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Telrics A19 Modlets (New MOD Added: 07/08/2021)


Telric

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I'm not sure what would be causing them to not attack the thumper. The thumper is an entity with the EntityNPC class. The robot has the AI task:

<property name="AITask-5" value="ApproachAndAttackTarget" data="class=EntityNPC,0"/> 

which would make it attack anything with the EntityNPC class. It could be something with the other mods in that list.. I haven't messed with most of them.

If you want it to attack the player as well, you can add ",EntityPlayer,25" after the 0 in that data property. Without quotes of course. Make sure you only put it on the DualBladeRobot entity. Accidentally adding it to the thumper somehow will cause the thumper to start walking. lol.

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Np. I just loaded it up in a game that only has modlets i've made and the robot made a b line straight to that juicy thumper... So it must be some weird happening or some interference with another mod. Adding that line to get it to attack the player should work though.

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Hey all, I just put up a poll for anyone to "vote" (it's not a competition so vote isn't the correct word) on which mods from me you enjoy playing. Choose any that apply. I've been slackin on motivation to mod lately but want to get back into it. Your answers will help me see what kind of mods are enjoyed the most. Then i can focus more on those types of mods.

Thank you for playing the mods, and I hope you let me know what you enjoy!

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  • Telric changed the title to Telrics A19 Modlets (New POLL Added: 04/4/2021)

Will Spiders run on A19.3 b6 even though it is updated to 19.4?
And I think Horses is making my game crash (A19.3 b6), using Horses for A19.2 (Not Horses 2.0), it does not give any errors, just random Server or Client Crashes. After Removing it, it stopped. Can we get an update on that?

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17 hours ago, Smugger said:

Will Spiders run on A19.3 b6 even though it is updated to 19.4?
And I think Horses is making my game crash (A19.3 b6), using Horses for A19.2 (Not Horses 2.0), it does not give any errors, just random Server or Client Crashes. After Removing it, it stopped. Can we get an update on that?

I just tried the 19.2 version of the horses modlet and it works fine on 19.4, so I'll add that to the post that it works on current version. Spiders should run fine on 19.3. I dont recall having to do much to that one when updating.

As for the crashing, I'm not sure if it would be mod related. If it was any mod, it would spit out an error or some information about the crash. If it's just hard crashing to desktop, that sounds more like a memory issue to me. I've been playing around with the horses mod on a single player game for a bit and its working just fine. No crashes.
 

When yours crashes, are there a lot of people on the server? or is someone spawning in a ton of horses or something? If it was somehow mod related, specific information like what was going on when it crashed would be greatly helpful in tracking any problems down. As of right now, all I can really do is test it.. which it's working fine on my end.

One thing is, I never test with any other mods from others. All of my modlets should work together with any other of my modlets (unless specified like horses 2.0 and horses 1.0)... So if you do have any other mods from others, I cannot guarantee all will play fairly.

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  • 2 weeks later...
On 4/9/2021 at 4:33 PM, Telric said:

As for the crashing, I'm not sure if it would be mod related. If it was any mod, it would spit out an error or some information about the crash. If it's just hard crashing to desktop, that sounds more like a memory issue to me. I've been playing around with the horses mod on a single player game for a bit and its working just fine. No crashes.

 

I figured out the issue, it was not your mods... Sorry for wasting your time...

Edited by Smugger (see edit history)
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5 hours ago, bdubyah said:

So out of curiosity, what issues does the Thumper mod have on a server? Is it just buffs not firing properly?

Right. When i tried it with a few friends on a server, some of them couldnt even see the thumper, only hear it. Then after it finished, even though we were all in the same area, no one got the buff to be able to harvest the finished thumper. That test was done quite a while ago, though i doubt anything has changed for buffs since then.

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*EDIT - copy & paste missed my 1st part: *

 

Hello Telric, I DL & Install on server the following mods:

 

Iron Bars gates, Iron Bars Fences, Helicoptor & Bi-Plane, and Fishing.

 

I get the following from the output log of the server:

2021-04-26T10:12:36 0.675 INF [MODS] Start loading
2021-04-26T10:12:36 0.680 INF [MODS] Trying to load from folder: ModletTemplate
2021-04-26T10:12:36 0.688 INF [MODS] Loaded Mod: Modlet Template (1.0)
2021-04-26T10:12:36 0.688 INF [MODS] Trying to load from folder: SSustainableForestry
2021-04-26T10:12:36 0.689 INF [MODS] Loaded Mod: Sam's Sustainable Forestry (19.4.2)
2021-04-26T10:12:36 0.689 INF [MODS] Trying to load from folder: TelricsFishingA19
2021-04-26T10:12:36 0.690 INF [MODS] Loaded Mod: Telrics Fishing A19 (1.0)
2021-04-26T10:12:36 0.690 INF [MODS] Trying to load from folder: TelricsIronBarDoorsA19
2021-04-26T10:12:36 0.691 INF [MODS] Loaded Mod: Telrics Iron Bar Doors A19 (1.0)
2021-04-26T10:12:36 0.691 INF [MODS] Trying to load from folder: TelricsIronGatesA19
2021-04-26T10:12:36 0.691 INF [MODS] Loaded Mod: Telrics Iron Gates A19 (1.0)
2021-04-26T10:12:36 0.691 INF [MODS] Initializing mod code
2021-04-26T10:12:36 0.691 INF [MODS] Loading done
2021-04-26T10:12:36 0.692 INF [MODS] Loading localization from mod: Modlet Template
2021-04-26T10:12:36 0.693 INF [MODS] Loading localization from mod: Sam's Sustainable Forestry
2021-04-26T10:12:36 0.693 INF [MODS] Loading localization from mod: Telrics Fishing A19
2021-04-26T10:12:36 0.693 INF [MODS] Loading localization from mod: Telrics Iron Bar Doors A19
2021-04-26T10:12:36 0.693 INF [MODS] Loading localization from mod: Telrics Iron Gates A19
2021-04-26T10:12:36 0.703 INF Loading permissions file at 'C:\Users\Admin\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2021-04-26T10:12:36 0.716 INF Loading permissions file done.
2021-04-26T10:12:37 1.456 INF Reloading serveradmin.xml
2021-04-26T10:12:37 1.457 INF Loading permissions file at 'C:\Users\Admin\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2021-04-26T10:12:37 1.457 INF Loading permissions file done.
2021-04-26T10:12:40 4.985 INF UMA Overlay loading took 2583 ms
2021-04-26T10:12:40 4.987 INF UMA Slot loading took 1 ms

[Click and drag to move]

 

 

All appears to load per the log I believe, but the Console starts spewing some Red lines and I can not stop them which results in shutting down the server. Here is the player generated output log file:

 

2021-04-26T10:15:35 50.953 INF Received config file 'biomes' from server. Len: 6012
2021-04-26T10:15:35 50.953 INF Received config file 'worldglobal' from server. Len: 284
2021-04-26T10:15:35 50.953 INF Received game GUID: 4F80CDC79F76C44E9E6F2062B0A7DD40
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
2021-04-26T10:15:36 52.701 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
2021-04-26T10:15:36 52.701 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
2021-04-26T10:15:36 52.701 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
2021-04-26T10:15:36 52.704 INF Loaded: materials
2021-04-26T10:15:36 52.724 INF Loaded: physicsbodies
2021-04-26T10:16:09 85.578 WRN [MODS] Mod reference for a mod that is not loaded: Telrics Fishing A19
2021-04-26T10:16:09 85.578 WRN [MODS] Trying to guess path from mod name: #D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/Telrics Fishing A19/Resources/TelricsFishing.unity3d?FishableWaterPlacePrefab
Unable to open archive file: D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/Telrics Fishing A19/Resources/TelricsFishing.unity3d
 
(Filename: C:\buildslave\unity\build\Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageReader.cpp Line: 587)

2021-04-26T10:16:09 85.578 ERR Loading AssetBundle "D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/Telrics Fishing A19/Resources/TelricsFishing.unity3d" failed!
2021-04-26T10:16:09 85.578 ERR Model '#@modfolder(Telrics Fishing A19):Resources/TelricsFishing.unity3d?FishableWaterPlacePrefab' not found on block with name FishableLocation
2021-04-26T10:16:09 85.579 ERR XML loader: Loading and parsing '' failed
2021-04-26T10:16:09 85.579 EXC Model '#@modfolder(Telrics Fishing A19):Resources/TelricsFishing.unity3d?FishableWaterPlacePrefab' not found on block with name FishableLocation
Exception: Model '#@modfolder(Telrics Fishing A19):Resources/TelricsFishing.unity3d?FishableWaterPlacePrefab' not found on block with name FishableLocation
  at BlockShapeModelEntity.PoolLoadCallback () [0x0002f] in <8acc464c86d74c55af84c07a2c0049a6>:0 
  at GameObjectPool.AddPooledObject (System.String name, GameObjectPool+LoadCallback _loadCallback, GameObjectPool+CreateCallback _createOnceToAllCallback, GameObjectPool+CreateCallback _createCallback) [0x00064] in <8acc464c86d74c55af84c07a2c0049a6>:0 
  at BlockShapeModelEntity.Init (Block _block) [0x0013b] in <8acc464c86d74c55af84c07a2c0049a6>:0 
  at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x00c14] in <8acc464c86d74c55af84c07a2c0049a6>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8acc464c86d74c55af84c07a2c0049a6>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass57_0:<handleReceivedConfigs>b__0(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

I am not great at figuring logs like these out, but it seems the mods are not loading, even though they are in the Mods folder of the Server.

 

Any idea what I can do please?

Edited by Kosiam
edit missed some parts x 2 (see edit history)
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2 hours ago, Kosiam said:

*EDIT - copy & paste missed my 1st part: *

 

Hello Telric, I DL & Install on server the following mods:

 

Iron Bars gates, Iron Bars Fences, Helicoptor & Bi-Plane, and Fishing.

 

I get the following from the output log of the server:


2021-04-26T10:12:36 0.675 INF [MODS] Start loading
2021-04-26T10:12:36 0.680 INF [MODS] Trying to load from folder: ModletTemplate
2021-04-26T10:12:36 0.688 INF [MODS] Loaded Mod: Modlet Template (1.0)
2021-04-26T10:12:36 0.688 INF [MODS] Trying to load from folder: SSustainableForestry
2021-04-26T10:12:36 0.689 INF [MODS] Loaded Mod: Sam's Sustainable Forestry (19.4.2)
2021-04-26T10:12:36 0.689 INF [MODS] Trying to load from folder: TelricsFishingA19
2021-04-26T10:12:36 0.690 INF [MODS] Loaded Mod: Telrics Fishing A19 (1.0)
2021-04-26T10:12:36 0.690 INF [MODS] Trying to load from folder: TelricsIronBarDoorsA19
2021-04-26T10:12:36 0.691 INF [MODS] Loaded Mod: Telrics Iron Bar Doors A19 (1.0)
2021-04-26T10:12:36 0.691 INF [MODS] Trying to load from folder: TelricsIronGatesA19
2021-04-26T10:12:36 0.691 INF [MODS] Loaded Mod: Telrics Iron Gates A19 (1.0)
2021-04-26T10:12:36 0.691 INF [MODS] Initializing mod code
2021-04-26T10:12:36 0.691 INF [MODS] Loading done
2021-04-26T10:12:36 0.692 INF [MODS] Loading localization from mod: Modlet Template
2021-04-26T10:12:36 0.693 INF [MODS] Loading localization from mod: Sam's Sustainable Forestry
2021-04-26T10:12:36 0.693 INF [MODS] Loading localization from mod: Telrics Fishing A19
2021-04-26T10:12:36 0.693 INF [MODS] Loading localization from mod: Telrics Iron Bar Doors A19
2021-04-26T10:12:36 0.693 INF [MODS] Loading localization from mod: Telrics Iron Gates A19
2021-04-26T10:12:36 0.703 INF Loading permissions file at 'C:\Users\Admin\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2021-04-26T10:12:36 0.716 INF Loading permissions file done.
2021-04-26T10:12:37 1.456 INF Reloading serveradmin.xml
2021-04-26T10:12:37 1.457 INF Loading permissions file at 'C:\Users\Admin\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2021-04-26T10:12:37 1.457 INF Loading permissions file done.
2021-04-26T10:12:40 4.985 INF UMA Overlay loading took 2583 ms
2021-04-26T10:12:40 4.987 INF UMA Slot loading took 1 ms

[Click and drag to move]

 

 

All appears to load per the log I believe, but the Console starts spewing some Red lines and I can not stop them which results in shutting down the server. Here is the player generated output log file:

 


2021-04-26T10:15:35 50.953 INF Received config file 'biomes' from server. Len: 6012
2021-04-26T10:15:35 50.953 INF Received config file 'worldglobal' from server. Len: 284
2021-04-26T10:15:35 50.953 INF Received game GUID: 4F80CDC79F76C44E9E6F2062B0A7DD40
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
2021-04-26T10:15:36 52.701 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
2021-04-26T10:15:36 52.701 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
2021-04-26T10:15:36 52.701 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
2021-04-26T10:15:36 52.704 INF Loaded: materials
2021-04-26T10:15:36 52.724 INF Loaded: physicsbodies
2021-04-26T10:16:09 85.578 WRN [MODS] Mod reference for a mod that is not loaded: Telrics Fishing A19
2021-04-26T10:16:09 85.578 WRN [MODS] Trying to guess path from mod name: #D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/Telrics Fishing A19/Resources/TelricsFishing.unity3d?FishableWaterPlacePrefab
Unable to open archive file: D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/Telrics Fishing A19/Resources/TelricsFishing.unity3d
 
(Filename: C:\buildslave\unity\build\Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageReader.cpp Line: 587)

2021-04-26T10:16:09 85.578 ERR Loading AssetBundle "D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/Telrics Fishing A19/Resources/TelricsFishing.unity3d" failed!
2021-04-26T10:16:09 85.578 ERR Model '#@modfolder(Telrics Fishing A19):Resources/TelricsFishing.unity3d?FishableWaterPlacePrefab' not found on block with name FishableLocation
2021-04-26T10:16:09 85.579 ERR XML loader: Loading and parsing '' failed
2021-04-26T10:16:09 85.579 EXC Model '#@modfolder(Telrics Fishing A19):Resources/TelricsFishing.unity3d?FishableWaterPlacePrefab' not found on block with name FishableLocation
Exception: Model '#@modfolder(Telrics Fishing A19):Resources/TelricsFishing.unity3d?FishableWaterPlacePrefab' not found on block with name FishableLocation
  at BlockShapeModelEntity.PoolLoadCallback () [0x0002f] in <8acc464c86d74c55af84c07a2c0049a6>:0 
  at GameObjectPool.AddPooledObject (System.String name, GameObjectPool+LoadCallback _loadCallback, GameObjectPool+CreateCallback _createOnceToAllCallback, GameObjectPool+CreateCallback _createCallback) [0x00064] in <8acc464c86d74c55af84c07a2c0049a6>:0 
  at BlockShapeModelEntity.Init (Block _block) [0x0013b] in <8acc464c86d74c55af84c07a2c0049a6>:0 
  at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x00c14] in <8acc464c86d74c55af84c07a2c0049a6>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8acc464c86d74c55af84c07a2c0049a6>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass57_0:<handleReceivedConfigs>b__0(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

 

I am not great at figuring logs like these out, but it seems the mods are not loading, even though they are in the Mods folder of the Server.

 

Any idea what I can do please?

It seems you don't have them installed on the client. They need to be both on the server and the client, since they add new models.

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7 hours ago, Telric said:

It seems you don't have them installed on the client. They need to be both on the server and the client, since they add new models.

 

Bah, ok then, I will uninstall them all. Thank you for your fast reply!

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42 minutes ago, Kosiam said:

 

Bah, ok then, I will uninstall them all. Thank you for your fast reply!

Np. Any mod that adds new things such as models, sounds, icons, etc need to be installed on both client and server to work. I personally will change my forum post to include that each mod needs to be installed this way, and will show if the mod is server side or not. Ill do that tomorrow after work.

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  • Telric changed the title to Telrics A19 Modlets (New MOD Added: 04/28/2021)

Hey all! Just dropped a new mod. Lately I've been in the mood to do some modeling, so i made a little decoration pack. It will be updated over time when i get the itch to do a lot of modeling, or when i make other mods with decorations. If you have any comments about the decorations, or suggestions, let me know.

This first release puts out about 120 new blocks to place.
 

 

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1 hour ago, Telric said:

Hey all! Just dropped a new mod. Lately I've been in the mood to do some modeling, so i made a little decoration pack. It will be updated over time when i get the itch to do a lot of modeling, or when i make other mods with decorations. If you have any comments about the decorations, or suggestions, let me know.

This first release puts out about 120 new blocks to place.
 

 

At first I was was like “yeah, those are some nicely done blocks” and then the shades were drawn... that was very cool...  and then... ahhhh! very nice blocks!

 

edit: it would be really nice if there was a way to have extra decoration mods like this somehow integrated into the compopack (or a special one) so community created POIs could have all of this type of stuff included. 

Edited by doughphunghus (see edit history)
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58 minutes ago, doughphunghus said:

At first I was was like “yeah, those are some nicely done blocks” and then the shades were drawn... that was very cool...  and then... ahhhh! very nice blocks!

 

edit: it would be really nice if there was a way to have extra decoration mods like this somehow integrated into the compopack (or a special one) so community created POIs could have all of this type of stuff included. 

Thanks! The animations are whats missing in vanilla.. Not too many blocks move around. lol. Idk how compopack does their stuff, but they are welcome to use my deco mod in their mod if they wish..

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21 minutes ago, Telric said:

Thanks! The animations are whats missing in vanilla.. Not too many blocks move around. lol. Idk how compopack does their stuff, but they are welcome to use my deco mod in their mod if they wish..

Yeah, I agree with the animations.  It would really make the game pop if more default stuff were moving around.  I’m kinda surprised I didn’t realize how nice a “real window” you can open feels like vs a hatch “window”.

 

for compopack, I can’t speak for the maintainers, but I bet it has something to do with having more dependencies and/or what do they do if a block author drastically changes a version of their mod (so you can’t just load the latest one) or something in the mod is broken by the vanilla game (maybe mod author is no longer available).  But still, it would make that poi pack shine if they could find a good way to handle it. 

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8 minutes ago, doughphunghus said:

Yeah, I agree with the animations.  It would really make the game pop if more default stuff were moving around.  I’m kinda surprised I didn’t realize how nice a “real window” you can open feels like vs a hatch “window”.

 

for compopack, I can’t speak for the maintainers, but I bet it has something to do with having more dependencies and/or what do they do if a block author drastically changes a version of their mod (so you can’t just load the latest one) or something in the mod is broken by the vanilla game (maybe mod author is no longer available).  But still, it would make that poi pack shine if they could find a good way to handle it. 

Ill be doing more windows eventually.. A bit burned out on modeling a ton right now, but I want to get more for the pack. It is nice to open windows.. Plus i made it so the hitboxes move out of the way, letting you shoot things out of it, but only when its open. :) lol

That makes sense about other authors work being in compo.. Would be a shame if all kinds of POIs were negated because they used some decoration pack that is no longer supported..

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wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:52 
wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:52 
err loading prefab "maybellsfarm" failed: block "plantedmaybellsfarmrandomhelper" used in prefab is unknown.
2021-05-05 18:39:52 
wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:52 
wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:52 
err loading prefab "maybellsfarm" failed: block "plantedmaybellsfarmrandomhelper" used in prefab is unknown.
2021-05-05 18:39:51 
wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:51 
err loading prefab "maybellsfarm" failed: block "plantedmaybellsfarmrandomhelper" used in prefab is unknown.

having issues with this mod on my server prefabs are added to prefab folder on server and client

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2 minutes ago, Father said:

wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:52 
wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:52 
err loading prefab "maybellsfarm" failed: block "plantedmaybellsfarmrandomhelper" used in prefab is unknown.
2021-05-05 18:39:52 
wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:52 
wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:52 
err loading prefab "maybellsfarm" failed: block "plantedmaybellsfarmrandomhelper" used in prefab is unknown.
2021-05-05 18:39:51 
wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:51 
err loading prefab "maybellsfarm" failed: block "plantedmaybellsfarmrandomhelper" used in prefab is unknown.

having issues with this mod on my server prefabs are added to prefab folder on server and client

You still need the files on the client as it adds new blocks with new models.

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Just now, Father said:

prefabs are added to prefab folder on server and client   

this is server message...

 

 

err loading prefab "maybellsfarm" failed: block "plantedmaybellsfarmrandomhelper" used in prefab is unknown.

 

This line is saying it cannot find the block used in the prefab. It doesnt matter if you have the prefab folder if you don't have the blocks and models as well. Both the server and the client need the files installed in order to play together.

 

 

 

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