wolfbain5 198 Posted October 18, 2020 Author Share Posted October 18, 2020 1. not sure never tried 2. you cant except for as a quest reward the way the quest sections does it. you can add rewards in the stat quest included in it. Link to post Share on other sites
CrazyAluminum 28 Posted November 20, 2020 Share Posted November 20, 2020 (edited) more recipes kills all mods for new food, because it removes perkMasterChef and adds it again. Simple append command would be better. <append xpath="//perk[@name='perkMasterChef']//passive_effect[@name='RecipeTagUnlocked'][@operation='base_set'][@level='4,5']/@tags">,foodTunaFishGravyToast</append> Edited November 20, 2020 by CrazyAluminum (see edit history) Link to post Share on other sites
wolfbain5 198 Posted November 27, 2020 Author Share Posted November 27, 2020 (edited) yeah, did it the down and dirty way. should do that. I sometimes get lost in all that damned nesting Edited November 27, 2020 by wolfbain5 (see edit history) Link to post Share on other sites
wolfbain5 198 Posted January 31 Author Share Posted January 31 Workstations modlet and the more recipes modlet have been updated. more recipes is now plays better with others with a little code streamlining thanks to Crazy Aluminum for pointing it out to me. My workstations modlet now has the ability to repair broken vending machines and can place it at your base. recipe includes a 2k duke cost for adding it to the traders restock route. Link to post Share on other sites
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