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Zombie behavior with Water/Lakes


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I walked around on my PvE server when 9.0 was new, and started building my base on an island in the middle of a lake. When the first hordes came, they walked into the lake and dug through everything on their path. My Base collapsed because i wasnt able to fight against a large horde under water and they destroyed the whole plateau my island was standing on. Now i created my base far away from a Lake so the problem of Zombies digging under water wouldnt come up again. But i feel like something is missing...! I was flying around a single player map and found beautiful places at the shores of different lakes. For example this one: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=304441137[/url] Imagine a small hut on this small island with a bridge connecting it to the shore. It is standing on solid rock but still zombiehordes will come and destroy it by the time. [U]Dear Madmole and Developers.[/U] Is it possible to keep structures (generated by your engine) save from zombies? So the engine can make a difference between stone that was placed by rwg and stone that was placed by players. It does work with dirt, doesnt it? Fertilized Dirt etc. Maybe make just the most outward layer of stone/coal/minerals should be zombieproof so players dont dig their zombieproof base out of some giant rock/hill. I hope you get my idea somehow. Maybe you have other idea how to deal with this. Building on a cliff that nature gave you, or an island, should be a benefit and not a problem. Excuse any mistakes, my english is not perfect :pride:
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  • 2 weeks later...
Thats the one thing that really annoys me about 7 DTD. Zombies will destroy everything, and most of the time for no actual reason. They need to make zombies more docile when players/animals/NPC's (future updates) are not sensed or hunted. Zombies shouldn't try and break things unless they are trying to get to whatever they are being attracted to (players/animals/NPC's). Also the whole block durability thing... Really a zombie is just a human/animal that has no sense of pain, and is just around to consume food. So how exactly could a standard zombie break down a solid metal door? I understand a scrap metal door, since I used to work maintainance at a prison. But a tungsten door? or a concrete block? that **** ain't happening. Really what they need is a tankier zombie (perhaps made of multiple corpses fused) that has grown a bone like exoskeleton, that could potentially break stronger blocks. Then while surviving, that zombie would be the one you would have to target first, it would also be able to take much, much more damage, move much slower, and obliterate the weaker blocks like wood. It would also need to have a far lower spawn rate.
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I would love to hear a statement of someone who knows if something like that is possible. Making some nice nature-given places immune to zombie attacks but still prevent players from abusing it. Maybe making stone immune to zombies if: 1) its untouched by playes. 2) it was originally not covered by dirt. i want cliffs and plateaus to be used as place to build which doesnt get destroyed :/ I dont know if making untouched stone generally immune to zombies wouldnt be too abusable.
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If you play single player, you can set block durability to 25% then cheat auger and bedrock block , replace stone blocks around your base with it , after doing it, change block durability to 200% , for information, bedrock block can be destroyed with auger consumed 25 gas can with 25% block durability, if you wrong place it, change the bedrock hardness at resources . assets or being very careful when you place it If zombies pounding it, I think it will take 2 hours in real life time
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This is how I see zombies should behave. [attachment=60:name] They would end up climbing each other to reach bases high up, much like those ants in the picture. If ants have the sense to do it, a zombie should be able to as well. Not that I think a whole lot of "thought" is needed or involved in such behavior. It's instinct that makes that happen, and that's all zombies are running off of right? I have yet to see a gore block... How many zombies do you have to kill to make one? Maybe I'm not killing them all in the same spot and that's why it's not happening, but I've had a good 15-20 bunched up in a small area and never seen a gore block produced. Zombies with the ability to punch through stone is just ridiculous. The vomit spewing cop zombies make some level of sense. I can see how they could have crazy potent bile because of the transformation into zombies. If alien blood can melt through a spaceship, why not zombie bile? :) I'd personally much rather see some type of climbing behavior where they use the other zombies as part of a zombie pyramid when a horde is at a wall rather than burrowing under your bases. That type of behavior makes no sense when you are above them. Through dirt, absolutely... Through anything stone or harder, hell no.
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I made a post regarding something similar and we had a whole discussion in the developer's diary regarding the addition of unbreakable blocks and zombies not being able to destroy certain type of materials. Madmole did say that they may consider unbreakable blocks in the future. I too find it ridiculous that the zombies are capable of destroying everything and would rather punch through terrain or buildings rather than simply pathing around it. This in spite of whether they sense the players or not.... If they want an example of what the zombies should do instead of simply punching through stuff, the movie World War Z has a good example on what the zombies did to breach walls when they sensed humans behind it.
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[QUOTE=warmer;132497]This is how I see zombies should behave. [ATTACH=CONFIG]4346[/ATTACH] They would end up climbing each other to reach bases high up, much like those ants in the picture. If ants have the sense to do it, a zombie should be able to as well. Not that I think a whole lot of "thought" is needed or involved in such behavior. It's instinct that makes that happen, and that's all zombies are running off of right? I have yet to see a gore block... How many zombies do you have to kill to make one? Maybe I'm not killing them all in the same spot and that's why it's not happening, but I've had a good 15-20 bunched up in a small area and never seen a gore block produced. Zombies with the ability to punch through stone is just ridiculous. The vomit spewing cop zombies make some level of sense. I can see how they could have crazy potent bile because of the transformation into zombies. If alien blood can melt through a spaceship, why not zombie bile? :) I'd personally much rather see some type of climbing behavior where they use the other zombies as part of a zombie pyramid when a horde is at a wall rather than burrowing under your bases. That type of behavior makes no sense when you are above them. Through dirt, absolutely... Through anything stone or harder, hell no.[/QUOTE] That is brilliant. I would love to see that. It would be good to see the AI working together.
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[QUOTE=warmer;132497]This is how I see zombies should behave. [ATTACH=CONFIG]4346[/ATTACH] They would end up climbing each other to reach bases high up, much like those ants in the picture. If ants have the sense to do it, a zombie should be able to as well. Not that I think a whole lot of "thought" is needed or involved in such behavior. It's instinct that makes that happen, and that's all zombies are running off of right? I have yet to see a gore block... How many zombies do you have to kill to make one? Maybe I'm not killing them all in the same spot and that's why it's not happening, but I've had a good 15-20 bunched up in a small area and never seen a gore block produced. Zombies with the ability to punch through stone is just ridiculous. The vomit spewing cop zombies make some level of sense. I can see how they could have crazy potent bile because of the transformation into zombies. If alien blood can melt through a spaceship, why not zombie bile? :) I'd personally much rather see some type of climbing behavior where they use the other zombies as part of a zombie pyramid when a horde is at a wall rather than burrowing under your bases. That type of behavior makes no sense when you are above them. Through dirt, absolutely... Through anything stone or harder, hell no.[/QUOTE] This should be a special feature of the cheerleader zombies. :D
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I would love a better pathing system. One that takes into account the path of least resistance and only use the direct approach as a last resort. I would prefer a zombie to come into a building via a door or window, rather than through a brick wall. (A thin interior wall is ok)
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In a similar case, I too have a beautiful base on my favorite MP server, surrounded by a lake, a naturally protected cove surrounded by high cliffs. I wish I could post a pic to better show you, but I'm at work and alas, no 7DTD here =( Anyways, part of my base is high up on cliffs and the sides are continuously pestered by zombies. I ended up wrapping the exposed flanks with a concrete barrier, 3 blocks high and 2 blocks thick and lined those with barbed wire. I had to make a little extension of my battlements to give me a better angle to fire into the depression that has the exposed flanks. Works for the time being though I agree that there's no way flesh and bone are breaking through hardened defenses lol.
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On the topic of zombies burrowing under your base, i actually LOVE the fact that they can do this. Think about it... zombies dont need to breath ( depending on the lore ), they have nothing but time to dig 24/7, and the fact that you build your base on ANYTHING in this game lends to the idea that while you build your base well, you also need to think about checking for holes under it. Zombies digging under water to get into your base... just makes since. They dont care about obsticles... they think food... get it... period... If we start trying to limit them being able to damage blocks just because of where they are at. Or god forbid if they are computer made instead of player made, we take a HUGE part of the game out since we essentially make all blocks not player placed invulernable to anything other than the players. On the topic of block damage, i took part in another thread about that. Short of my opinion is to: have a damage threashold that has to be met inorder for an item to take damage... regular zombies do say 1-2 damage towards that threashold... eneough for wood ect ect... but before quality metal or concrete ect ect takes damage, you have to hit 3 or 4... for super strong materials ... say 5.... that way cop zombies could still cause damage with blowing up and acid spitting...but regular zed wouldn't be able to tear down a tank with flesh and bone given eneough time.
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[QUOTE]Zombies with the ability to punch through stone is just ridiculous[/QUOTE] lol it's a game ! zombies can be what ever the designers decide... end. The concept is for the zombies to be able to somehow ALWAYS be able to challenge our Fortress's... I personally love it when they start to excavate where I wasn't expecting...
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How much effort would it be, to make the upper layer of dirt/stone immune to zombieattacks, as long as it is untouched by players? Is it conceivable that it could be an option in the server-settings? As soon as you dig/mine the layer below/behind it is not immune anymore. Or, if something like that isnt possible. Could it be an option for server settings that stone in general cant be destroyed by Zeds
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short answer... anything is possible... but not right now longer answer... the ground is composed of blocks, the blocks are destructible... doesn't matter if player or zombie hits it... it can go poof... there is no viable option to set it up where the player has to hit it to start the degrade process since damage is damage...
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Atm my zeds are even digging holes in the ground for no reason at all. Had to switch to the shortest "awareness timer" setting in hopes they'd stop that if they lose animal tracks faster, coz I think that's what has to do with it. I'm anxiously waiting for that .50 cal sniper sentry gun with motion tracker, then you can change the zeds to do what y'alls want, but right now they are mostly beyond erratic.
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[QUOTE=George Gordon;138672]Atm my zeds are even digging holes in the ground for no reason at all. Had to switch to the shortest "awareness timer" setting in hopes they'd stop that if they lose animal tracks faster, coz I think that's what has to do with it. I'm anxiously waiting for that .50 cal sniper sentry gun with motion tracker, then you can change the zeds to do what y'alls want, but right now they are mostly beyond erratic.[/QUOTE] Still makes me facepalm when people mention sentry guns, they sure do eat up a lot of ammunition,need powering and make a big noise. Better to have a NPC sniper on the roof with a crossbow or silenced weapon. Yes you could silence the sentry gun and a sniper gun would waste less ammo, but you would also need the tech to program it to target the zombies, to distinguish between a zombie, player and you. Plus the technical components like sensors, what moves the gun, what if the gun jams ect ect ect. Since zombies walk along the bottom of river beds, lakes ect and boats have been mentioned along with ocean biomes, we should expect a change in zombie behavior or a new marine zombie type.
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I think the zombies should simply path better in these situations. If the AI doesn't find a walk around, then the zombie starts digging. However, I think they should only do this if actively pursuing something. It bothers me when a stupid zombie just starts whacking at something it could easily walk around I don't think we should have untouched ground be completely unstoppable, because then you could set up camp on a bluff and call it good. I think it would be interesting maybe if zombies eventually got fatigued from digging. I've seen posts on the forum saying they should take damage from breaking hard blocks, this might make it too easy; but if they get fatigued and dig slower, then a few zombies won't easily tear a few nice holes in your buildings and walls. Of course, a horde would clearly still be able to clear defenses, it would be too boring if one didn't have to actively defend their base. We don't want a situation where you can go into your hidey hole and wait.
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