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War3zuk Alpha 19 All In One


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Hi, I tested the HD Forge and the fire effect is wrongly placed on top of the forge and not inside window with firewood. Is there version where fire is placed correctly?

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  • 2 weeks later...
On 1/16/2021 at 1:16 AM, Realism51 said:

Playing the latest version and I am having mass slow down, Is it normal for the game to take 22-25GB of RAM?  I have 32GB in and a 2080 Super 8GB vram, but the mod is chonking my system. 

He hasn't been on this since Last Oct as far as I know, no responses anyway to question. 

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How large is this file? When I go to the download link, it says 136MB, it's approaching 1.8 GB now. Should really post the file size in your initial posting.

 

Downloaded it from here by the way, the alpha 19 full mod launcher: https://7daystodiemods.com/war3zuk-tallon-mods-all-in-one/

 

Although now the link is showing as

404

The page could not be found or you don't have permission to view it.

 

https://gitlab.com/war3zuk/War3zuk-Alpha-19-AIO-Mod-Launcher_2020/-/archive/master/War3zuk-Alpha-19-AIO-Mod-Launcher_2020-master.zip

 

And, nevermind found out the Standalone is 1GB, but this one is now reaching over 2GB, sigh

Edited by Plato314 (see edit history)
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3 hours ago, Plato314 said:

How large is this file? When I go to the download link, it says 136MB, it's approaching 1.8 GB now. Should really post the file size in your initial posting.

 

Downloaded it from here by the way, the alpha 19 full mod launcher: https://7daystodiemods.com/war3zuk-tallon-mods-all-in-one/

 

Although now the link is showing as

404

The page could not be found or you don't have permission to view it.

 

https://gitlab.com/war3zuk/War3zuk-Alpha-19-AIO-Mod-Launcher_2020/-/archive/master/War3zuk-Alpha-19-AIO-Mod-Launcher_2020-master.zip

 

And, nevermind found out the Standalone is 1GB, but this one is now reaching over 2GB, sigh

Try here if having issues: War3zuk Mods All in One | 7 Days to Die Mods

Edited by gpcstargate (see edit history)
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Screenshots of errors are always a bad idea. Learn where and how to check logs so you an post useful info next time.

 

Just gonna go out on a limb...you did still install it clientside as well, correct?

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1 minute ago, bdubyah said:

Screenshots of errors are always a bad idea. Learn where and how to check logs so you an post useful info next time.

 

Just gonna go out on a limb...you did still install it clientside as well, correct?

Nah, gonna do that now.  Where's the log located?

 

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Mod has to be installed on both server and client.

 

Windows: From Steam

<gamefolder>\7DaysToDie_Data\output_log__<DATETIME>.txt

From Mod Launcher

<gamefolder>\7DaysToDie_Data\output.log

From .exe

%AppData%\..\LocalLow\The Fun Pimps\7 Days To Die\player.log

From dedicated through startdedicated.bat

<gamefolder>/7DaysToDie_Data/output_log_<DATETIME>.txt

Linux From Executable

<homefolder>/.config/unity3d/The Fun Pimps/7 Days To Die <- Dedicated>/Player.log

From start scripts or Steam

<gamefolder>/7DaysToDie_Data/output_log__<DATETIME>.txt

From server with management scripts

/home/sdtd/instances/<instancename>/logs/output_log_<DATETIME>.txt

MacOS

<homefolder>/Library/Logs/Unity/Player.log
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7 hours ago, bdubyah said:

Mod has to be installed on both server and client.

 

Windows: From Steam


<gamefolder>\7DaysToDie_Data\output_log__<DATETIME>.txt

From Mod Launcher


<gamefolder>\7DaysToDie_Data\output.log

From .exe


%AppData%\..\LocalLow\The Fun Pimps\7 Days To Die\player.log

From dedicated through startdedicated.bat


<gamefolder>/7DaysToDie_Data/output_log_<DATETIME>.txt

Linux From Executable


<homefolder>/.config/unity3d/The Fun Pimps/7 Days To Die <- Dedicated>/Player.log

From start scripts or Steam


<gamefolder>/7DaysToDie_Data/output_log__<DATETIME>.txt

From server with management scripts


/home/sdtd/instances/<instancename>/logs/output_log_<DATETIME>.txt

MacOS


<homefolder>/Library/Logs/Unity/Player.log

Thanks, it worked.  I'd like to re-pay the favor, by donating a small amount of money to this forum.  Where can I do that?

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I am having trouble figuring out what this means: ArgumentException: An item with the same key has already been added. Key: ParticleEffects/p_snowstorm1

It's keeping me from joining someone else's game.

I have tried uninstalling my game and a bunch of other stuff

 

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Hi, currently playing this mod but I have an issue where pick-able world plants such as cotton, goldenrod etc strobe as flashy neon lights. Whilst it is still playable it is quite a distraction, any ideas how I can fix this besides going around picking them all?

I use Linux with the full war3zuk install over a clean 7dtd install, no other mods are activated besides war3zuk installed ones. I am using a pre-made war3zuk map.

 

(I have previously had a map work correctly but it is maybe a 1 in 5 chance of getting a non-strobing map if I create them with Nitrogen but then they often have blocks that you can walk through appear at say the trader or other poi which is far more of an annoyance)

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Looking at the logs I get 280Mb of this repeated in each one since installing War3zuk;

 

(Filename: ./Runtime/GfxDevice/opengles/DeviceStateGLES.cpp Line: 72)

OpenGL Error: Invalid texture unit!


This before it which may not be relevant;

Spoiler



WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'FORWARD_DELTA' has no vertex shader
WARNING: Shader Unsupported: 'Autodesk Interactive' - Pass 'ShadowCaster' has no vertex shader
Particle System is trying to spawn on a mesh with zero surface area
 
(Filename: /home/builduser/buildslave/unity/build/Modules/ParticleSystem/Modules/ShapeModule.cpp Line: 1682)

Particle System is trying to spawn on a mesh with zero surface area
 
(Filename: /home/builduser/buildslave/unity/build/Modules/ParticleSystem/Modules/ShapeModule.cpp Line: 1682)

2021-02-01T16:09:45 282.999 INF [Steamworks.NET] GameServer.Init successful
2021-02-01T16:09:46 283.562 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90142589327582214, public IP=8*.10*.14*.18*
2021-02-01T16:09:46 283.572 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
2021-02-01T16:09:46 283.954 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775240986996538, server SteamID=90142589327582214, server public IP=8*.10*.14*.18*, server port=26900
2021-02-01T16:09:46 283.958 INF [Steamworks.NET] Lobby entered: 109775240986996538
OpenGL Error: Invalid texture unit!

 

And earlier in the log which might be;

Spoiler

2021-02-01T16:05:24 22.539 INF StartAsServer
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
2021-02-01T16:05:25 23.203 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
2021-02-01T16:05:25 23.203 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
2021-02-01T16:05:25 23.203 INF Set Microsplat smooth:  MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
async texture load: failed to load vehicle_generic_glasswindows2 from archive:/CAB-5cdb8191fd37b0e4eb2cf06864e369f0/CAB-5cdb8191fd37b0e4eb2cf06864e369f0.resS

 
(Filename: ./Runtime/Graphics/AsyncUploadTexture.cpp Line: 453)

 

 

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Included HD Forge in my current game, still problem with location of fire, anyway to my surprise resourceScrapIron had changed to resourceIronFragment when mining iron. Please inform about what mod does do, it just becoming annoying instead when gameplay get changed with no information.

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  • 1 month later...
Posted (edited)

The main site is Nexus which is always kept upto date, Havent had much time lately what with Covid & schooling for 4 of my kids that are still at school, Its been Hectic..

 

Discord is were im most days checking up to make sure everything is good..

 

PAGE copied from Nexus so its properly upto date, Keep in mind this page is the last one I get too sorry.. too many places to keep updated all at once..

Edited by War3zuk (see edit history)
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  • 3 weeks later...

Hello, I will like to try this mod but the height of the ground of some unofficial prefab are fix or not?

Because I see many youtuber's party & seem like there's many unofficial prefab who are deep into the ground...

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How come when I have this mod active, many of the textures in the game are muddy? It's annoying to play, especially when you see zombies with blurry textures, as well as cars and other things.

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11 minutes ago, Nadania said:

How come when I have this mod active, many of the textures in the game are muddy? It's annoying to play, especially when you see zombies with blurry textures, as well as cars and other things.

What is your resolution  and video settings set at.

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On 4/17/2021 at 9:58 AM, Nadania said:

How come when I have this mod active, many of the textures in the game are muddy? It's annoying to play, especially when you see zombies with blurry textures, as well as cars and other things.

I've noticed that happens with this mod and a few others. The research I've done shows it is caused by texture streaming. One way I've found to fix it is by hitting F1 to open up the console, then entering the command "gfx st budget 0". You will have to do this each time you start the game as that setting isn't saved. Hopefully that resolves the issue for you.

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On 4/19/2021 at 4:11 PM, Raheal said:

I've noticed that happens with this mod and a few others. The research I've done shows it is caused by texture streaming. One way I've found to fix it is by hitting F1 to open up the console, then entering the command "gfx st budget 0". You will have to do this each time you start the game as that setting isn't saved. Hopefully that resolves the issue for you.

Unfortunately, that didn't help. I have uninstalled the mod.

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Needing help getting this great mod up and running on a g-portal server. Here are my steps.

1. G-Portal - Fresh install of 7D2D, made sure server is turned off.

2. Downloaded War3zuk's latest AIO zip file.

3. Run Filezilla to establish connection with with my server.

4. Opened zipped file locally on my computer then drag and dropped both "Data" and "Mods" folders to the remote site's parent directory (which currently has only "7DaysToDieServer_Data" and "Data" folders in it).

5. Close Filezilla after all the folders have been transferred.

6. Make all the necessary changes to server via G-Portal website, i.e. disable EAC, change admin password, etc. 

7 Start the server.

8. Run 7D2D Mod Launcher and click the play button associated with War3zuk's Alpha19 AIO mod.

9. Click Join a Game, Connect to IP... and enter the servers IP address and Port.

 

Problem is that I have Network Timeout Errors. I ran it fine using Darkness Falls mod, but having a snag getting War3zuk's mod running. Remember, I have a fresh install of 7D2D on server so there isn't any residual data from previous mods.

Here is a screenshot of my output log of something I find interesting and maybe the culprit.

 

2021-04-26T06:19:24 10.546 INF Loading permissions file at 'C:\7D2D\Saves\War3zuk\War3zuk Alpha 19 AIO OverHaul/serveradmin.xml'
2021-04-26T06:19:24 10.549 INF Loading permissions file done.
2021-04-26T06:19:24 10.602 INF GameSense server not found (no props file), disabling
2021-04-26T06:19:24 10.602 INF Awake done in 4455 ms
Fallback handler could not load library C:/7D2D/Alpha19/War3zuk/War3zuk_Alpha_19_AIO_OverHaul/7DaysToDie_Data/Mono/libc
Fallback handler could not load library C:/7D2D/Alpha19/War3zuk/War3zuk_Alpha_19_AIO_OverHaul/7DaysToDie_Data/Mono/libc.dll
Fallback handler could not load library C:/7D2D/Alpha19/War3zuk/War3zuk_Alpha_19_AIO_OverHaul/7DaysToDie_Data/Mono/libc

Unloading 1027 unused Assets to reduce memory usage. Loaded Objects now: 4436.
Total: 19.450900 ms (FindLiveObjects: 0.356900 ms CreateObjectMapping: 0.070700 ms MarkObjects: 18.354100 ms  DeleteObjects: 0.668900 ms)

2021-04-26T06:19:24 10.790 INF User joined: Silent_Sentinel

 

and ...

 

2021-04-26T06:19:29 15.054 INF [Steamworks.NET] Login ok.
2021-04-26T06:19:29 15.490 INF AchievementManager: Received stats and achievements from Steam
2021-04-26T06:19:49 35.187 INF Started thread ServerBrowserListUpdater
2021-04-26T06:19:54 40.624 INF Exited thread ServerBrowserListUpdater
2021-04-26T06:23:36 262.670 INF Started thread ServerBrowserListUpdater
2021-04-26T06:23:54 281.008 INF Connect by IP
2021-04-26T06:23:54 281.011 INF Connecting to server XX.XX.XXX.XX:XXXXX...
2021-04-26T06:23:54 281.012 INF NetPackageManager Init
2021-04-26T06:23:54 281.025 INF NET: LiteNetLib trying to connect to: XX.XX.XXX.XX:XXXXX
2021-04-26T06:23:55 281.053 INF Exited thread ServerBrowserListUpdater
2021-04-26T06:24:00 286.745 INF NET: LiteNetLib: Connection failed: ConnectionFailed
2021-04-26T06:24:00 286.746 INF NET: Steam NW trying to connect to: XX.XX.XXX.XX:XXXXX
2021-04-26T06:24:00 286.746 INF [Steamworks.NET] NET: Resolving SteamID for IP XX.XX.XXX.XX:XXXXX
2021-04-26T06:24:03 289.748 WRN [Steamworks.NET] NET: Requesting rules from TCP timed out
2021-04-26T06:24:03 289.782 ERR [NET] Connection to server failed: Network Timeout
2021-04-26T06:26:17 423.587 INF Started thread ServerBrowserListUpdater
2021-04-26T06:26:20 426.535 INF Connect by IP
2021-04-26T06:26:20 426.538 INF Connecting to server XX.XX.XXX.XX:XXXXX...
2021-04-26T06:26:20 426.538 INF NET: LiteNetLib trying to connect to: XX.XX.XXX.XX:XXXXX
2021-04-26T06:26:20 426.561 INF Exited thread ServerBrowserListUpdater
2021-04-26T06:26:26 432.255 INF NET: LiteNetLib: Connection failed: ConnectionFailed
2021-04-26T06:26:26 432.255 INF NET: Steam NW trying to connect to: XX.XX.XXX.XX:XXXXX
2021-04-26T06:26:26 432.255 INF [Steamworks.NET] NET: Resolving SteamID for IP XX.XX.XXX.XX:XXXXX
2021-04-26T06:26:29 435.259 WRN [Steamworks.NET] NET: Requesting rules from TCP timed out
2021-04-26T06:26:29 435.292 ERR [NET] Connection to server failed: Network Timeout

 

Sorry, couldn't figure out where to attach documents. And the IP info has been X'd out.. 🤫

 

Thanks for any response and inside help...

 

Silent_Sentinel, over.

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