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Possible Bug - Phantom Blocks - I Believe It's a Long-Known Problem

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Still happens constantly. I have a GTX2070 super... bought just for this game to improve FPS. Sigh.

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I've been having the same issue, and I remember exactly when it started. I was in the boar processing factory (the one that's a duplex with the mutant corn place) with the big mutant boar in the cave below the basement. I walked down through the tunnel and chopped all the breakaway boards that you might typically fall through so I could see what was below. I shot the boar a lot, then as I was rounding the hole to line up another shot, I had to slightly climb up the side next to a corner (so I wouldn't fall into the hole). That somehow pushed me up through the ground, and I found myself stuck inside of a block beneath the floor of the duplex building but above the ground. I pickaxed my way out of the blocks as much as I could, but after a few chops I got injured somehow. I got a broken bone. Then I kept chopping and I ended up dying. Once I spawned back in, buildings started having phantom blocks. I've never had them before this experience, but now I see it everywhere.

I have an i7-7700HQ with 16Gb of RAM and GTX 1060 with 6Gb of RAM. Running Windows 10 64bit. I'm running the current update (19.1).

Edited by psyberjock
clarification (see edit history)

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In all the searching on the internet I've done so far,  the one thing I've noticed is that only the GeForce users seem to have the problem, or at least have only been the ones to complain or ask about the problem.  Has anyone who doesn't have an Nvidia card had the same problem?

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I've encoutered this, but it's not just marble blocks, there's also ghost terrain involved. Sometimes I just go dig a hole for a quest and once I leave it, it looks like there's no hole and suddenly I'm 5 meters deep with a full motorcycle. Usually restarting makes it go away.

 

Specs:

Radeon RX470 8GB

AMD Ryzen 7 3700X

16GB DDR4@3200MHz CL14

 

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On 9/24/2020 at 4:32 PM, Kh4ine said:

Ok so this bug disappeared... I tweaked some random graphic settings.

What you tweaked my brotha ?

 

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Having this issue as well, and it isn't only a GeForce problem as I am using a Radeon RX580. This problem seems to be common enough to warrant some attention, and is pretty game damaging, if not breaking.

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I have found a "Resolution" to this issue. I opened the game launcher, and switched to Vulkan Rendering engine. Since switching I have not had this happen once, this was happening every launch using OpenGL.

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On 8/9/2020 at 8:11 PM, Serfdog3 said:

I found a solution that worked for me. In the steam settings there is shader precaching, and I had one of the boxes checked when I started. I tried the game with nothing checked and the phantom block issue is gone. You can still see them from about 150 meters, but once you get close they go away. Worth a shot for anyone having this issue

This helped me, at least a bit. The phantom blocks have disappeared, but now POIs that I already demolished have returned and won't go away...as in the mesh remains even when I'm right in front of/inside them.

 

EDIT: My performance has gone to complete @%$# without shader pre-caching. Major lag as I drive around on my motorcycle when it was at least reasonably smooth before. 10-15 freezes to load new areas are not worth this "fix", IMO.

 

EDIT 2: This is not a fix. After another 10 minutes playing the phantom blocks are back.

Edited by Psychodabble (see edit history)

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This is absolutely infuriating. I stopped playing 7 Days for quite some time because of the poor performance. Came back recently for A19 and the game runs perfectly now.. except for the phantom blocks. Mostly marble, but I've also noticed sink tops appearing on top of trash piles and a few other glitchy things. It happens so often, especially on random gen, that it makes the game virtually unplayable. It doesn't seem to matter what settings I change - I've tried everything from fully maxed to medium settings + half textures, I've tried DX11/OpenGL/Vulkan (Vulkan just crashes), tried changing the Steam shader precaching, etc.

 

For reference, my specs:

 

Ryzen 3 1300x

16GB RAM

Radeon RX5600 XT

 

I love this game, but I'm about to give up on it altogether because this issue - which has been around for a while and apparently gone totally unaddressed - makes it almost unplayable.

Edited by locomusic01 (see edit history)

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What I don't understand about this is why it seems to be getting worse. I never once saw this before A19 and now I have it all the time.

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Similar things used to happen to me occasionally, but not even remotely as often as it does in A19. Now it's virtually every time I venture beyond my base, and even sometimes when I don't. I rarely get more than 10 minutes of gameplay in before I have to quit and restart.

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guys, Im pretty much desperated at this point. There are some huge and beautiful pois Im yet to explore.

what is driving me crazy is how everyone says "pois" helped, yet I cant even use it. Everytime I use it I get "distant pois not active". And if I use it again, I get the exact same message.
Theres no on/off, true/false, 1/0. Its just always inactive and although it says that the phantom blocks are there.

I can even stream if needed, just looking for guidance working around this

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@danielspoa honestly I'm not even sure on the cause of it besides running on HDD *usually* and, for whatever reason, Nitrogen has more consistent imposter issues (why? I really don't know lol but it sticks longer). Perhaps... try lowering textures to half (or full if < full), max (or lower to min if maxed) your view distance, turn occlusion on or off. Shooting in the dark kinda.

 

If you do have some time to steam tomorrow (and I do too, not sure) shoot me a DM it sounds like you can consistently reproduce it. I can't to save my life since upgrading to my new system with an M.2 SSD. I have plans on running on a HDD on the same computer to see if that makes a glaring difference.

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I can't speak for @danielspoa but my game is installed on an NVMe SSD and it makes no difference. I've also tried half textures, max/min settings, etc. Pretty much every possible combination of things I could think of. Seems like it happens slightly less often with all settings maxed (which is weird), but still rarely get more than 10 minutes of gameplay before it starts tweaking out.

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9 hours ago, Jugginator said:

@danielspoa honestly I'm not even sure on the cause of it besides running on HDD *usually* and, for whatever reason, Nitrogen has more consistent imposter issues (why? I really don't know lol but it sticks longer). Perhaps... try lowering textures to half (or full if < full), max (or lower to min if maxed) your view distance, turn occlusion on or off. Shooting in the dark kinda.

 

If you do have some time to steam tomorrow (and I do too, not sure) shoot me a DM it sounds like you can consistently reproduce it. I can't to save my life since upgrading to my new system with an M.2 SSD. I have plans on running on a HDD on the same computer to see if that makes a glaring difference.

I use a SSD, but I do play on a nitrogen map, thats true. Nitrogen + compopack, this happens to me only in big POIs, two specifically.
I can stream at any point, share screen on discord or whatever. Its consistent.

I play with full textures but most other config at a low setting.

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Hmm, @danielspoa, try half textures with the Nitrogen/compo game and see if it makes a difference. Then, can you try with the exact same setup but on either Navez or natural RWG?

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it never happened in other scenarios. Its pretty consistent, only compo pack, only those few huge pois.
I'm gonna try half textures. I always assumed it was something wrong with the POI instead, but no one trusts me 😐

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On 11/4/2020 at 5:29 AM, Jugginator said:

Hmm, @danielspoa, try half textures with the Nitrogen/compo game and see if it makes a difference. Then, can you try with the exact same setup but on either Navez or natural RWG?

I talked to one of the subscribers in discord, and we tried to find a solution to this problem from him. I think that the problem is in RAM. It seems that some chunks cannot fully load, so the system leaves the imposter in place, assuming that the POI is not loaded. I suggested that we make a swap file for it, which the system will determine itself. Now he advises this to everyone, because his problem has become quite rare...

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