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8 hours ago, SylenThunder said:

........I'm tempted to just shut the whole console section down completely, but as you are aware, that would be a huge disservice to the community that still cares.

In the end, nothing is going to change. The facts are the facts, and either you learn how to accept them, or go find something else to do. 

I really hope you just said this as a frustrated reply.

Shutting down the console side would serve zero positive results. 

 

Yes many of us are disappointed, yes many of us are pissed. 

You do have a point, none of us are bringing anything to the table, per se. All of the posts on here are full of ideas to keep console alive, gripes, and nothing but pure speculations as to "the cost of this and the cost of that". The PC side is no different when you have the same 5-6 people flooding the forums with idiotic replies and stupid memes.

People just want answers, and not from speculative people, from actual staff at The Fun Pimps. 

I am loyal to this game, started on console and am now on PC and loving it. I want nothing more than to see this game grow and succeed on all platforms. 

It does feel like we were abandoned and I get the pimps are hard at work on PC and I appreciate that. 

No matter what, not everyone is going to be pleased.

Would just be nice from time to time to hear from someone who matters, let us console folks know we aren't forgotten and obviously we still care since we are here posting stuff, even if the bulk of it is negative.

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10 hours ago, SylenThunder said:

I'm sorry but after this, you've lost all credibility. It's a known fact that the bid for the 7 Days assets ran to 10 million. It was listed in the auction, and we were checking on it's status regularly the whole time it was up for auction. It's a known fact that they were purchased by another party, and TFP had to get the assets from that third party after the auction. We don't know the specifics on who the third party was, but this was all discussed openly at the time with as much information as the lawyers would allow to be public.

 

You guys are just here to argue, and aren't really bringing anything useful to the discussion anymore. I'm tempted to just shut the whole console section down completely, but as you are aware, that would be a huge disservice to the community that still cares.

In the end, nothing is going to change. The facts are the facts, and either you learn how to accept them, or go find something else to do. 

your a mod acting like a totalitarian, you are not providing any proof yet claim to know it all? the only one arguing is you? people are just correcting your falsehoods, link us to where it was ever shown that 7 days assets were up for sale for 10 million? i have covered this for two years, i rang the insolvency company myself, i spoke to mike flutterby a respected games journalist in games business, who did a interview with the new tell tale game owners, and teh insolvency group too, they said they had never owned the rights since they picked up the telltale brand, no one had bought any rights, only rights liek stranded deep and the rest of telltales own ip were up, the rest went back to dc comics, walking dead etc, exactly like when joel stated they had cancelled their agreement with tell tale and they would get the rights reverted back to them right at the start of teh whole mess, that the rights simply reverted back to tfps, this was also confirmed by the insolvency agency who said that the auction did not even include the 7 days assets, 

shutting the whole console section down? wow what a threat nice one,, when 4 million players are still playing your game?  we have brought plenty of new things to discuss, its you that has been arrogant, and gaslighted a convo with your lack of knowledge on game business, you have been corrected in your maths, you have failed to deliver a single piece of evidence to back up your claims and since your so desperate to shut us down the onus is on you to provide the links to show us we are wrong, otherwise be quite and let people have a place to talk about this stuff, or maybe i need to start running a proper campaign all over social media since apparently we are not allowed to talk on the forums, no one has insulted the funpimps, nor you, we are just trying to get some clear answers

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On 7/12/2020 at 9:41 AM, Nef said:

Last I checked, none of those games went through what TFP did. I don't recall hearing about Wildcard having to spend millions at an auction to get the rights back to their own game because of an irresponsible publisher going under and refusing to give the rights back and trying to sell them at auction for their own debts. 

But, as someone else pointed out, none of those are open world voxel games. Closest we have is Space Engineers, and guess what? Xbox One and PS4 barely barely manages to run it at 30FPS. Player limits of two players, with extremely low PCU counts. (limit a player can build) Meanwhile on PC servers are often 16-64 players, with grids into the millions count with a stable 1.0 sim speed. Xbox tanks sim speed from a single small grid ship of one player. Xbox One and PS4 just aren't equipped for these sorts of games. It only sorta worked for 7 Days as the tech was, while demanding, still just low enough for the game to function in some capacity to Microsoft and Sony's expectations. While the graphics may be muddy, and the load times long, it *did* just barely manage 25-30FPS, and that was good enough. 7 Days was the one game to get my Xbox hotter than the sun after a few hours of playing, lol.


I can feel my Xbox bursting into flames from Alpha 19's overhauls, lol. I really don't miss playing the game on the lowest settings with no distant buildings and fog three feet in front of me and STILL getting 25 FPS with one small base, lol. Playing Alpha 19 atm, solid 60FPS, everything set to ultra. Even then... My 2070 Super and overclocked i7-8700k still sometimes get overwhelmed by the game, and my PC's far far stronger than an Xbox could ever hope to be, and it's still not top of the line by any means. Though I did finally get 32GB of RAM. DDR4 at 3200MHz. 

actually wildcard had to pay 40 million dollars settlement to trendy entertainment for lying about their creative director being behind ark, it resulted in teh first paid dlc for an early access game in dev, it also meant they ha dto cut huge deal with sony to get the game out quicker, AGAIN no one has any proof that funpimps have actually "brought" their rights, the wording by them has been its cost them money but according to sources the rights were never on sale, instead they mounted a case for rights to be reverted,

open world voxel game do fine, pixark while has issues still has automation and 100 more creatures roaming around, just a many build locks as others etc portal knights, minecraft, and yes space engineers has issues on xbox but again the devs are working on them (its not even out on ps4) ark and conan are extremely taxing games all pen world games are weather they use unreal or unity, the point is that dedicated companies can get these game to perform adequately, and thats all anyone wants, console players will accept so many issues if it means they get teh same content as pc,
you seem desperate to wave around that you play on great pc and are not actually talking about whats really important, do you think players should have to purchase a game twice? when pc players payed one lower price for teh game, do you think its ok to not list on console stores that the game is 3 years out of date and doesn't contain teh latest pc content?

On 7/14/2020 at 2:16 PM, Nef said:

But the game wasn't on Xbox until like last month. They made an Xbox port after the fact.

nope again wrong! stranded deep console ports were in fact completed they announced the release date then few weeks later telltale broke down, pretty much a few days before the game was due to release, teh port team who handled the port resumed dev, a year later adding end game content that the pc got up untill all the time the rights situation was resolved. so no the port was complete only extra content was added by same port team funlabs from romania

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On 7/14/2020 at 10:13 PM, meganoth said:

Yep, Stranded Deep was released in 2015 (according to wikipedia) and this FINISHED version was then ported by the developer himself (who had nothing else to do like, for example, finish a game 😉) to console, with money from telltale. This porting was interrupted by telltales implosion, but they could finish it after getting the rights back.

 

Things to note:

 

1) SD had not been sold on the console before, so they could expect lots of revenue from releasing it on console. If they didn't have the money, investors would fall over each other for the chance to lend them the money with such a good revenue promise and low risk.

 

2) The developer of SD did exactly what TFP wants to do now, i.e. finish the game on the PC, THEN port to console. Thank you for this excellent example 😉

 

3) SD is not a voxel game and runs in 4G RAM, an Intel HD 5500 (!!!) with 512MB VRAM. In other words they didn't need to optimize the game or downgrade or save any RAM or VRAM. Porting was essentially just adapting the user interface to controllers.

 

 

stranded deep port was done by funlabs a port company out of romania, originally commissioned by tell tale (much like tell tale iron galaxy collab for 7 days) two days or so before release on console tell tale went bust, it took next 8 months for teh auctions to be set, stranded deep got teh rights back, instead of just releasing teh game they sent it back to funlabs, renewed a new contract and asked them to port over all teh end game content that was missing, hence why actual console players saw the ending of the game before pc, (devs wanted to update pc ending only at full release on pc, but ended up adding teh missing content after backlash that console had it)

1/ yes its a more better prospect for teh publisher, but stranded deep while popular isnt a game changer like 7 days, but agreed beamteam games have done well out of teh situation,
2/ it does not matter that teh 7 days telltales game is considered a different entity by you, everyone else in the world when hearing you have the rights back, that your now in charge would expect you to be in charge of all console matters. THE OBJECTION HERE IS that console players have already shelled out 30 dollars for a game, they should not have to pay again for the same content as pc. no-one is disputing really that next gen wil be a better experience for console players with 7 days, what we are pissed at is we have to wait two more years potentially and then pay again!
3/ all optimisations are troublesome but thats what these professional port companies do, voxels games are taxing yes, but there are lots on console that do fine to average
space engineers, pixark, portal knights, minecraft all work on consoles

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5 hours ago, jade plays games said:

stranded deep port was done by funlabs a port company out of romania, originally commissioned by tell tale (much like tell tale iron galaxy collab for 7 days) two days or so before release on console tell tale went bust, it took next 8 months for teh auctions to be set, stranded deep got teh rights back, instead of just releasing teh game they sent it back to funlabs, renewed a new contract and asked them to port over all teh end game content that was missing, hence why actual console players saw the ending of the game before pc, (devs wanted to update pc ending only at full release on pc, but ended up adding teh missing content after backlash that console had it)

1/ yes its a more better prospect for teh publisher, but stranded deep while popular isnt a game changer like 7 days, but agreed beamteam games have done well out of teh situation,
2/ it does not matter that teh 7 days telltales game is considered a different entity by you, everyone else in the world when hearing you have the rights back, that your now in charge would expect you to be in charge of all console matters. THE OBJECTION HERE IS that console players have already shelled out 30 dollars for a game, they should not have to pay again for the same content as pc. no-one is disputing really that next gen wil be a better experience for console players with 7 days, what we are pissed at is we have to wait two more years potentially and then pay again!
3/ all optimisations are troublesome but thats what these professional port companies do, voxels games are taxing yes, but there are lots on console that do fine to average
space engineers, pixark, portal knights, minecraft all work on consoles

Thank you for the more detailed information about SD, my info was just from wikipedia.

 

2) My point here was that it is far better to finish a game first, then do a port. Something which the SD-developer didn't do after all if your more detailed info is correct. But it also seems they got some backlash for doing this.

I don't see what your reply has to do with my point, but I did say somewhere else that telltale is a different entity from TFP, so I won't protest too much 😉. Comments on your point:

A) it probably will be longer than 2 years you have to wait. My crystal ball says 3 years or more, 2.5 years would be a surprise.

B) This is a comment to Ralco: Maybe your suggestion to TFP to release the update as a DLC to finance it would not sit well with parts of the console community it seems. I assume here a promised patch as DLC is equally controversial than paying anew for the new consoles, it doesn't matter that the promise was from Telltale not TFP.

C) I'm not TFP, I don't know what they will do in 3-4 years, I'm sure they themselves will set prices and possible discounts only after they have signed deals with publishers and developers of the port . If at all, if they licence it again it will be the new publisher who will set prices. They definitely won't commit to anything they will do in 3-4 years or that involves other companies who might have other ideas. We can discuss it, sure, but it is like discussing the price of milk in 2030.

 

3) As was brought up more than once, some of the games you listed have voxels just on the surface (AFAIK). Only minecraft seems to have voxels underground too but it is simply in a different size category to 7D2D. The PC version shows that 7D2D hits some limits that even current-gen PCs have problems with. Comparing porting efforts of SD and 7D2D or waving away potential problems with "they are professionals" is fine if you don't have to pay for or solve those problems. As soon as you hit a hardware limit, porting gets complicated and expensive. SD never hit ANY limit on the current consoles, obviously.

 

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57 minutes ago, meganoth said:

 B) This is a comment to Ralco: Maybe your suggestion to TFP to release the update as a DLC to finance it would not sit well with parts of the console community it seems. I assume here a promised patch as DLC is equally controversial than paying anew for the new consoles, it doesn't matter that the promise was from Telltale not TFP.

 

 

They posted themselves before they got the rights back that they wanted to support the console port, I'm not putting words in their mouths literally reading what they said.

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25 minutes ago, Ralco said:

They posted themselves before they got the rights back that they wanted to support the console port, I'm not putting words in their mouths literally reading what they said.

But "want" is a word that doesn't convey a promise but a desire. Similar to "I want to go to that party" which later could as well change to "Damn, my sister calls and wants to be picked up from the airport". TFP never promised what exactly they would do on console. Even the next-gen port is just very probable, but their offical word is  that it is "something they will look into when the PC version is released".

 

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27 minutes ago, meganoth said:

But "want" is a word that doesn't convey a promise but a desire. Similar to "I want to go to that party" which later could as well change to "Damn, my sister calls and wants to be picked up from the airport". TFP never promised what exactly they would do on console. Even the next-gen port is just very probable, but their offical word is  that it is "something they will look into when the PC version is released".

 

"In the weeks following, we've been working in good faith with the remaining management at Telltale to regain control over the console versions and allow us to provide support and updates on those platforms. So far, these efforts have failed" 

 they played us made us think they wanted to do right by the console players and once they had their rights back they kept quiet for months then tell us they dont wanna. This is no longer a promise by telltale this was from their own post. For whatever reason it won't let me post the screenshot. 

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4 hours ago, Ralco said:

"In the weeks following, we've been working in good faith with the remaining management at Telltale to regain control over the console versions and allow us to provide support and updates on those platforms. So far, these efforts have failed" 

 they played us made us think they wanted to do right by the console players and once they had their rights back they kept quiet for months then tell us they dont wanna. This is no longer a promise by telltale this was from their own post. For whatever reason it won't let me post the screenshot. 

Ok. But again this isn't a promise. It is a description what they were doing (the working together with T.) to be able to do something later. It does not promise this is going to happen. It is just telling you this was the plan at that time.

 

I assume they hoped to just slip into the shoes of telltale and take over the contract with IG. In reality they needed half a year and an unspecified amount of money to regain control. Meanwhile IG probably accepted other contracts. Someone else might have checked the sources IG had produced and concluded it would take more time amd money than expected (it always takes more time and money 😒). But plans change all the time.

 

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14 minutes ago, meganoth said:

Ok. But again this isn't a promise. It is a description what they were doing (the working together with T.) to be able to do something later. It does not promise this is going to happen. It is just telling you this was the plan at that time.

 

I assume they hoped to just slip into the shoes of telltale and take over the contract with IG. In reality they needed half a year and an unspecified amount of money to regain control. Meanwhile IG probably accepted other contracts. Someone else might have checked the sources IG had produced and concluded it would take more time amd money than expected (it always takes more time and money 😒). But plans change all the time.

 

It says "to regain control" this was after telltales closure, this was what they said in reference to the future, if they intended to partner back with IG they should have said that not this, this implies that they (TFP) were going to continue to support the console version. 

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32 minutes ago, Ralco said:

It says "to regain control" this was after telltales closure, this was what they said in reference to the future, if they intended to partner back with IG they should have said that not this, this implies that they (TFP) were going to continue to support the console version. 

"regain control" is about the property and publishing rights on console for 7d2d. I have never got the slightest hint that TFP would ever do any console work themselves.

 

For example, before they could have commissioned any console developer (either IG or someone else) to continue the work on the version that IG had partly finished, they needed the rights to those sources. They couldn't just take the work of IG and give it to someone else if they don't own them. They also needed the publishing rights for console and rights to the already published game so they could publish an update to that game. But there never was a need for TFP to do the porting themselves.

 

 

 

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21 minutes ago, meganoth said:

"regain control" is about the property and publishing rights on console for 7d2d. I have never got the slightest hint that TFP would ever do any console work themselves.

 

For example, before they could have commissioned any console developer (either IG or someone else) to continue the work on the version that IG had partly finished, they needed the rights to those sources. They couldn't just take the work of IG and give it to someone else if they don't own them. They also needed the publishing rights for console and rights to the already published game so they could publish an update to that game. But there never was a need for TFP to do the porting themselves.

 

 

 

They never didnt have the console rights, they say as much themselves. They terminated their agreement as soon as telltale went under, they made the statement in the quote I shared that they wanted those rights back to continue supporting the console version. Not to maybe eventually someday release another game. Now suddenly the current gen cant handle updates when telltale never had an issue getting us updates. If we take everything they have said since the whole issue started they have never had a clear plan nor a clear statement.

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2 minutes ago, Ralco said:

They never didnt have the console rights, they say as much themselves. They terminated their agreement as soon as telltale went under, they made the statement in the quote I shared that they wanted those rights back to continue supporting the console version. Not to maybe eventually someday release another game. Now suddenly the current gen cant handle updates when telltale never had an issue getting us updates. If we take everything they have said since the whole issue started they have never had a clear plan nor a clear statement.

This "terminating the agreement" was always something I wanted to know more about. Because normally one party in a contract can't usually just say "stop". If both agree to terminate there is no problem. But for one side to be able to do it needs either a clause in the contract that allows that OR that the other party of the contract violated the contract.

 

My theory is that TFP thought the bankrupty would automatically violate the contract and they sued for that or tried to negotiate with that in mind. But they failed in this and therefore had to buy back the rights at the auction instead. 

 

And yes, I don't expect them to have had a clear plan at the outset. They are no lawyers and thought regaining the rights would be much easier, they probably had no detailed knowledge of the stuff IG was programming, they had no financial details of what Telltale was paying IG for the porting and no details of other costs. They might have had some info on the earnings on console as they probably got some percentage of the earnings, but thats it.

 

 

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10 minutes ago, meganoth said:

This "terminating the agreement" was always something I wanted to know more about. Because normally one party in a contract can't usually just say "stop". If both agree to terminate there is no problem. But for one side to be able to do it needs either a clause in the contract that allows that OR that the other party of the contract violated the contract.

 

My theory is that TFP thought the bankrupty would automatically violate the contract and they sued for that or tried to negotiate with that in mind. But they failed in this and therefore had to buy back the rights at the auction instead. 

 

And yes, I don't expect them to have had a clear plan at the outset. They are no lawyers and thought regaining the rights would be much easier, they probably had no detailed knowledge of the stuff IG was programming, they had no financial details of what Telltale was paying IG for the porting and no details of other costs. They might have had some info on the earnings on console as they probably got some percentage of the earnings, but thats it.

 

 

The rights weren't sold at auction, or if they were there was never any confirmed report of that. And all you have to do is Google telltales highest earning games, 7dtd is 2nd on that list, if tfp cant operate google that's on them, yes it's not a clear number but 4 million (new) copies sold isn't nothing, a player base of 15k-20k isnt nothing, they should not be thinking of selling us yet another port when they already proved they dont care about this one, at the end of the day their response boils down to "thanks for your money buy our crap again in 2 years" as if they have the capacity to actually go gold that quick. 20% of their development staff is already working on a new IP, they can split the dev team to work on a new game but not to fix the one they already sold. And yes they're pc devs but a one trick pony doesnt last long after the shows over. This current business model they're using isnt viable they cant keep enough players on pc to even make the game worth it, if 15k on the low end isnt enough then why do they work through the 8k months on pc? 

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27 minutes ago, Ralco said:

The rights weren't sold at auction, or if they were there was never any confirmed report of that. And all you have to do is Google telltales highest earning games, 7dtd is 2nd on that list, if tfp cant operate google that's on them, yes it's not a clear number but 4 million (new) copies sold isn't nothing, a player base of 15k-20k isnt nothing, they should not be thinking of selling us yet another port when they already proved they dont care about this one, at the end of the day their response boils down to "thanks for your money buy our crap again in 2 years" as if they have the capacity to actually go gold that quick. 20% of their development staff is already working on a new IP, they can split the dev team to work on a new game but not to fix the one they already sold. And yes they're pc devs but a one trick pony doesnt last long after the shows over. This current business model they're using isnt viable they cant keep enough players on pc to even make the game worth it, if 15k on the low end isnt enough then why do they work through the 8k months on pc? 

I did say they probably know what the earnings were. So what? For a clear picture you need earnings and costs. And then you need to make projections what your future costs and earnings are when you go with some plan.

 

I know lots of PC developers whose business model is quite viable even without console.

 

The 20% that work on a new IP? Never heard of that. All the developers I know from their forum activity seem still involved in 7D2D.

 

 

 

 

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30 minutes ago, meganoth said:

I did say they probably know what the earnings were. So what? For a clear picture you need earnings and costs. And then you need to make projections what your future costs and earnings are when you go with some plan.

 

I know lots of PC developers whose business model is quite viable even without console.

 

The 20% that work on a new IP? Never heard of that. All the developers I know from their forum activity seem still involved in 7D2D.

 

 

 

 

This is specifically a 7dtd forum, naturally the devs here are working on 7dtd and they didnt technically say 20% is working on the new game just that 80% are currently working on 7dtd. Also most companies factor in cost before saying a game earned X amount. That would be silly otherwise. 

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1 hour ago, Ralco said:

This is specifically a 7dtd forum, naturally the devs here are working on 7dtd and they didnt technically say 20% is working on the new game just that 80% are currently working on 7dtd. Also most companies factor in cost before saying a game earned X amount. That would be silly otherwise. 

Sorry, english is not my first language. But my dictionary tells me the word "earnings" is used to mean revenue as well as profit. To be clear, I meant revenue when I said earnings.

 

And I don't see how TFP could get an accurate picture of profits or costs by just looking at the 4 million copies sold or some list with 7D2D being Nr.2 in profits. 

 

Most game companies neither publish revenue nor profit of their games. 

 

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2 minutes ago, meganoth said:

Sorry, english is not my first language. But my dictionary tells me the word "earnings" is used to mean revenue as well as profit. And I don't see how TFP could get an accurate picture from the costs Telltale has to play by just looking at the 4 million copies sold or some list with 7D2D being Nr.2. 

 

Most game companies neither publish revenue nor profit of their games. 

 

Oh okay so typically when we say "earnings" in English it means money earned after initial cost is regained, it's used almost interchangeably with profit in that regard, so when I say it was their second highest earner it made the second most money after the initial investment was recouped. This is a tricky word because you do have some companies who try to say " it earned x-millions of dollars" when they actually lost 50 million. You run I to this issue alot in retail where the company tries to pretend they're profiting while actually losing money.

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On 7/11/2020 at 1:41 AM, Roland said:

No. The site is correct and you are not. This is actually an issue that TFP will hopefully be able to resolve. The reason that TellTale is listed as the publishers is because they are the publisher of that version in the stores. No subsequent version was ever published and TFP are not console publishers. Getting the rights to their game does not make them publishers. It does allow them to license their IP out to a new publisher in the future if they want to bring the full PC version to the next gen consoles.

 

In the future, they will not be publishing the next console game. They will partner with a console publisher as they did with Telltale in order to make it all happen. TFP is a PC game studio period. They have not been, are not now, and will not be the publishers of the console version of 7 Days to Die. Since it was always Telltale that dealt with Microsoft and Sony stores, TFP will have to make contact and work through making the changes.

 

 

An update specifically on this front, the microsoft store at least has an updated listing with tfp as the publisher, what this means exactly is unknown just thought I'd pass on this tidbit

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Wow... I'm with Jade!

Mods threatening to close the forum Again, I have been playing and supporting this game since the beginning, Sylen has been rude since 2016, nothing new. 

I love that it's said where do they get the money for updates, then a few posts later... they will lower the price when it's sales slow down...  So still making money? The fact that we are still talking shows interest, intrest mean new sales. I'm sure the 30 I spent years ago is long used up, but they still have PC sales and console sales providing revenue today. Put out a 10 dollar DLC with new stuff and bug fixes, is what I want, but anything is better then nothing and that is we have now. If you refuse to do anything there needs to be disclaimer saying you get half the PC world and your hours of work can be rest to original blocks.

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I think a major problem for the Fun Pimps' position is that they are not even trying anymore at the present to update the console version.

The mods here say that the console versions cannot be updated anymore past alpha 16, but how do they even know this? They don't. Even we, those who want the console updated, don't. The Fun Pimps should just contact another game company which does console ports to see if it can or cannot be done, and that if it can be done (partially or fully), find out and tell us how much funding would it need and be transparent of the details of the discussion so we can eliminate any speculation from both sides of the argument if it can be technically and fiscally done.

What's pissing me off is that the company seem to want to just stop trying, sit on their hands for two or so years until the PC version is finished, and then do something after all that. What we want is for them to make at least an effort to do update the game.

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8 hours ago, Roland said:

Wow. I don’t know what to make of that. I’ll have to ask. That is interesting. 

I checked on it not a week ago and dont remember if it was like that so this might be a recent change or I just missed it.

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7 hours ago, alden666 said:

I think a major problem for the Fun Pimps' position is that they are not even trying anymore at the present to update the console version.

The mods here say that the console versions cannot be updated anymore past alpha 16, but how do they even know this? They don't. Even we, those who want the console updated, don't. The Fun Pimps should just contact another game company which does console ports to see if it can or cannot be done, and that if it can be done (partially or fully), find out and tell us how much funding would it need and be transparent of the details of the discussion so we can eliminate any speculation from both sides of the argument if it can be technically and fiscally done.

What's pissing me off is that the company seem to want to just stop trying, sit on their hands for two or so years until the PC version is finished, and then do something after all that. What we want is for them to make at least an effort to do update the game.

We know because we've gone from a16 to a17. The entire way worlds are managed changed, which would require a full wipe of the world. Progression was completely re-worked, so you characters would get wiped. Because the old save data is no longer compatible with the new system.

This alone means that Sony and Microsoft will not allow it. Since TellTale billed the game as complete, they are unable to push an update that would depreciate current save data and force a wipe. If TellTale had properly listed the game as a Alpha port, then this wouldn't be an issue.

 

That's not even getting into the bits where your console hardware doesn't meet the gameplay specs on newer versions though. Your hardware will struggle greatly to maintain a playable FPS without severe stuttering and freezes. I cover this in detail in the Sitcky.

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35 minutes ago, SylenThunder said:

We know because we've gone from a16 to a17. The entire way worlds are managed changed, which would require a full wipe of the world. Progression was completely re-worked, so you characters would get wiped. Because the old save data is no longer compatible with the new system.

This alone means that Sony and Microsoft will not allow it. Since TellTale billed the game as complete, they are unable to push an update that would depreciate current save data and force a wipe. If TellTale had properly listed the game as a Alpha port, then this wouldn't be an issue.

 

That's not even getting into the bits where your console hardware doesn't meet the gameplay specs on newer versions though. Your hardware will struggle greatly to maintain a playable FPS without severe stuttering and freezes. I cover this in detail in the Sitcky.

I see someone on Reddit is quoting you, lol. Two people arguing about the port. Lotta people just don't understand it actually can't run on the hardware. The hardware's the issue, not the game's code. Even after gold optimizations the last gen still wouldn't be able to handle the new engine and stuff. It barely handled previous alphas, and I don't know if I count "25fps on medium graphics with one base" as "handling it." 

"Which is kinda pathetic since it is just a Unity game. What are they doing wrong with their code if it can't run on modern gen systems."

"
It has nothing to do with their code, it's the hardware itself. It's the same reason why Space Engineers on PC has 16 to 124 player servers, but on Xbox, it's only capable of 2 player co-op, 4 if you use split screen on two Xbox One X's, the souped up version of the console. This also took them 7 years to achieve.

The hardware simply isn't capable of handling an entire dynamic world. It simply doesn't have enough RAM or a CPU to keep up. 8GB is the absolute bare minimum to run this game, on top of that, Microsoft uses an archaic offshoot of FAT32 (2001) for its modern memory in the Xbox, which is a huge reason for all the MD5 errors still present on that system. That file allocation system is just not capable of running 7 Days.

"But CoD runs at 60FPS on Ultra on Xbox!" Yes, and CoD is a game that is 99% static, with the only things being computed are player models moving, and some particle effects from explosions and stuff. Deformation are just scripted animations, like a car exploding and being replaced with a dead car model. (hitscan is hitscan, no projectile calculations like Battlefield)

Games lik 7 Days, SE, are dynamic, real-time, physics calculations, going on, at all times. The game is making sure the entire world is doing what it needs to be doing at any given time, even that dirt block below your feet. It's also not spaghetti code. This ain't no Yandere Simulator if else party."

(This goes on for paragraphs and paragraphs, but at the end they added your quote about saves cause the person was arguing if the dev was competent the saves would work.)

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