Jump to content

Experimental Recipes


Sergant1000
 Share

Recommended Posts

Am 09.07.2020 um 22:11 Uhr sagte Sergant1000:

War das eine Version des Spiels, das Sie spielt?

 

Das Farmlife V3. Wie kann ich Sie kontaktieren, um einige Fragen zu klären Alpha A19 b157

 

Am 08.07.2020 um 20:41 Uhr sagte Sergant1000:

WoW, WOw, einfach. Sie meinen Landbau oder Ressource? Oder etwas anderes?

 

Ja, aber nur lokal, nicht auf einem Stammserver

Edited by sechsterversuch
zusatz (see edit history)
Link to comment
Share on other sites

On 7/11/2020 at 7:36 AM, sechsterversuch said:

 

Das Farmlife V3. Wie kann ich Sie kontaktieren, um einige Fragen zu klären Alpha A19 b157

 

 

Ja, aber nur lokal, nicht auf einem Stammserver

Only here. I'm not sitting on an eng chat or voice. Or if you luck to see me online here we can connect to "TeamSpeak" or "Discord"

 

This mod is still for alpha 18. For alpha 19, I transfer mod.

I will think about add  Farmlife V3 after i finish transfer.

Link to comment
Share on other sites

2 hours ago, sechsterversuch said:

 

That would be great. My language is German. I use the google translator. But I have someone who could translate for me.

I see. you can use google translate it work properly but before put translated text into here. put it into  notepad or some type of text editor copy text agan from it. And then put it here. This will remove the modification of your text like white background and caps. Everytime when i read your text i think you scream)))

Ore push on  "change translate" and copy text from first textbox.

Link to comment
Share on other sites

36 minutes ago, Sergant1000 said:

I see. you can use google translate it work properly but before put translated text into here. put it into  notepad or some type of text editor copy text agan from it. And then put it here. This will remove the modification of your text like white background and caps. Everytime when i read your text i think you scream)))

Ore push on  "change translate" and copy text from first textbox.

There is also a button in the forum editor, the 4th from right, looks like an eraser. tooltip says "Remove Format"

Link to comment
Share on other sites

The mod is available.

Added:
Added vanilla zombies from 2nd to 10th level.
Added vanilla zombies:
Ferala. Have HP and damage increased by 2 times;
Brutals. Have HP increased 3 times and more relatives by 10%;
Burning. set on fire by attack.
Electrical. Electrify with attack.
Added mods for the "Metallic" club
Added washcloth.
Added dropout of broken and whole bulbs from wall / ceiling lamps.
Poisoning and washing returned.

Changed:
Fixed dysentery.
removed the button for cleaning inventory.
The localization file was cleaned.
Fixed the durability of armored glass.
fixed bug related to snake.
fixed sawing table.
alternative chain of starting quests.
increased damage of homemade weapons.
Quest rewards have been changed.
The curve of increasing complexity has been changed.
Added description of har-k rockets and grenades.
Changed quality skills.
fixed treatment.
The description of the first-aid kits and the bandage has been corrected.
Changed grip for automatic rifles. (For this wrong position of the model, temporarily)
Fixed parsing with a wrench, ratchet and wrench.
corrected fruit description.
corrected treatment with ointments, bactericidal bandage and first aid kits.
fixed icon "Set for blood transfusion"
Removed the falling out of a baby hare from a female deer
corrected descriptions.
reduced spawn of brutals.
Rebalanced strength.
Rebalanced block damage for ax and shovel.
reworked washing with a rag.
fixed witch model.
Cleared clubs with spikes, iron and sap wire. Mods will play their role.
Changed the difficulty of the "Game stages" in accordance with the new zombies.
Disabled UMA Zombies.
Reduced the chance of appearing in clothes, paints.
Parts of drawings have been simplified.
From a "piece of rag", Washing moved to a "washcloth"
Disabled uzi sight.
Fixed a bug with leveling the quality of items.
Removed "MIB crossbow"
Fixed blocked recipes

Link to comment
Share on other sites

Приветствую. Заинтересовал твой мод, захотел поглядеть, но при создании рандомной карты всплывают такие ошибки на моменте генерации городов, так и должно быть?)

Screenshot_388.png

Screenshot_387.png

Link to comment
Share on other sites

Mod updated to version 39.088
Added:
Added Level 1-10 Radioactive Zombies. regen hp. hang up radiation.
Added Level 1-10 Burning Spit Zombies. have a chance to ignite on attack. They shoot with fire.
Added skills for armor quality.
Added player transport to the vehicle spawn as a block.
Added trader Tatarin
Added 44 pieces of transport, "Snufkin_CustomVehicles" mod from "Snufkin". Adapted for mod.
Added transport of the "Snufkin_CustomVehicles" mod to the vehicle spawn as a block.
Added weapon of "Snufkin_CustomWeapons" mod by "Snufkin".
Added vehicle mod "Bdub's Vehicles" version 3.0 from "bdubyah". Adapted for mod.
Added transport mod "Ultimate Vehicles" version 1.0 from "DUST2DEATH". Adapted for mod.
Added rock salt and rock salt ore. Be in a desert biome.


Changed:
Increased attack range for burning, electric and radioactive zombies.
disinfection removed from salads.
fixed icon for mods.
The assault rifles have been moved to the 48th and 71st grip.
rewritten machine guns for their class.
Mod machine guns moved under 60th grip.
fixed acceleration of reloading when pumping a perk.
Fixed incendiary arrows and bolts.
Increased attack range for electric, radioactive and burning zombies. from 1.65 block to 2 blocks.
Fixed a bug with missing airport perfub.
The characteristics of stage 4 zombies have been fixed.

Link to comment
Share on other sites

  • 3 weeks later...

Mod updated to version 39.177
Added:
added recipe for signed box.
Added growth stage to plant names.
Added seeds to the loot.
Added 43 plants from "FarmLifeV3" mod version 1.3.8b from "stasis". Adapted for mod.

Changed:
changed the recipe for a wooden box.
Changed the size of the wooden box.
The number of active mines in the Wasteland biome has been increased.
Fixed mod characteristics
Added missing descriptions for mods.
Fixed plant names.
Fixed picking up universal frames.
the quality of the armor has been fixed.
Changed the skill "Dark Buyer".
Increased stack of "Duke Chips".
The improvement of the Gate from scrap metal to the box has been fixed.
Plants: Pear, Peach, Orange, Dates, Coconut, Cherry, Bananas, Avocado, changed to a tree like an apple.
Changed light bulb recipe.
Increased health loss from thirst and hunger.
fixed bug when selecting a turret.

Link to comment
Share on other sites

  • 2 weeks later...

Small error perhaps in entityclasses.xml?

 

<property name="Prefab" value="/Entities/Animals/Wolf/animalStandardDireWolfRagdoll"/>

should be?

<property name="Prefab" value="/Entities/Animals/Wolf/animalStandardWolfRagdoll"/>

 

I like it so far.  Pretty tough.  I have some criticisms I may post later once I get deeper into this mod.  There is plenty I do like though.

Link to comment
Share on other sites

  • 3 weeks later...

Mod updated for a19.2 to version 39.464
Added:
Added baby rabbit and pig to the merchant's assortment.
Added "Shelves" containers.

Changed:
Corrected the name of the Milk mushroom. (Rus)
Skills "Cardio" and "Tyrannosaurus" are nerfed
Increased chance of dysentery for dirty water.
Fixed description (+ \ -) characteristics.
Corrected characteristic (+ \ -) of water.
The description of Skills has been corrected. (Rus)
The level of Skills is affixed. (Rus)
Corrected English localization and added new descriptions. Thanks "baconbot".
Fixed description of har-k bandages.
Fixed Blood Collection Kit.
Removed stages of destruction at locked doors.
Removed time from the main screen.
Increased radiation gain from zombies.
Fishing fixed.
Reduced the number of blueprint parts required to create a complete blueprint.
Fixed power attack damage.
Fixed fruit picking from trees.
Increased the chance of the lock pick breaking.

On 9/16/2020 at 1:46 AM, baconbot said:

Small error perhaps in entityclasses.xml?

 

<property name="Prefab" value="/Entities/Animals/Wolf/animalStandardDireWolfRagdoll"/>

should be?

<property name="Prefab" value="/Entities/Animals/Wolf/animalStandardWolfRagdoll"/>

 

I like it so far.  Pretty tough.  I have some criticisms I may post later once I get deeper into this mod.  There is plenty I do like though.

Tnx it fixed

Link to comment
Share on other sites

I'm using the 7d2d mod launcher, and I keep getting an error "NullReferenceException: Object reference not set to an instance of object." that just keeps repeating in the console.  I have to use the task manager to end the process.  I have deleted my installation of 7d2d, and the mod launcher, and deleted both folders, then reinstalled, and I still get the error.  Anti-cheat is off.

This is with A19.2. 

Any ideas on how to get this to work?  It seems like a great mod, and I want to try it.

Link to comment
Share on other sites

Mod updated to version 39.546
Added:
Added a cow.
Added bronze sickle.
Added a steel dart trap.
Added "Berthier Rifle", "Martini Henry Rifle" and "SVD" rifles
Desert Vulture, Automatic Shotgun, Old Rifle introduced.
Added sticky Dynamite stick, Dynamite bag, sticky Dynamite bag.
Added modifications "M-84 stun grenades", m2 and m3.
Added heavy copper armor.
Added buttons "sort" \ "take existing" \ "take all" into the backpack header.
Introduced "Burning Spit Zombies" into the game.


Changed:
Fixed planting of plants.
Fixed falling out of wrong doors.
The range of drop-down doors has been expanded.
Fixed Compound Crossbow.
Increased strength loss during a power attack.
the durability of knives, clubs, spears has been changed.
Fixed Flyer.
Replaced stone workbench model.
fixed dart trap.
The rifle loot group is divided into rifles and sniper rifles.
Flintlock pistol and Colt NAVI, modifications removed.
Modification Sight х8 has been removed for pistols.
Fixed a bug with the impossibility of creating weapons using blueprint scraps.
Increased the amount of experience given for a kill when pumping the corresponding skill.
Reduced the amount of powder required to create dynamite.
Rewritten grenades \ dynamic \ hammer devices.
Changed the stun time of grenades to 3, 5 and 10.
Fixed known bugs in the description of perks.
Updated textures for tool shelves and bolts.
Changed the display of the armor.
Changed the "Metal Processing" perk.
Rewrote Armor stats.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...