On 7/4/2020 at 7:05 AM, Demandred1957 said:
The Blunderbuss was Q2, and it was literally point blank range... And hard to run when they now have almost no cool down between attacks. How is it balanced to have 2 attacks per second, and a instant stun with the first attack? Again, TFP don't know how guns and bows work. A cape buffalo or a elephant could withstand that, but not a wolf or mountain lion. I understand they think of the player as the enemy, and want to give their creations every advantage to take the player down, but they need to check their bias and bring a bit of realism into the game.
Not a hunting simulation. Gameplay > realism in this case.
On 7/3/2020 at 4:52 AM, Demandred1957 said:
No time for a "attack strategy" when you get jumped out of the shadows like the Dire Wolf did me. I don't mind a little buff to them, but really... Do TFP not understand how guns and arrows work??? People hunt mountain lions and Kodiak bears with bows and arrows and kill them with *one* arrow.. Not to even mention how many of the same were killed by single shot black powder rifles back in the day...
Plenty of time to plan. When you spawn in the game you have newbie protection. Go smack a tree and make spikes before running away from the road into the wilderness where it's hard to see wolves among the grass.