Jump to content

Edit History

Please note that revisions older than 365 days are pruned and will no longer show here
Hated

Hated

Due to changes to sleeper volumes it is recommended to start over.

If you do not, you may experience a POI flagged as clear before you cleared all volumes.

 

b170-b173 Changelog:

 

Added 

  • Localization updated for destroyed concrete material 
  • Setup xml, localization, and icons for Gas Pump Remake 
  • Updated localization for Wild West Coffin helper 
  • Setup xml and localization for Bleachers Set 
  • Destroyed concrete material 
  • "gfx graph tex mem" and "gfx graph tex stream" console commands 
  • "gfx st reduction" console command 
  • "gfx st" b/d/f/r console command abbreviations 
  • WoodCross3x1, rustyIronCrossCtr3x1, and scrapIronCross3x1 3,1,1, multiblock variants for towers (solves issues with SI or not falling on collapse) 
  • Tppoi window can be opened from ESC menu, also autofocuses search box now 
  • HD Office Chair xml, localization, and icon setup. 
  • Object pool block entity preloading 
  • Bombshelter_01 A19 update. 
     

Changed 

  • Increased push up motion when player is stuck 
  • Increased chance of getting criticals on the 2nd hit 
  • Nerfed water cooler loot to drop 1 to 2 pure waters instead of 1 to 4. 
  • Player shader name to Game/UMA and removed 10 unused properties 
  • Increased chicken and rabbit run speed 
  • Command "killall alive" no longer kills turrets 
  • Biome generation now allows biomes other than pine forest to be in center 
  • Optimized Arlene texture sizes 
  • Optimized Big Momma texture sizes 
  • Optimized Biker texture sizes 
  • Renamed Arlene emissive to proper name and readded missing texture 
  • Blade trap repair cost reduced to not be more than its crafted cost 
  • Optimized Boe texture sizes 
  • Optimized Crawler texture sizes 
  • Optimized Darlene texture sizes 
  • Optimized Fat texture sizes 
  • Optimized player hand texture sizes (AO only) and fixed filtering 
  • Optimized Joe texture sizes 
  • Optimized Marlene texture sizes 
  • Optimized Mechanic texture sizes 
  • Optimized Moe texture sizes 
  • Optimized Steve texture sizes 
  • Optimized Yo texture sizes 
  • Optimized ammo piles texture sizes 
  • Optimized dropped backpack texture sizes 
  • Optimized Brute trash can texture sizes 
  • Updated xml to auto replace old officeChair01 (new icon WIP due to issues) 
  • Implemented Localization update from MOGI 07/21 
  • Enabled new Loading screens, since localization came back 
  • Zombies falling 5m+ have a chance to stumble and rage 
  • Updated cave_01 with new art and to support fetch. 
  • Assigned broken concrete texture as default to appropriate concreteDestroyed block faces. 

Fixed 

  • Graph value updating on non repaint events 
  • First person weapon brightness values don't match third person 
  • Player hands brightness adjustment due to auto exposure fix 
  • Back side of both flags have an alpha issue 
  • Prefab editor Ctrl modifier shortcuts overlap with other shortcuts 
  • "Path node otherHeight bad" warnings by allowing a small overlap 
  • RWG only generating 1/4 maps on dedi 
  • Tree poking through in vic_03 
  • Coal container no longer has winow frames blocking coal harvest 
  • Fastfood_04 is missing rally marker 
  • Shoe piles destroy after looting 
  • Missing backfaces on blueberry plant 
     
Hated

Hated

Due to changes to sleeper volumes it is recommended to start over.

If you do not, you may experience a POI flagged as clear before you cleared all volumes.

 

b170-b173 Changelog:

 

Added 

  • Localization updated for destroyed concrete material 
  • Setup xml, localization, and icons for Gas Pump Remake 
  • Updated localization for Wild West Coffin helper 
  • Setup xml and localization for Bleachers Set 
  • Destroyed concrete material 
  • "gfx graph tex mem" and "gfx graph tex stream" console commands 
  • "gfx st reduction" console command 
  • "gfx st" b/d/f/r console command abbreviations 
  • WoodCross3x1, rustyIronCrossCtr3x1, and scrapIronCross3x1 3,1,1, multiblock variants for towers (solves issues with SI or not falling on collapse) 
  • Tppoi window can be opened from ESC menu, also autofocuses search box now 
  • HD Office Chair xml, localization, and icon setup. 
  • Object pool block entity preloading 
  • Bombshelter_01 A19 update. 
     

Changed 

  • Increased push up motion when player is stuck 
  • Increased chance of getting criticals on the 2nd hit 
  • Nerfed water cooler loot to drop 12 pure waters instead of 1 to 4. 
  • Player shader name to Game/UMA and removed 10 unused properties 
  • Increased chicken and rabbit run speed 
  • Command "killall alive" no longer kills turrets 
  • Biome generation now allows biomes other than pine forest to be in center 
  • Optimized Arlene texture sizes 
  • Optimized Big Momma texture sizes 
  • Optimized Biker texture sizes 
  • Renamed Arlene emissive to proper name and readded missing texture 
  • Blade trap repair cost reduced to not be more than its crafted cost 
  • Optimized Boe texture sizes 
  • Optimized Crawler texture sizes 
  • Optimized Darlene texture sizes 
  • Optimized Fat texture sizes 
  • Optimized player hand texture sizes (AO only) and fixed filtering 
  • Optimized Joe texture sizes 
  • Optimized Marlene texture sizes 
  • Optimized Mechanic texture sizes 
  • Optimized Moe texture sizes 
  • Optimized Steve texture sizes 
  • Optimized Yo texture sizes 
  • Optimized ammo piles texture sizes 
  • Optimized dropped backpack texture sizes 
  • Optimized Brute trash can texture sizes 
  • Updated xml to auto replace old officeChair01 (new icon WIP due to issues) 
  • Implemented Localization update from MOGI 07/21 
  • Enabled new Loading screens, since localization came back 
  • Zombies falling 5m+ have a chance to stumble and rage 
  • Updated cave_01 with new art and to support fetch. 
  • Assigned broken concrete texture as default to appropriate concreteDestroyed block faces. 

Fixed 

  • Graph value updating on non repaint events 
  • First person weapon brightness values don't match third person 
  • Player hands brightness adjustment due to auto exposure fix 
  • Back side of both flags have an alpha issue 
  • Prefab editor Ctrl modifier shortcuts overlap with other shortcuts 
  • "Path node otherHeight bad" warnings by allowing a small overlap 
  • RWG only generating 1/4 maps on dedi 
  • Tree poking through in vic_03 
  • Coal container no longer has winow frames blocking coal harvest 
  • Fastfood_04 is missing rally marker 
  • Shoe piles destroy after looting 
  • Missing backfaces on blueberry plant 
     
×
×
  • Create New...