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Alpha 19 Seed Thread

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Hey guys! Looking for any recommendations on a heavy wasteland biome seed. Thanks for any help!

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I can't seem to understand how to generate any of these seeds. I'm trying to generate SystematicArbutus and it won't go past 95%. What am I doing wrong? Is there instructions that I am just not reading?

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I just attempted to generate SystematicArbutus locally through the client game generator and it reached completion. It took 22 minutes in total.

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3 hours ago, arramus said:

I just attempted to generate SystematicArbutus locally through the client game generator and it reached completion. It took 22 minutes in total.

Ironically I left it running overnight to generate the world and it actually worked. I'm not sure what was going on before I made my post but at least everything is working now.

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On 7/29/2020 at 5:38 AM, geckobean said:

Hey guys! Looking for any recommendations on a heavy wasteland biome seed. Thanks for any help!

Of all the seeds I’ve tried and seen for A19 so far, the World is pretty uniform with the center made up of forest and the other biomes surrounding it quite strictly to the compass points. SylenThunder showed a picture of a development build of the RWG where you can select to increase the surface area of particular biomes using a slider but it looks like we’re waiting on that. For the current build, forest is given a weighting of 2 and all other biomes have a 1. Wasteland will certainly go from one compass point to another in a long continuous piece of land mass which we can be sure of if this format is general throughout. 

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edit: I finally got one to generate

 

Can someone tell me how to find out what the maps have in them correctly, i'm still trying to figure out how to navigate the generation as well, I got the WASD, but how do i manually move around to look at the POIs?

 

I counted I think 17 towns, and at l,east 7 traders but without being able to move around better I can't look at the rest

7_Days_to_Die_Screenshot_2020_08.02_-_10_18_11_85.png

Edited by Labrat309 (see edit history)

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Quote

 

Any world seeds that have at least 1 of every building like the devs promised?  Sick of 9 shotgun messiahs and 9 shamway factories, but yet it can't find the space for a single skyscraper.

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20 hours ago, Labrat309 said:

edit: I finally got one to generate

 

Can someone tell me how to find out what the maps have in them correctly...

 

One way to look at the raw data is in the prefabs.xml file created inside the new generated World map folder. This will list all of the prefabricated structures along with their locations. On an 8192 size World, it seems to list between about 1100-1400 items. Some of the names are instantly recognizable but others can be a little cryptic. It's possible to open the World Editor to look at the prefabs first hand. I rarely use God mode to zoom around a map to check in that way.

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13 hours ago, Jecks said:

Any world seeds that have at least 1 of every building like the devs promised?  Sick of 9 shotgun messiahs and 9 shamway factories, but yet it can't find the space for a single skyscraper.

I've tried quite a few seeds and was expecting 500 or so unique buildings (as was suggested in a recent preview announcement) to all appear in each single World. Each generated World seems to get from 1100-1400 prefabs at 8192 from what I've seen so far and I would naturally expect higher frequency for gas stations, cafes, small shops, etc with lower frequency for the larger landmarks. Unfortunately, the larger landmarks can be very restricted if they appear at all. An algorithm that allowed proportional offerings with at least one of each landmark structure would be a nice consideration for a future build. dcsobral in the earlier post made a spreadsheet that breaks down the structures in many of the World seeds tested. It suggests each build has about 300 unique prefabs and getting a skyscraper is not particularly the norm. I appreciate some of these structures may put strain on rendering in a full server but a little more customisation would be very welcome.

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7 hours ago, arramus said:

One way to look at the raw data is in the prefabs.xml file created inside the new generated World map folder. This will list all of the prefabricated structures along with their locations. On an 8192 size World, it seems to list between about 1100-1400 items. Some of the names are instantly recognizable but others can be a little cryptic. It's possible to open the World Editor to look at the prefabs first hand. I rarely use God mode to zoom around a map to check in that way.

Thanks for the info, I will look into it and see what I can find, I am pretty good and reading xml data from years of setting up servers luckily.

 

so a quick glance ( very quick )

 

10 traders, 4 book stores, 2 gun stores, 2 pharmacies 2 electronic 4 pawn shops on the generation I tried.

 

 

 

Edited by Labrat309 (see edit history)
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