Finch55 Posted July 20, 2020 Share Posted July 20, 2020 Here are the codes. I downloaded Gimp and had a look at your skin. wouldn't know where to start but I attempted to colour replace the blue for gold and the silver for green and thoroughly messed it up. I'll be looking into lessons on Gimp before I attempt it again lol. National colours of Australia Green Gold Pantone 348 C 116 C RGB (Hex) 0–132–61 (#00843D) 255–205–0 (#FFCD00) CMYK 100%–0%–54%–48% 0%–20%–100%–0% Link to comment Share on other sites More sharing options...
Ericbeaudoin Posted July 28, 2020 Author Share Posted July 28, 2020 Just to let you guys know that v1.10 is out (see first post). 1 Link to comment Share on other sites More sharing options...
Leigonaire762 Posted July 28, 2020 Share Posted July 28, 2020 Just want to say first off, I have used the "truck elevator" LOVE it. tysm... This mod will get me to use the 4x4 again XD also i've seen in the paint brush menu there is the camo texture would there be a way to use that to make a camo jeep? also how do you remove the "cow catcher" and brush guard from the jeep? Link to comment Share on other sites More sharing options...
Ericbeaudoin Posted July 28, 2020 Author Share Posted July 28, 2020 @Leigonaire762 I'm glad you like the mod. Not sure what the "truck elevator" is though. One of my friend has asked for a Camo version of the Jeep so it will probably happen. No promise as to when. To remove the bars, chains, spikes, or to lower the shield down, I worked on the Jeep model in Blender and separate it in multiple objects. I imported that in Unity and the generate different versions of the Jeep with some of the objects turned-off. There is presently no way in game to dynamically turn those on and off. This means that for now, the physical model is bound the the texture you choose i.e. the War3zUK is the only one with the shield down and the Miss Spartan is the only one with spikes, chains, and shield removed. I'm looking for a way to use triggers to turn objects off in game, but I don't know that it is possible for the vehicle entities. Link to comment Share on other sites More sharing options...
beHypE Posted July 31, 2020 Share Posted July 31, 2020 Are there any plans to do that for other vehicles as well ? We are tired of having 3 yellow bikes followed by 3 grey motorcycles... Link to comment Share on other sites More sharing options...
Ericbeaudoin Posted July 31, 2020 Author Share Posted July 31, 2020 2 hours ago, beHypE said: Are there any plans to do that for other vehicles as well ? We are tired of having 3 yellow bikes followed by 3 grey motorcycles... Plans yes. No firm date on when I will have the time to do it. The motocycle base work is done. Now I need to come up with new texture and I'm pretty bad at it. Link to comment Share on other sites More sharing options...
Ericbeaudoin Posted August 1, 2020 Author Share Posted August 1, 2020 Well, the bicycles might be comming sooner then expected... (still no ETA tough) 1 Link to comment Share on other sites More sharing options...
Ericbeaudoin Posted August 1, 2020 Author Share Posted August 1, 2020 On 7/20/2020 at 1:10 PM, Finch55 said: Here are the codes. I downloaded Gimp and had a look at your skin. wouldn't know where to start but I attempted to colour replace the blue for gold and the silver for green and thoroughly messed it up. I'll be looking into lessons on Gimp before I attempt it again lol. National colours of Australia Green Gold Pantone 348 C 116 C RGB (Hex) 0–132–61 (#00843D) 255–205–0 (#FFCD00) CMYK 100%–0%–54%–48% 0%–20%–100%–0% I'll give it a go when I have time. Link to comment Share on other sites More sharing options...
Ericbeaudoin Posted August 4, 2020 Author Share Posted August 4, 2020 Bicycles and motorcycles are now included in version v1.12 (see first post for details). @Finch55 I didn't do a Jeep, but I did a motorcycle with the Australian Green and Yellow. 4 Link to comment Share on other sites More sharing options...
CrazyAluminum Posted August 4, 2020 Share Posted August 4, 2020 (edited) Awesome mods! Edited August 10, 2020 by beware14 (see edit history) Link to comment Share on other sites More sharing options...
FreakUK Posted August 4, 2020 Share Posted August 4, 2020 3 hours ago, Ericbeaudoin said: Bicycles and motorcycles are now included in version v1.12 (see first post for details). Dude... Awesome work! A personal request, if I might? Any chance of a black and red motorcycle? Same pattern as the green/gold would work quite well I think! Link to comment Share on other sites More sharing options...
RazorEye Posted August 6, 2020 Share Posted August 6, 2020 Love the mod, thank you for the work. Question though? Our server also run Harry's Vehicle Mods(https://www.nexusmods.com/7daystodie/mods/887) and the two aren't compatible, players basically choose to spruce up the outside or inside of their vehicles, can't do both. Is there anything you know of that we could do to sort this out? If not, we still appreciate the work you put in and will continue to use your mod as well. Link to comment Share on other sites More sharing options...
FreakUK Posted August 6, 2020 Share Posted August 6, 2020 (edited) 1 hour ago, RazorEye said: Love the mod, thank you for the work. Question though? Our server also run Harry's Vehicle Mods(https://www.nexusmods.com/7daystodie/mods/887) and the two aren't compatible, players basically choose to spruce up the outside or inside of their vehicles, can't do both. Is there anything you know of that we could do to sort this out? If not, we still appreciate the work you put in and will continue to use your mod as well. Try this, RazorEye - Should solve it (works on SP/CO-OP just fine) zzHarrysPaintjob1.2Compatability.zip Edited August 6, 2020 by FreakUK (see edit history) Link to comment Share on other sites More sharing options...
Ericbeaudoin Posted August 8, 2020 Author Share Posted August 8, 2020 On 8/5/2020 at 8:37 PM, FreakUK said: Try this, RazorEye - Should solve it (works on SP/CO-OP just fine) zzHarrysPaintjob1.2Compatability.zip 1.34 kB · 0 downloads Thanks for this @FreakUK. I don't use Harry's Vehicle mod so it would have been very hard for me to fix it. I like the idea of a Black and Red motorcycle so it will probably happen :-). 1 Link to comment Share on other sites More sharing options...
Finch55 Posted August 10, 2020 Share Posted August 10, 2020 On 8/5/2020 at 4:33 AM, Ericbeaudoin said: Bicycles and motorcycles are now included in version v1.12 (see first post for details). @Finch55 I didn't do a Jeep, but I did a motorcycle with the Australian Green and Yellow. Haha, MC, even better. Thank you Link to comment Share on other sites More sharing options...
Ericbeaudoin Posted August 14, 2020 Author Share Posted August 14, 2020 v.1.13 is out. See first post for details and links. Link to comment Share on other sites More sharing options...
Ericbeaudoin Posted August 18, 2020 Author Share Posted August 18, 2020 v1.14 with minibikes is out. See first post for details and links. 1 Link to comment Share on other sites More sharing options...
beHypE Posted August 19, 2020 Share Posted August 19, 2020 Very nice ! Will definitely install before we play our next session Link to comment Share on other sites More sharing options...
CrazyAluminum Posted August 20, 2020 Share Posted August 20, 2020 (edited) Alpha 19 Stable / PaintJob v1.14 WRN XML patch for "recipes.xml" from mod "PaintJob" did not apply: <remove xpath="//recipe[contains(@name,'maVehicleMotorcycle')]" WRN XML patch for "recipes.xml" from mod "PaintJob" did not apply: <remove xpath="//recipe/ingredient[contains(@name,'maVehicleMotorcycle')]/.." Edited August 20, 2020 by beware14 (see edit history) Link to comment Share on other sites More sharing options...
FreakUK Posted August 20, 2020 Share Posted August 20, 2020 7 hours ago, beware14 said: Alpha 19 Stable / PaintJob v1.14 WRN XML patch for "recipes.xml" from mod "PaintJob" did not apply: <remove xpath="//recipe[contains(@name,'maVehicleMotorcycle')]" WRN XML patch for "recipes.xml" from mod "PaintJob" did not apply: <remove xpath="//recipe/ingredient[contains(@name,'maVehicleMotorcycle')]/.." You can ignore that - it's there just to make sure there are no mod conflicts with the Motorcycle Alterations mod. Link to comment Share on other sites More sharing options...
Ericbeaudoin Posted August 20, 2020 Author Share Posted August 20, 2020 4 hours ago, FreakUK said: You can ignore that - it's there just to make sure there are no mod conflicts with the Motorcycle Alterations mod. It is exactly that. I advice not loading MotorcycleVariations if you are using PaintJob, but I wanted to make sure that there would be no conflict. At some point, I'll probably remove this. I just need to change the name space in a way that will not affect save games i.e. if you already have a motorcycle and you update the mod, I don't want you save game to throw red errors messages and you have lose the motorcycle. Link to comment Share on other sites More sharing options...
Deathmetall Posted September 14, 2020 Share Posted September 14, 2020 Hello, I think I have the mod installed correctly since I can now apply dye to my motorcycle but how do I choose between the different models? Or is this done during the crafting stage? Link to comment Share on other sites More sharing options...
Ericbeaudoin Posted September 20, 2020 Author Share Posted September 20, 2020 (edited) On 9/14/2020 at 12:01 PM, Deathmetall said: Hello, I think I have the mod installed correctly since I can now apply dye to my motorcycle but how do I choose between the different models? Or is this done during the crafting stage? Just saw your message. You need to craft the original vehicle. Using it as a material, you can craft using alcohol a scrubbed version of said vehicle. Using the scrubbed version of the vehicle as material, you can craft any of the colourful design using pain. v1.15 is out with Pink Motorcycle and Green Camo Jeep. Edited September 20, 2020 by Ericbeaudoin (see edit history) Link to comment Share on other sites More sharing options...
Ericbeaudoin Posted September 30, 2020 Author Share Posted September 30, 2020 I somehow can't edit the first post of the thread anymore. Version 1.16 is available here: https://github.com/Laotseu/7dtdMods/releases/tag/PaintJob_v1.16 This release includes (among other things) a complete redesign on the red jeep Link to comment Share on other sites More sharing options...
Ericbeaudoin Posted October 2, 2020 Author Share Posted October 2, 2020 The first post has now been updated. Link to comment Share on other sites More sharing options...
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