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STALLIONSDENS A19 Modlets

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UPDATED OPEN DOOR SYNDROME WITH RESPAWN AND LOCKPICKING ADDITIONS

 

Fixed an error with the ammo display cases
Thanks - ArNaLdInHo

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12 minutes ago, ArNaLdInHo said:

OPEN DOOR SYNDROME WITH RESPAWN AND LOCKPICKING ADDITIONS

 

image.png.5644f54393f84af9e441c67e16d1b242.png

Yeh that 1 is fine lol. 

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1 minute ago, ArNaLdInHo said:

yellow is better than red, ok :)

Yeh it is just cause the bedmade is a continuous upgrade downgrade loop

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I get this error every time I start the server, you know what to do?

Stundenplan.png

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24 minutes ago, Nagano said:

I get this error every time I start the server, you know what to do?

Stundenplan.png

EDIT: Have you downloaded the new version. The new version didnt have friendlyanimalsForest in it as tfp had removed that group.

What game version are you playing.

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Heya @stallionsden I love your mods and I hope you are feeling better.   I do have a question though about your mining mod.  There are several "blocks" it produces that serve no purpose although some "should" ?  I was wondering if this was intentional.

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Posted (edited)
59 minutes ago, Zyamaia said:

Heya @stallionsden I love your mods and I hope you are feeling better.   I do have a question though about your mining mod.  There are several "blocks" it produces that serve no purpose although some "should" ?  I was wondering if this was intentional.

Oh gosh i honestly havent changed anything in this mod for a while. Guess i prolly should lol. When i get home will take a looksie

Edited by stallionsden (see edit history)

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UPDATED MINING MACHINE AND RAIN CATCHER

- Removed recipes put in wrong mod

- Removed double items

- Added new items that mining machine can find.

- Removed goldenrodtea from raincatcher

 

UPDATED HOME BREWERY

- Added recipes to make the wine barrels.

 

 

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8 hours ago, stallionsden said:

UPDATED MINING MACHINE AND RAIN CATCHER

- Removed recipes put in wrong mod

- Removed double items

- Added new items that mining machine can find.

- Removed goldenrodtea from raincatcher

 

UPDATED HOME BREWERY

- Added recipes to make the wine barrels.

 

 

Thank you for the quick response.  It was GREATLY appreciated but not expected.  Keep up the great work.  

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23 minutes ago, Zyamaia said:

Thank you for the quick response.  It was GREATLY appreciated but not expected.  Keep up the great work.  

Oh and to actually answer your question lol those blocks are in there like a wild card. Like bad luck found rubbish type a deal lol. 

 

Probably add more stuff as well eventually and fine tune it more.  Will see.

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Posted (edited)
21 hours ago, stallionsden said:

EDIT: Have you downloaded the new version. The new version didnt have friendlyanimalsForest in it as tfp had removed that group.

What game version are you playing.

Yeah, i downloaded it yesterday (and today too lol) and its still the same error message.. weird. Im on .169

I also get the null reference exception with your solar mod which is also downloaded yesterday and today.

Edited by Nagano (see edit history)

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6 hours ago, stallionsden said:

UPDATED MINING MACHINE AND RAIN CATCHER

- Removed recipes put in wrong mod

- Removed double items

- Added new items that mining machine can find.

- Removed goldenrodtea from raincatcher

 

UPDATED HOME BREWERY

- Added recipes to make the wine barrels.

 

 

 

Thanks stallionsden,great work.

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2 hours ago, Nagano said:

Yeah, i downloaded it yesterday (and today too lol) and its still the same error message.. weird. Im on .169

I also get the null reference exception with your solar mod which is also downloaded yesterday and today.

can you upload your players.log or output.log please.

 

 

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UPDATED NUCLEAR POWER

 

FIXED

- Changed learning from yeah science to perkadvancedengineering

- Corrected solar and battery Bank low power when you had all 6 slots used yet when you had 4 slots you had max power, its now corrected

- Increased economic value of all to be more harder to afford at traders.

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4 hours ago, stallionsden said:

UPDATED NUCLEAR POWER

 

FIXED

- Changed learning from yeah science to perkadvancedengineering

- Corrected solar and battery Bank low power when you had all 6 slots used yet when you had 4 slots you had max power, its now corrected

- Increased economic value of all to be more harder to afford at traders.

Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/MonoBleedingEdge/etc'
Initialize engine version: 2019.2.17f1 (8e603399ca02)
[XR] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/UnitySubsystems
Forcing GfxDevice: Null
GfxDevice: creating device client; threaded=0
NullGfxDevice:
    Version:  NULL 1.0 [1.0]
    Renderer: Null Device
    Vendor:   Unity Technologies
FMOD initialized on nosound output
Begin MonoManager ReloadAssembly
- Completed reload, in  5.950 seconds
UnloadTime: 2.982700 ms
2020-07-20T21:24:02 0.002 INF [GSM] Singleton Initialized...
2020-07-20T21:24:02 0.197 INF Awake IsFocused: True
2020-07-20T21:24:02 0.197 INF Awake
2020-07-20T21:24:02 0.555 INF Version: Alpha 19 (b169) Compatibility Version: Alpha 19, Build: Windows 64 Bit
2020-07-20T21:24:02 0.556 INF System information:
2020-07-20T21:24:02 0.556 INF    OS: Windows 10  (10.0.0) 64bit
2020-07-20T21:24:02 0.557 INF    CPU: Intel(R) Xeon(R) CPU E5-2667 v2 @ 3.30GHz (cores: 4)
2020-07-20T21:24:02 0.557 INF    RAM: 16383 MB
2020-07-20T21:24:02 0.558 INF    GPU: Null Device (128 MB)
2020-07-20T21:24:02 0.561 INF    Graphics API: NULL 1.0 [1.0] (shader level 3.0)
2020-07-20T21:24:02 0.613 INF Last played version: Alpha 19
2020-07-20T21:24:02 0.615 INF Local UTC offset: 2 hours
2020-07-20T21:24:02 0.632 INF Command line arguments: C:\Program Files (x86)\Steam\steamapps\common\7 Days to Die Dedicated Server\7DaysToDieServer.exe -logfile C:\Program Files (x86)\Steam\steamapps\common\7 Days to Die Dedicated Server\\7DaysToDieServer_Data\output_log_dedi__2020-07-20__21-23-52.txt -quit -batchmode -nographics -configfile=serverconfig.xml -dedicated
2020-07-20T21:24:02 0.661 INF Parsing server configfile: C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/../serverconfig.xml
2020-07-20T21:24:03 0.788 INF Parsing server configfile successfully completed
2020-07-20T21:24:03 0.790 INF Starting dedicated server level=Navezgane game name=My Game
2020-07-20T21:24:03 0.791 INF Maximum allowed players: 8
2020-07-20T21:24:03 0.791 INF Game mode: GameModeSurvival
2020-07-20T21:24:03 0.791 INF Dedicated server only build
2020-07-20T21:24:03 0.792 INF Not running in Big Picture Mode, no on-screen keyboard available
2020-07-20T21:24:03 0.794 INF Starting PlayerInputManager...
2020-07-20T21:24:03 1.448 INF InControl (version 1.8.2 build 9357, native module = False, XInput = False)
2020-07-20T21:24:03 1.486 INF Starting UserProfileManager...
2020-07-20T21:24:04 1.831 INF Occlusion: Awake
2020-07-20T21:24:04 1.842 INF Texture quality is set to 3
2020-07-20T21:24:04 2.094 INF [MODS] Start loading
2020-07-20T21:24:04 2.133 INF [MODS] Trying to load from folder: 0-CreaturePackAnimals
2020-07-20T21:24:04 2.217 INF [MODS] Loaded Mod: 0-CreaturePackAnimals (19.0.2.7)
2020-07-20T21:24:04 2.218 INF [MODS] Trying to load from folder: 0-CreaturePackZombies
2020-07-20T21:24:04 2.255 WRN Unknown element found: DMT (file C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/../Mods\0-CreaturePackZombies/ModInfo.xml, line 10)
2020-07-20T21:24:04 2.256 INF [MODS] Loaded Mod: 0-CreaturePackZombies (19.0.1.3)
2020-07-20T21:24:04 2.256 INF [MODS] Trying to load from folder: AaronG85-UltimateRock
2020-07-20T21:24:04 2.279 INF [MODS] Loaded Mod: AaronG85 - Ultimate Rock (1.0)
2020-07-20T21:24:04 2.279 INF [MODS] Trying to load from folder: JaxTeller718_Charcoal
2020-07-20T21:24:04 2.295 INF [MODS] Loaded Mod: JaxTeller718_Charcoal (A19)
2020-07-20T21:24:04 2.295 INF [MODS] Trying to load from folder: JaxTeller718_IncreasedBiomeZombiesx2
2020-07-20T21:24:04 2.306 INF [MODS] Loaded Mod: JaxTeller718_IncreasedBiomeZombiesx2 (A19)
2020-07-20T21:24:04 2.306 INF [MODS] Trying to load from folder: JaxTeller718_WanderingHordes
2020-07-20T21:24:04 2.319 INF [MODS] Loaded Mod: JaxTeller718_WanderingHordes (A19)
2020-07-20T21:24:04 2.319 INF [MODS] Trying to load from folder: JaxTeller718_ZombieReach
2020-07-20T21:24:04 2.329 INF [MODS] Loaded Mod: JaxTeller718_ZombieReach (A19)
2020-07-20T21:24:04 2.329 INF [MODS] Trying to load from folder: KHA19-12CraftQueue
2020-07-20T21:24:04 2.345 INF [MODS] Loaded Mod: Khaine's 12-slot Crafting Queue (1.0.0)
2020-07-20T21:24:04 2.346 INF [MODS] Trying to load from folder: KHA19-3SlotForge
2020-07-20T21:24:04 2.359 INF [MODS] Loaded Mod: Khaine's 3-slot Forge Input (1.0.0)
2020-07-20T21:24:04 2.359 INF [MODS] Trying to load from folder: KHA19-96BBMFW
2020-07-20T21:24:04 2.370 INF [MODS] Loaded Mod: Khaine's 60-slot Bigger Backpack Mod (1.0.0)
2020-07-20T21:24:04 2.370 INF [MODS] Trying to load from folder: KHA19-PickupPlants
2020-07-20T21:24:04 2.382 INF [MODS] Loaded Mod: Pick up wild plants mod, by Khaine (1.0.0)
2020-07-20T21:24:04 2.382 INF [MODS] Trying to load from folder: Scomar82_ColoredConSta
2020-07-20T21:24:04 2.395 INF [MODS] Loaded Mod: Scomar82_ColoredContainerStates (1.1)
2020-07-20T21:24:04 2.395 INF [MODS] Trying to load from folder: Scomar82_NeueBezeichnungen-A19
2020-07-20T21:24:04 2.412 INF [MODS] Loaded Mod: Scomar82_NeueBezeichnungen (1.1)
2020-07-20T21:24:04 2.412 INF [MODS] Trying to load from folder: solar_generator_mod
2020-07-20T21:24:04 2.424 INF [MODS] Loaded Mod: solar generator mod (3.0)
2020-07-20T21:24:04 2.424 INF [MODS] Trying to load from folder: stallionsdens Anti Block Bullets
2020-07-20T21:24:04 2.439 INF [MODS] Loaded Mod: Stallionsdens Anti Block Bullets (A19)
2020-07-20T21:24:04 2.439 INF [MODS] Trying to load from folder: Stallionsdens Everything is sellable
2020-07-20T21:24:04 2.454 INF [MODS] Loaded Mod: Stallionsdens Everything is sellable (A19)
2020-07-20T21:24:04 2.454 INF [MODS] Trying to load from folder: Stallionsdens Invisibleanimalfix
2020-07-20T21:24:04 2.466 INF [MODS] Loaded Mod: Stallionsdens Invisible animal fix (A19)
2020-07-20T21:24:04 2.466 INF [MODS] Trying to load from folder: Stallionsdens Nuclear Power
2020-07-20T21:24:04 2.478 INF [MODS] Loaded Mod: Stallionsdens Nuclear Power (A19)
2020-07-20T21:24:04 2.478 INF [MODS] Trying to load from folder: Stallionsdens Stack Size Increaser
2020-07-20T21:24:04 2.490 INF [MODS] Loaded Mod: Stallionsdens Stack Size Increaser (A18)
2020-07-20T21:24:04 2.490 INF [MODS] Trying to load from folder: SteelBars
2020-07-20T21:24:04 2.503 INF [MODS] Loaded Mod: SteelBars (2.0)
2020-07-20T21:24:04 2.503 INF [MODS] Trying to load from folder: Vehicle storage mod
2020-07-20T21:24:04 2.516 INF [MODS] Loaded Mod: Vehicle storage mod (18.0)
2020-07-20T21:24:04 2.516 INF [MODS] Initializing mod code
2020-07-20T21:24:04 2.516 INF [MODS] Loading done
2020-07-20T21:24:04 2.519 INF [MODS] Loading localization from mod: 0-CreaturePackAnimals
2020-07-20T21:24:04 2.534 INF [MODS] Loading localization from mod: JaxTeller718_Charcoal
2020-07-20T21:24:04 2.556 INF [MODS] Loading localization from mod: Scomar82_ColoredContainerStates
2020-07-20T21:24:04 2.562 INF [MODS] Loading localization from mod: Scomar82_NeueBezeichnungen
2020-07-20T21:24:04 2.574 INF [MODS] Loading localization from mod: Stallionsdens Nuclear Power
2020-07-20T21:24:04 2.634 INF Loading permissions file at 'C:\Users\Minecraft\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2020-07-20T21:24:05 2.716 INF Loading permissions file done.
2020-07-20T21:24:05 3.400 INF Reloading serveradmin.xml
2020-07-20T21:24:05 3.401 INF Loading permissions file at 'C:\Users\Minecraft\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2020-07-20T21:24:05 3.401 INF Loading permissions file done.
2020-07-20T21:24:07 5.110 INF UMA Overlay loading took 1494 ms
2020-07-20T21:24:07 5.114 INF UMA Slot loading took 3 ms
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2020-07-20T21:24:09 7.605 INF WorldStaticData.Init() needed 2.471s
2020-07-20T21:24:09 7.636 INF Started Telnet on 8081
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
2020-07-20T21:24:10 7.742 INF Started Terminal Window
2020-07-20T21:24:10 7.790 INF Awake done in 7593 ms
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/libX11
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon.dll
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/7 Days to Die Dedicated Server/7DaysToDieServer_Data/Mono/lib/System/Library/Frameworks/Carbon.framework/Versions/Current/Carbon
2020-07-20T21:24:10 8.287 INF WinThread started
2020-07-20T21:24:12 10.127 INF [GSM] GameSparks Connected
2020-07-20T21:24:13 11.035 INF NET: Starting server protocols
2020-07-20T21:24:13 11.038 INF [NET] Disabling protocol: SteamNetworking
2020-07-20T21:24:13 11.049 INF NET: LiteNetLib server started
2020-07-20T21:24:13 11.054 INF StartGame
2020-07-20T21:24:13 11.314 INF Persistent GamePrefs saved
GamePref.AdminFileName = serveradmin.xml
GamePref.AirDropFrequency = 24
GamePref.AirDropMarker = True
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GamePref.BedrollExpiryTime = 45
GamePref.BlockDamageAI = 80
GamePref.BlockDamageAIBM = 80
GamePref.BlockDamagePlayer = 120
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GamePref.UNUSED_OptionsReflectionCullList = 
GamePref.UNUSED_OptionsReflectionFarClip = 
GamePref.UNUSED_OptionsReflectionRefreshMode = 
GamePref.UNUSED_OptionsReflectionShadowDistance = 
GamePref.UNUSED_OptionsReflectionTimeSlicingMode = 
GamePref.UNUSED_OptionsSSAO = 
GamePref.UNUSED_OptionsStreamingMipmapsBudget = 
GamePref.UNUSED_OptionsSunShafts = 
GamePref.UserDataFolder = C:\Users\Minecraft\AppData\Roaming/7DaysToDie
GamePref.WorldGenSeed = asdf
GamePref.WorldGenSize = 4096
GamePref.XPMultiplier = 120
GamePref.ZombieBMMove = 4
GamePref.ZombieFeralMove = 3
GamePref.ZombieMove = 0
GamePref.ZombieMoveNight = 1
GamePref.ZombiePlayers = True
GameStat.AirDropFrequency = 0
GameStat.AirDropMarker = False
GameStat.AllowedViewDistance = 12
GameStat.AnimalCount = 0
GameStat.AutoParty = False
GameStat.BedrollExpiryTime = 45
GameStat.BlockDamagePlayer = 100
GameStat.BloodMoonDay = 0
GameStat.BloodMoonEnemyCount = 8
GameStat.BloodMoonWarning = 8
GameStat.ChunkStabilityEnabled = True
GameStat.CraftTimer = 
GameStat.CurrentRoundIx = 0
GameStat.DayLightLength = 18
GameStat.DayLimitActive = False
GameStat.DayLimitThisRound = 0
GameStat.DropOnDeath = 1
GameStat.DropOnQuit = 0
GameStat.EnemyCount = 0
GameStat.EnemyDifficulty = Normal
GameStat.EnemySpawnMode = True
GameStat.FragLimitActive = False
GameStat.FragLimitThisRound = 0
GameStat.GameDifficulty = 2
GameStat.GameDifficultyBonus = 1
GameStat.GameModeId = 0
GameStat.GameState = 0
GameStat.GlobalMessageToShow = 
GameStat.IsCreativeMenuEnabled = False
GameStat.IsFlyingEnabled = False
GameStat.IsPlayerCollisionEnabled = True
GameStat.IsPlayerDamageEnabled = True
GameStat.IsResetMapOnRestart = False
GameStat.IsSaveSupplyCrates = True
GameStat.IsSpawnEnemies = True
GameStat.IsSpawnNearOtherPlayer = False
GameStat.IsTeleportEnabled = False
GameStat.IsVersionCheckDone = False
GameStat.LandClaimCount = 1
GameStat.LandClaimDeadZone = 30
GameStat.LandClaimDecayMode = 0
GameStat.LandClaimExpiryTime = 3
GameStat.LandClaimOfflineDelay = 0
GameStat.LandClaimOfflineDurabilityModifier = 32
GameStat.LandClaimOnlineDurabilityModifier = 32
GameStat.LandClaimSize = 41
GameStat.LoadScene = 
GameStat.LootTimer = 
GameStat.OptionsPOICulling = 0
GameStat.PartySharedKillRange = 100
GameStat.PlayerKillingMode = KillStrangersOnly
GameStat.ScoreDiedMultiplier = -5
GameStat.ScorePlayerKillMultiplier = 1
GameStat.ScoreZombieKillMultiplier = 1
GameStat.ShowAllPlayersOnMap = False
GameStat.ShowFriendPlayerOnMap = True
GameStat.ShowSpawnWindow = False
GameStat.ShowWindow = 
GameStat.ShowZombieCounter = False
GameStat.TimeLimitActive = False
GameStat.TimeLimitThisRound = 0
GameStat.TimeOfDayIncPerSec = 20
GameStat.XPMultiplier = 100
GameStat.ZombieHordeMeter = False
2020-07-20T21:24:13 11.442 INF [GSM] Skipping me
2020-07-20T21:24:13 11.448 INF StartAsServer
2020-07-20T21:24:22 20.430 INF Block IDs with mapping
2020-07-20T21:24:22 20.432 INF BlockIDs from Mapping
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
2020-07-20T21:24:30 28.640 INF Item IDs with mapping
2020-07-20T21:24:30 28.641 INF ItemIDs from Mapping
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/CopyStdFromTexArray' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Pass 'CoC Calculation' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/DepthOfField' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Waveform' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/MultiScaleVO' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Vectorscope' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/LightMeter' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/Debug/Histogram' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Pass '' has no vertex shader
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/PostProcessing/ScreenSpaceReflections' - Setting to default shader.
HDR Render Texture not supported, disabling HDR on reflection probe.
 
(Filename: C:\buildslave\unity\build\Runtime/Camera/ReflectionProbes.cpp Line: 276)

2020-07-20T21:24:49 47.180 WRN XML patch for "spawning.xml" from mod "Stallionsdens Invisible animal fix" did not apply: <remove xpath="/spawning/biome[@name='pine_forest']/spawn[@entitygroup='WildGameForest']" 
2020-07-20T21:24:49 47.181 WRN XML patch for "spawning.xml" from mod "Stallionsdens Invisible animal fix" did not apply: <remove xpath="/spawning/biome[@name='burnt_forest']/spawn[@entitygroup='WildGameForest']" 
2020-07-20T21:24:49 47.182 WRN XML patch for "spawning.xml" from mod "Stallionsdens Invisible animal fix" did not apply: <remove xpath="/spawning/biome[@name='desert']/spawn[@entitygroup='WildGameForest']" 
2020-07-20T21:24:49 47.186 WRN XML patch for "spawning.xml" from mod "Stallionsdens Invisible animal fix" did not apply: <remove xpath="/spawning/biome[@name='snow']/spawn[@entitygroup='WildGameForest']" 
2020-07-20T21:24:49 47.592 ERR XML loader: Loading and parsing 'spawning.xml' failed
2020-07-20T21:24:49 47.593 EXC Entity group 'FriendlyAnimalsForest' not existing!
Exception: Entity group 'FriendlyAnimalsForest' not existing!
  at BiomeSpawningFromXml+<Load>d__0.MoveNext () [0x0021b] in <8422025950ac4ac0a661ab795300a0e6>:0 
  at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8422025950ac4ac0a661ab795300a0e6>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass50_0:<loadSingleXml>b__2(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <8422025950ac4ac0a661ab795300a0e6> Line: 0)

2020-07-20T21:24:50 48.324 INF createWorld: Navezgane, My Game, GameModeSurvival
2020-07-20T21:24:50 48.326 INF Occlusion: Disabled
2020-07-20T21:24:50 48.412 INF Started thread ChunkRegeneration
2020-07-20T21:24:50 48.414 INF Started thread ChunkCalc
2020-07-20T21:24:50 48.579 INF World.Load: Navezgane
2020-07-20T21:24:50 48.675 INF BloodMoon SetDay: day 14, last day 7, freq 7, range 0
2020-07-20T21:25:28 86.640 INF Started thread GenerateChunks
2020-07-20T21:25:34 91.810 INF Calculating world hashes took 5086 ms (world size 900 MiB)
2020-07-20T21:25:34 92.637 INF Loading dtm raw file took 5936ms
2020-07-20T21:25:35 92.864 INF Biomes image size w= 3072, h = 3072
2020-07-20T21:25:35 93.127 INF Loading and creating biomes took 488ms
2020-07-20T21:25:41 98.702 INF Loading and creating shader control textures took 5574ms
2020-07-20T21:25:41 99.657 INF Loading and parsing of generator took 954ms
2020-07-20T21:25:42 99.754 INF Started thread SaveChunks C:\Users\Minecraft\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game\Region
2020-07-20T21:25:44 101.698 INF [DECO] read 77336/
2020-07-20T21:25:44 101.832 INF AstarManager Init
2020-07-20T21:25:45 103.004 INF Weather Packages Created FROM BIOMES
2020-07-20T21:25:45 103.005 INF createWorld() done
2020-07-20T21:25:45 103.013 INF Loading players.xml
2020-07-20T21:25:45 103.118 INF Loaded player
2020-07-20T21:25:45 103.182 INF VehicleManager C:\Users\Minecraft\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/vehicles.dat, loaded 2
2020-07-20T21:25:45 103.290 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 90, default = 60
2020-07-20T21:25:45 103.290 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 0, default = 1
2020-07-20T21:25:45 103.291 INF Setting for 'BlockDamagePlayer' does not match the default (server will go to the modded category): current = 120, default = 100
2020-07-20T21:25:45 103.291 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 80, default = 100
2020-07-20T21:25:45 103.292 INF Setting for 'BlockDamageAIBM' does not match the default (server will go to the modded category): current = 80, default = 100
2020-07-20T21:25:45 103.293 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 14, default = 30
2020-07-20T21:25:45 103.293 INF Setting for 'AirDropFrequency' does not match the default (server will go to the modded category): current = 24, default = 72
2020-07-20T21:25:45 103.293 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 120, default = 100
2020-07-20T21:25:46 104.314 INF [EAC] Starting EAC server
2020-07-20T21:25:46 104.456 INF [EAC] Log: [EAC Server]  [Info] [21:25:46:765][Windows][EAC Server] [Info][SetLogCallback] Procedure: 000001B231EFABB0 LogLevel: Verb.
2020-07-20T21:25:46 104.457 INF [EAC] Log: [EAC Server]  [Info] [21:25:46:768][Windows][EAC Server] [Info][Initialize] ServerName: '7 Days To Die' RegisterTimeout: 60.
2020-07-20T21:25:46 104.464 INF [EAC] Log: [EAC Server]  [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 1h EventName: 'game_round_start' Parameters: { map_name (string) }.
2020-07-20T21:25:46 104.464 INF [EAC] Log: [EAC Server]  [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 2h EventName: 'game_round_end' Parameters: { winning_team_id (uint32) }.
2020-07-20T21:25:46 104.464 INF [EAC] Log: [EAC Server]  [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 3h EventName: 'player_spawn' Parameters: { player (client), team_id (uint32), character_id (uint32) }.
2020-07-20T21:25:46 104.465 INF [EAC] Log: [EAC Server]  [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 4h EventName: 'player_despawn' Parameters: { player (client), player_death (uint32), player_killer (client) }.
2020-07-20T21:25:46 104.465 INF [EAC] Log: [EAC Server]  [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 5h EventName: 'player_revive' Parameters: { player_revived (client), player_reviving (client) }.
2020-07-20T21:25:46 104.465 INF [EAC] Log: [EAC Server]  [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 6h EventName: 'player_tick' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_health (uint32), player_tickflags (uint32) }.
2020-07-20T21:25:46 104.465 INF [EAC] Log: [EAC Server]  [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 7h EventName: 'player_useweapon' Parameters: { player (client), player_position (vec3f), player_viewrotation (quat), player_fov (uint32), weapon_id (uint32), melee_attack (uint32) }.
2020-07-20T21:25:46 104.465 INF [EAC] Log: [EAC Server]  [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 8h EventName: 'player_takedamage' Parameters: { player_victim (client), player_victim_position (vec3f), player_victim_viewrotation (quat), player_attacker (client), player_attacker_position (vec3f), player_attacker_viewrotation (quat), player_attacker_fov (uint32), weapon_id (uint32), hitbone_id (uint32), damage_taken (uint32), damage_flags (uint32) }.
2020-07-20T21:25:46 104.466 INF [EAC] Log: [EAC Server]  [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: 9h EventName: 'player_downed' Parameters: { player_victim (client), player_attacker (client) }.
2020-07-20T21:25:46 104.466 INF [EAC] Log: [EAC Server]  [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ah EventName: 'player_death' Parameters: { victim (client), victim_shots_fired (uint64), victim_shots_landed (uint64), attacker (client), attacker_shots_fired (uint64), attacker_shots_landed (uint64) }.
2020-07-20T21:25:46 104.466 INF [EAC] Log: [EAC Server]  [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Bh EventName: 'game_round_start_v2' Parameters: { map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
2020-07-20T21:25:46 104.466 INF [EAC] Log: [EAC Server]  [Info] [21:25:46:781][Windows][EAC Server] [Info][Cerberus] [RegisterEvent] EventID: Ch EventName: 'game_round_start_v3' Parameters: { gamesessionid (string), map_name (string), mode_name (string), round_time_seconds (uint32), start_frame_number (uint64), start_delta_seconds (uint32) }.
2020-07-20T21:25:46 104.651 INF [DECO] written 0
2020-07-20T21:25:47 105.167 INF StartGame done
2020-07-20T21:25:47 105.178 INF [Steamworks.NET] GameServer.Init successful
2020-07-20T21:25:47 105.185 INF [Steamworks.NET] Making server public
2020-07-20T21:25:48 106.174 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90137269110933506, public IP=4*.14*.25*.2*
2020-07-21T03:45:34 22891.992 INF [GSM] GameSparks Disconnected
2020-07-21T03:45:35 22893.245 INF [GSM] GameSparks Connected
NOT IMPLEMENTED: ResetDefault()
2020-07-21T19:30:31 79588.468 INF Executing command 'shutdown' by Terminal Window
2020-07-21T19:30:31 79588.521 INF Preparing quit
2020-07-21T19:30:31 79588.523 INF Disconnect
2020-07-21T19:30:31 79588.527 INF [NET] ServerShutdown
2020-07-21T19:30:31 79588.527 INF NET: Stopping server protocols
2020-07-21T19:30:31 79588.553 INF NET: LiteNetLib server stopped
2020-07-21T19:30:31 79588.561 INF SaveAndCleanupWorld
2020-07-21T19:30:31 79588.613 INF Saving 0 of chunks took 21ms
2020-07-21T19:30:31 79588.631 INF [EAC] Stopping EAC server
2020-07-21T19:30:31 79588.632 INF [EAC] Log: [EAC Server]  [Info] [19:30:31:713][Windows][EAC Server] [Info][Destroy] Called
2020-07-21T19:30:31 79588.644 INF [EAC] Stopping EAC scout service
2020-07-21T19:30:31 79588.647 INF [Steamworks.NET] Stopping server
2020-07-21T19:30:31 79588.720 INF [Steamworks.NET] Exiting Lobby
2020-07-21T19:30:31 79588.906 INF [MODS] Loading localization from mod: 0-CreaturePackAnimals
2020-07-21T19:30:31 79588.910 INF [MODS] Loading localization from mod: JaxTeller718_Charcoal
2020-07-21T19:30:31 79588.915 INF [MODS] Loading localization from mod: Scomar82_ColoredContainerStates
2020-07-21T19:30:32 79588.925 INF [MODS] Loading localization from mod: Scomar82_NeueBezeichnungen
2020-07-21T19:30:32 79588.947 INF [MODS] Loading localization from mod: Stallionsdens Nuclear Power
2020-07-21T19:30:32 79588.965 INF AstarManager Cleanup
2020-07-21T19:30:32 79588.977 INF World.Unload
2020-07-21T19:30:32 79588.994 INF Exited thread GenerateChunks
2020-07-21T19:30:32 79588.996 INF Exited thread SaveChunks C:\Users\Minecraft\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game\Region
2020-07-21T19:30:32 79589.342 INF World.Cleanup
2020-07-21T19:30:32 79589.347 INF Exited thread ChunkRegeneration
2020-07-21T19:30:32 79589.353 INF Exited thread ChunkCalc
2020-07-21T19:30:32 79589.359 INF VehicleManager saving 2 (0 / 2)
2020-07-21T19:30:32 79589.387 INF Persistent GamePrefs saved
2020-07-21T19:30:32 79589.413 INF Persistent GamePrefs saved
2020-07-21T19:30:32 79589.414 INF Cleanup
2020-07-21T19:30:32 79589.417 INF Closing Terminal Window
2020-07-21T19:30:32 79589.461 INF WinThread ended
2020-07-21T19:30:32 79589.461 INF Ended Terminal Window
2020-07-21T19:30:32 79589.630 INF Terminating threads
2020-07-21T19:30:32 79589.631 INF OnApplicationQuit
2020-07-21T19:30:32 79589.632 INF Terminating threads
2020-07-21T19:30:32 79589.632 INF OnApplicationQuit
2020-07-21T19:30:32 79589.681 INF [GSM] GameSparks Disconnected
2020-07-21T19:30:33 79590.127 INF Terminating threads
2020-07-21T19:30:33 79590.127 INF OnApplicationQuit
2020-07-21T19:30:33 79590.128 INF Terminating threads
2020-07-21T19:30:33 79590.128 INF OnApplicationQuit
Setting up 2 worker threads for Enlighten.
  Thread -> id: 26fc -> priority: 1 
  Thread -> id: 2934 -> priority: 1 
GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

 

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Posted (edited)

@Nagano

 

Can i ask you try a sp game with just the invisible animal fix please and tell me if you still get the same error. (No other mods)
I know Jaxs increased biome zombie spawn edits the same stuff, so just want to see if those 2 conflict.

 

EDIT: nope those 2 together are fine. I am getting no errors at all in my logs.

 

can you post the spawning.xml from my mod that you have here (simply drag the xml into the little box in your reply and it will upload as a file.

 

That doesnt look like the current version is all as I have added to it in my latest version.
(possibly delete all copies you have of the invisi animals in downloads and in game folders, re download latest version and try again also.

Edited by stallionsden (see edit history)

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1 hour ago, stallionsden said:

@Nagano

 

Can i ask you try a sp game with just the invisible animal fix please and tell me if you still get the same error. (No other mods)
I know Jaxs increased biome zombie spawn edits the same stuff, so just want to see if those 2 conflict.

 

EDIT: nope those 2 together are fine. I am getting no errors at all in my logs.

 

can you post the spawning.xml from my mod that you have here (simply drag the xml into the little box in your reply and it will upload as a file.

 

That doesnt look like the current version is all as I have added to it in my latest version.
(possibly delete all copies you have of the invisi animals in downloads and in game folders, re download latest version and try again also.

i start to feel really dumb :D i deleted the mod again, dl the newest version and still the same error... 

spawning.xml

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Posted (edited)
33 minutes ago, Nagano said:

i start to feel really dumb :D i deleted the mod again, dl the newest version and still the same error... 

spawning.xml 1.56 kB · 0 downloads

ok steps -

1. can you try the invisible animals by itself no other mod in the mods folder

2. verify game files

 

 

 

 

 if works on its own, start adding one mod you use at a time and test til you find the one causing it if it is another mod ofc.

 

and not stupid together we will get down to the cause of it

 

Edited by stallionsden (see edit history)

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6 hours ago, stallionsden said:

@Nagano

 

Can i ask you try a sp game with just the invisible animal fix please and tell me if you still get the same error. (No other mods)
I know Jaxs increased biome zombie spawn edits the same stuff, so just want to see if those 2 conflict.

 

EDIT: nope those 2 together are fine. I am getting no errors at all in my logs.

 

can you post the spawning.xml from my mod that you have here (simply drag the xml into the little box in your reply and it will upload as a file.

 

That doesnt look like the current version is all as I have added to it in my latest version.
(possibly delete all copies you have of the invisi animals in downloads and in game folders, re download latest version and try again also.

okay, problem is solved, the mod conflicts with JaxTeller718_IncreasedBiomeZombiesx2. now it starts without any error. thanks for your patience.

  • Like 1

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3 hours ago, Nagano said:

okay, problem is solved, the mod conflicts with JaxTeller718_IncreasedBiomeZombiesx2. now it starts without any error. thanks for your patience.

Ok glad you found it and no worries anytime. 

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Idk why but on my game schematics from nuclear mod always spawn in reinforced chest and there are always x5 all three

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8 minutes ago, Szynsz said:

Idk why but on my game schematics from nuclear mod always spawn in reinforced chest and there are always x5 all three

Will take a look ty

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