him gardening tools, farm plots, water, seeds and he will keep the base supplied on food! Another NPC helper could be a crafter! Give him schematics, tools and materials and he will craft those items for you AND maybe he could get better over time, so the more he would study the schematics, the higher quality his crafted items would be! Something like what we used to have back in Alpha 16.4 Starvation mod. Link to comment Share on other sites More sharing options...
Telric Posted September 29, 2020 Author Share Posted September 29, 2020 I would very much like to do all that and more. The issue with it not working on a server (yet?) as well as vincent reverting to no buffs if you leave the chunk make it less appealing for me to do till i figure that part out. Would be nice to give an npc something to do while you go off and do your own thing, instead of needing to stay at the base. Link to comment Share on other sites More sharing options...
mr.devolver Posted September 30, 2020 Share Posted September 30, 2020 21 hours ago, Telric said: I would very much like to do all that and more. The issue with it not working on a server (yet?) as well as vincent reverting to no buffs if you leave the chunk make it less appealing for me to do till i figure that part out. Would be nice to give an npc something to do while you go off and do your own thing, instead of needing to stay at the base. How about invisible buffs on the player - owner of the NPC, that would re-buff the NPC once you go to him again? It wouldn't solve "do something while I'm gone" issue, but it would probably solve the problem that the NPC loses the buffs while you're gone? And perhaps the same trick could be used to re-calculate the status of the job you gave your NPC, like while you're gone, you have a buff which remembers that you gave a task to your NPC, time is ticking (perhaps with help of cvars) and when you go back to your NPC, it will check whether or not he worked on the job long enough (check and compare the cvar value) and if he worked long enough, the job will be set to finished and he will just give you the items he gathered. Just an idea, I don't really have enough experience with buffs and cvars yet. Link to comment Share on other sites More sharing options...
Telric Posted October 1, 2020 Author Share Posted October 1, 2020 4 hours ago, mr.devolver said: How about invisible buffs on the player - owner of the NPC, that would re-buff the NPC once you go to him again? It wouldn't solve "do something while I'm gone" issue, but it would probably solve the problem that the NPC loses the buffs while you're gone? And perhaps the same trick could be used to re-calculate the status of the job you gave your NPC, like while you're gone, you have a buff which remembers that you gave a task to your NPC, time is ticking (perhaps with help of cvars) and when you go back to your NPC, it will check whether or not he worked on the job long enough (check and compare the cvar value) and if he worked long enough, the job will be set to finished and he will just give you the items he gathered. Just an idea, I don't really have enough experience with buffs and cvars yet. I'll definitly look into cvars. that might help the server side issue. I'll revisit and completely rework the buffs to see what i can come up with... If there's an interest of course. 1 Link to comment Share on other sites More sharing options...
mr.devolver Posted October 1, 2020 Share Posted October 1, 2020 25 minutes ago, Telric said: I'll definitly look into cvars. that might help the server side issue. I'll revisit and completely rework the buffs to see what i can come up with... If there's an interest of course. I'm always interested in mods that add interesting new and innovative features to the game! Link to comment Share on other sites More sharing options...
Telric Posted October 1, 2020 Author Share Posted October 1, 2020 Just put up a new modlet for some iron gates. It's located in the new Block Modlets category. Just a quick mod that was made for a friend that I'm putting up here as well. Link to comment Share on other sites More sharing options...
mr.devolver Posted October 1, 2020 Share Posted October 1, 2020 47 minutes ago, Telric said: Just put up a new modlet for some iron gates. It's located in the new Block Modlets category. Just a quick mod that was made for a friend that I'm putting up here as well. Pretty gates. A thing like that should have been in a base game. Link to comment Share on other sites More sharing options...
Telric Posted October 1, 2020 Author Share Posted October 1, 2020 Lol thanks. Not my style of mod.. Not enough weird stuff in it 😛 But if a friend asks, you must deliver! Link to comment Share on other sites More sharing options...
mr.devolver Posted October 1, 2020 Share Posted October 1, 2020 Lol, oh well you know, weird stuff is nice and all, but it's a survival game, you can only go so far until it gets funny instead of scary lol Link to comment Share on other sites More sharing options...
Telric Posted October 1, 2020 Author Share Posted October 1, 2020 43 minutes ago, mr.devolver said: Lol, oh well you know, weird stuff is nice and all, but it's a survival game, you can only go so far until it gets funny instead of scary lol Yeah i think i crossed that line with the pokemod.... 😛 Link to comment Share on other sites More sharing options...
Telric Posted October 1, 2020 Author Share Posted October 1, 2020 Speaking of pokemod... I just uploaded the updated version for a19.2 b3, for those who want to play that in a19. Link to comment Share on other sites More sharing options...
Telric Posted October 2, 2020 Author Share Posted October 2, 2020 Fixed the pokemod link... For some reason i linked the old pokemon thread instead of the download. Link to comment Share on other sites More sharing options...
CrypticGirl Posted October 2, 2020 Share Posted October 2, 2020 Thanks again for updating! It looks like some things have changed. For instance, can you not return your Pokemon to their Pokeballs anymore (outside of when they're defeated)? When they wander off and you never see them again, are they really yours? Link to comment Share on other sites More sharing options...
Telric Posted October 2, 2020 Author Share Posted October 2, 2020 6 hours ago, CrypticGirl said: Thanks again for updating! It looks like some things have changed. For instance, can you not return your Pokemon to their Pokeballs anymore (outside of when they're defeated)? When they wander off and you never see them again, are they really yours? I did some testing before releasing and spawned esch pokemon by using thr balls. They all worked fine and i was able to return esch of them. Make sure you marked them on a team using thr pokedex on yourself, then right clicking your spawned pokemon. Link to comment Share on other sites More sharing options...
CrypticGirl Posted October 2, 2020 Share Posted October 2, 2020 31 minutes ago, Telric said: I did some testing before releasing and spawned esch pokemon by using thr balls. They all worked fine and i was able to return esch of them. Make sure you marked them on a team using thr pokedex on yourself, then right clicking your spawned pokemon. Okay, I did get it to work. It's just a very tricky hitbox. XD Link to comment Share on other sites More sharing options...
Telric Posted October 2, 2020 Author Share Posted October 2, 2020 1 hour ago, CrypticGirl said: Okay, I did get it to work. It's just a very tricky hitbox. XD Awesome.. some of the pokemon can be hard to hit.. They all use a scaled down or up vanilla entity as the hitbox, so there could be some gaps where you can't hit them well. I tried my best to get them lined up well, but its soooo fiddly sometimes.. One day I'll lean the creaturepacks way of doing things, but idk... I dont wanna learn anything right now 😛 Which pokemon was giving you trouble? I might can look into that one later today when I'm home. Link to comment Share on other sites More sharing options...
CrypticGirl Posted October 2, 2020 Share Posted October 2, 2020 It was Caterpie. I hadn't tested with very many of them, however. Link to comment Share on other sites More sharing options...
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