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Phredd

Phredd


Updated for fixes to tag unlocks.

Hello All,

 

First off I'd like to say Thank you to Stasis78, Mayic and hernanxx. Without thier prior work and permission, this wouldn't have been put together.

 

Next, Thank you to all the modders here on the forums. The information/examples you've provided is greatly appreciated and helped me get this playable in A18.4.

 

Extra special thanks to Linda, babygrl, Chris, Gator, Tru, Bluntz, David, Mistress Metal and Nomad for the initial help with everything to do with the farming mods and testing over the past few months.

 

What I am posting here is a proof-of-concept version of farming based on/using prior work with a few new items, that I'm calling, Farm Life Expanded.

 

It combines Stasis's FarmLifeMod2, Mayics Farming Mod and hernanxx's UnnecessarybutBeautiful mods into one. This started out months ago as just a farming modlet for our server. When asked if I could add recipes for UbB, I decided to just join that into the modlet after getting permission to use the mod.

 

I know Demmers is working on a version of this as well, and this is in no way any kind of attempt to take anything away from what he is doing. I had started on this before I knew about his project. Information on Farm Life V3 can be found on the forums here and on NexusMods here.

 

Also, I'm not claiming to be a modder, and I've been hesitant on posting about this knowing a good portion is others work.

 

With that said, here are some details.

 

Farm Life Expanded

 

Animals

Farm animals are part of the original mods. While I won't be fixing many of the issues with the previous models, I have corrected offset for placement. I've added new models and recipes. None have animations, and are working placeholders for the time being.

 

New animals currently include:

 

Beehive (honey)
Horse (bone, leather, glue*)
Pheasant (eggs, feathers, meat)
Sheep (wool, meat)
Turkey (eggs, feathers, meat)

 

Animal Workstations

Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are placeholders for the time being. They are also the source of a "breeding" system. I didn't really know how to do this, so I added "cryo" containers to be found in loot that can then be used with the Animal workstation to create that type of animal.

 

New animal workstations currently include:

 

Beehive
Elk
Horse
Pheasant
Sheep
Turkey

 

Crops

With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The "crop" plants have been recoded to use TFP's growing method, with 56 plants available. All have at least 1 useful recipe.

 

Trees

Most of the recipes for UbB require certain types of wood. (example: Dark furniture requires Walnut, Clear requires Maple, White requires White Oak) making Trees more important.

 

Workstations

As mentioned, with the combination of the two farm mods, there were duplicates of some workstations. All have been re-evaluated and recipes changed accordingly. I didn't completely delete the unused models from the modlet, and they are still able to be crafted, but with no recipe requirements tied to them.


Recipes/Quests

This is one of the areas I haven't done much with yet, regarding the originals. There are currently 1517 recipes and 292 quests in the modlet. I haven't gone through everything, but all quests are available in the Farm Table. I also have to go through all of the Food recipes and catagorize them. There is a "starter" quest item that will give basic quests to get started with Farm Life if you decide to use it. A few of the new food items are just placeholders and don't have buffs/stats yet.


I've tried to address as many of the original issues as possible eg. offsets of models, missing recipes, workstations(required items, model footprint) etc. There are still known issues with any of the workstations that have multiple rows of required tool slots.

 

As for hernanxx's Unnecessary but Beautiful. The copy I started with had no recipes at all. All of the recipes are generic and can be changed in xml if needed. Also included, working sinks and ovens for those model types.

 

Again, thanks to all that have put the effort into making these mods originally.

 

One last thing to mention, I consider anything I've added to this as "open source", so if anyone wants to modify/use... by all means, go for it.

 

Have fun and enjoy.

 

Download A18 - Here (I was asked about links to A18 versions. This is the last backup that I kept. I also included a version without the backpack. I won't be updating these at all. If there are conflicts, I won't be looking at them. I am being upfront about it.)

 

Download A19 - Here (Stand-Alone version, doesn't play well with other mods. Includes 96slot backpack.) (I'm unsure I'll update this past this point.)

 

Download A19 (Updated 10 Aug 2020)Here Compatible with "some" other mods currently. Very limited testing since the update earlier today to (b169). Vanilla backpack and restructured Perk for Farm Life to be more compatible with other modlets.

 

 

Phredd

Phredd


Added a link for A18 versions.

Hello All,

 

First off I'd like to say Thank you to Stasis78, Mayic and hernanxx. Without thier prior work and permission, this wouldn't have been put together.

 

Next, Thank you to all the modders here on the forums. The information/examples you've provided is greatly appreciated and helped me get this playable in A18.4.

 

Extra special thanks to Linda, babygrl, Chris, Gator, Tru, Bluntz, David, Mistress Metal and Nomad for the initial help with everything to do with the farming mods and testing over the past few months.

 

What I am posting here is a proof-of-concept version of farming based on/using prior work with a few new items, that I'm calling, Farm Life Expanded.

 

It combines Stasis's FarmLifeMod2, Mayics Farming Mod and hernanxx's UnnecessarybutBeautiful mods into one. This started out months ago as just a farming modlet for our server. When asked if I could add recipes for UbB, I decided to just join that into the modlet after getting permission to use the mod.

 

I know Demmers is working on a version of this as well, and this is in no way any kind of attempt to take anything away from what he is doing. I had started on this before I knew about his project. Information on Farm Life V3 can be found on the forums here and on NexusMods here.

 

Also, I'm not claiming to be a modder, and I've been hesitant on posting about this knowing a good portion is others work.

 

With that said, here are some details.

 

Farm Life Expanded

 

Animals

Farm animals are part of the original mods. While I won't be fixing many of the issues with the previous models, I have corrected offset for placement. I've added new models and recipes. None have animations, and are working placeholders for the time being.

 

New animals currently include:

 

Beehive (honey)
Horse (bone, leather, glue*)
Pheasant (eggs, feathers, meat)
Sheep (wool, meat)
Turkey (eggs, feathers, meat)

 

Animal Workstations

Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are placeholders for the time being. They are also the source of a "breeding" system. I didn't really know how to do this, so I added "cryo" containers to be found in loot that can then be used with the Animal workstation to create that type of animal.

 

New animal workstations currently include:

 

Beehive
Elk
Horse
Pheasant
Sheep
Turkey

 

Crops

With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The "crop" plants have been recoded to use TFP's growing method, with 56 plants available. All have at least 1 useful recipe.

 

Trees

Most of the recipes for UbB require certain types of wood. (example: Dark furniture requires Walnut, Clear requires Maple, White requires White Oak) making Trees more important.

 

Workstations

As mentioned, with the combination of the two farm mods, there were duplicates of some workstations. All have been re-evaluated and recipes changed accordingly. I didn't completely delete the unused models from the modlet, and they are still able to be crafted, but with no recipe requirements tied to them.


Recipes/Quests

This is one of the areas I haven't done much with yet, regarding the originals. There are currently 1517 recipes and 292 quests in the modlet. I haven't gone through everything, but all quests are available in the Farm Table. I also have to go through all of the Food recipes and catagorize them. There is a "starter" quest item that will give basic quests to get started with Farm Life if you decide to use it. A few of the new food items are just placeholders and don't have buffs/stats yet.


I've tried to address as many of the original issues as possible eg. offsets of models, missing recipes, workstations(required items, model footprint) etc. There are still known issues with any of the workstations that have multiple rows of required tool slots.

 

As for hernanxx's Unnecessary but Beautiful. The copy I started with had no recipes at all. All of the recipes are generic and can be changed in xml if needed. Also included, working sinks and ovens for those model types.

 

Again, thanks to all that have put the effort into making these mods originally.

 

One last thing to mention, I consider anything I've added to this as "open source", so if anyone wants to modify/use... by all means, go for it.

 

Have fun and enjoy.

 

Download A18 - Here (I was asked about links to A18 versions. This is the last backup that I kept. I also included a version without the backpack. I won't be updating these at all. If there are conflicts, I won't be looking at them. I am being upfront about it.)

 

Download A19 - Here (Stand-Alone version, doesn't play well with other mods. Includes 96slot backpack.) (I'm unsure I'll update this past this point.)

 

Download A19 (b169)Here Compatible with "some" other mods currently. Very limited testing since the update earlier today to (b169). Vanilla backpack and restructured Perk for Farm Life to be more compatible with other modlets.

 

 

Phredd

Phredd


Added a link for A18 versions.

Hello All,

 

First off I'd like to say Thank you to Stasis78, Mayic and hernanxx. Without thier prior work and permission, this wouldn't have been put together.

 

Next, Thank you to all the modders here on the forums. The information/examples you've provided is greatly appreciated and helped me get this playable in A18.4.

 

Extra special thanks to Linda, babygrl, Chris, Gator, Tru, Bluntz, David, Mistress Metal and Nomad for the initial help with everything to do with the farming mods and testing over the past few months.

 

What I am posting here is a proof-of-concept version of farming based on/using prior work with a few new items, that I'm calling, Farm Life Expanded.

 

It combines Stasis's FarmLifeMod2, Mayics Farming Mod and hernanxx's UnnecessarybutBeautiful mods into one. This started out months ago as just a farming modlet for our server. When asked if I could add recipes for UbB, I decided to just join that into the modlet after getting permission to use the mod.

 

I know Demmers is working on a version of this as well, and this is in no way any kind of attempt to take anything away from what he is doing. I had started on this before I knew about his project. Information on Farm Life V3 can be found on the forums here and on NexusMods here.

 

Also, I'm not claiming to be a modder, and I've been hesitant on posting about this knowing a good portion is others work.

 

With that said, here are some details.

 

Farm Life Expanded

 

Animals

Farm animals are part of the original mods. While I won't be fixing many of the issues with the previous models, I have corrected offset for placement. I've added new models and recipes. None have animations, and are working placeholders for the time being.

 

New animals currently include:

 

Beehive (honey)
Horse (bone, leather, glue*)
Pheasant (eggs, feathers, meat)
Sheep (wool, meat)
Turkey (eggs, feathers, meat)

 

Animal Workstations

Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are placeholders for the time being. They are also the source of a "breeding" system. I didn't really know how to do this, so I added "cryo" containers to be found in loot that can then be used with the Animal workstation to create that type of animal.

 

New animal workstations currently include:

 

Beehive
Elk
Horse
Pheasant
Sheep
Turkey

 

Crops

With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The "crop" plants have been recoded to use TFP's growing method, with 56 plants available. All have at least 1 useful recipe.

 

Trees

Most of the recipes for UbB require certain types of wood. (example: Dark furniture requires Walnut, Clear requires Maple, White requires White Oak) making Trees more important.

 

Workstations

As mentioned, with the combination of the two farm mods, there were duplicates of some workstations. All have been re-evaluated and recipes changed accordingly. I didn't completely delete the unused models from the modlet, and they are still able to be crafted, but with no recipe requirements tied to them.


Recipes/Quests

This is one of the areas I haven't done much with yet, regarding the originals. There are currently 1517 recipes and 292 quests in the modlet. I haven't gone through everything, but all quests are available in the Farm Table. I also have to go through all of the Food recipes and catagorize them. There is a "starter" quest item that will give basic quests to get started with Farm Life if you decide to use it. A few of the new food items are just placeholders and don't have buffs/stats yet.


I've tried to address as many of the original issues as possible eg. offsets of models, missing recipes, workstations(required items, model footprint) etc. There are still known issues with any of the workstations that have multiple rows of required tool slots.

 

As for hernanxx's Unnecessary but Beautiful. The copy I started with had no recipes at all. All of the recipes are generic and can be changed in xml if needed. Also included, working sinks and ovens for those model types.

 

Again, thanks to all that have put the effort into making these mods originally.

 

One last thing to mention, I consider anything I've added to this as "open source", so if anyone wants to modify/use... by all means, go for it.

 

Have fun and enjoy.

 

Download A18 - Here (Alexei asked about links to A18 version. This is the last backup that I kept. I also included a version without the backpack. I won't be updating these at all. If there are conflicts, I won't be looking at them. I am being upfront about it.)

 

Download A19 - Here (Stand-Alone version, doesn't play well with other mods. Includes 96slot backpack.) (I'm unsure I'll update this past this point.)

 

Download A19 (b169)Here Compatible with "some" other mods currently. Very limited testing since the update earlier today to (b169). Vanilla backpack and restructured Perk for Farm Life to be more compatible with other modlets.

 

 

Phredd

Phredd


Added new link for A19 (b169)

Hello All,

 

First off I'd like to say Thank you to Stasis78, Mayic and hernanxx. Without thier prior work and permission, this wouldn't have been put together.

 

Next, Thank you to all the modders here on the forums. The information/examples you've provided is greatly appreciated and helped me get this playable in A18.4.

 

Extra special thanks to Linda, babygrl, Chris, Gator, Tru, Bluntz, David, Mistress Metal and Nomad for the initial help with everything to do with the farming mods and testing over the past few months.

 

What I am posting here is a proof-of-concept version of farming based on/using prior work with a few new items, that I'm calling, Farm Life Expanded.

 

It combines Stasis's FarmLifeMod2, Mayics Farming Mod and hernanxx's UnnecessarybutBeautiful mods into one. This started out months ago as just a farming modlet for our server. When asked if I could add recipes for UbB, I decided to just join that into the modlet after getting permission to use the mod.

 

I know Demmers is working on a version of this as well, and this is in no way any kind of attempt to take anything away from what he is doing. I had started on this before I knew about his project. Information on Farm Life V3 can be found on the forums here and on NexusMods here.

 

Also, I'm not claiming to be a modder, and I've been hesitant on posting about this knowing a good portion is others work.

 

With that said, here are some details.

 

Farm Life Expanded

 

Animals

Farm animals are part of the original mods. While I won't be fixing many of the issues with the previous models, I have corrected offset for placement. I've added new models and recipes. None have animations, and are working placeholders for the time being.

 

New animals currently include:

 

Beehive (honey)
Horse (bone, leather, glue*)
Pheasant (eggs, feathers, meat)
Sheep (wool, meat)
Turkey (eggs, feathers, meat)

 

Animal Workstations

Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are placeholders for the time being. They are also the source of a "breeding" system. I didn't really know how to do this, so I added "cryo" containers to be found in loot that can then be used with the Animal workstation to create that type of animal.

 

New animal workstations currently include:

 

Beehive
Elk
Horse
Pheasant
Sheep
Turkey

 

Crops

With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The "crop" plants have been recoded to use TFP's growing method, with 56 plants available. All have at least 1 useful recipe.

 

Trees

Most of the recipes for UbB require certain types of wood. (example: Dark furniture requires Walnut, Clear requires Maple, White requires White Oak) making Trees more important.

 

Workstations

As mentioned, with the combination of the two farm mods, there were duplicates of some workstations. All have been re-evaluated and recipes changed accordingly. I didn't completely delete the unused models from the modlet, and they are still able to be crafted, but with no recipe requirements tied to them.


Recipes/Quests

This is one of the areas I haven't done much with yet, regarding the originals. There are currently 1517 recipes and 292 quests in the modlet. I haven't gone through everything, but all quests are available in the Farm Table. I also have to go through all of the Food recipes and catagorize them. There is a "starter" quest item that will give basic quests to get started with Farm Life if you decide to use it. A few of the new food items are just placeholders and don't have buffs/stats yet.


I've tried to address as many of the original issues as possible eg. offsets of models, missing recipes, workstations(required items, model footprint) etc. There are still known issues with any of the workstations that have multiple rows of required tool slots.

 

As for hernanxx's Unnecessary but Beautiful. The copy I started with had no recipes at all. All of the recipes are generic and can be changed in xml if needed. Also included, working sinks and ovens for those model types.

 

Again, thanks to all that have put the effort into making these mods originally.

 

One last thing to mention, I consider anything I've added to this as "open source", so if anyone wants to modify/use... by all means, go for it.

 

Have fun and enjoy.

 

Download A19 - Here (Stand-Alone version, doesn't play well with other mods. Includes 96slot backpack.) (I'm unsure I'll update this past this point.)

 

Download A19 (b169)Here Compatible with "some" other mods currently. Very limited testing since the update earlier today to (b169). Vanilla backpack and restructured Perk for Farm Life to be more compatible with other modlets.

 

 

Phredd

Phredd


Preparing for new version that is more compatible with other mods.

Hello All,

 

First off I'd like to say Thank you to Stasis78, Mayic and hernanxx. Without thier prior work and permission, this wouldn't have been put together.

 

Next, Thank you to all the modders here on the forums. The information/examples you've provided is greatly appreciated and helped me get this playable in A18.4.

 

Extra special thanks to Linda, babygrl, Chris, Gator, Tru, Bluntz, David, Mistress Metal and Nomad for the initial help with everything to do with the farming mods and testing over the past few months.

 

What I am posting here is a proof-of-concept version of farming based on/using prior work with a few new items, that I'm calling, Farm Life Expanded.

 

It combines Stasis's FarmLifeMod2, Mayics Farming Mod and hernanxx's UnnecessarybutBeautiful mods into one. This started out months ago as just a farming modlet for our server. When asked if I could add recipes for UbB, I decided to just join that into the modlet after getting permission to use the mod.

 

I know Demmers is working on a version of this as well, and this is in no way any kind of attempt to take anything away from what he is doing. I had started on this before I knew about his project. Information on Farm Life V3 can be found on the forums here and on NexusMods here.

 

Also, I'm not claiming to be a modder, and I've been hesitant on posting about this knowing a good portion is others work.

 

With that said, here are some details.

 

Farm Life Expanded

 

Animals

Farm animals are part of the original mods. While I won't be fixing many of the issues with the previous models, I have corrected offset for placement. I've added new models and recipes. None have animations, and are working placeholders for the time being.

 

New animals currently include:

 

Beehive (honey)
Horse (bone, leather, glue*)
Pheasant (eggs, feathers, meat)
Sheep (wool, meat)
Turkey (eggs, feathers, meat)

 

Animal Workstations

Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are placeholders for the time being. They are also the source of a "breeding" system. I didn't really know how to do this, so I added "cryo" containers to be found in loot that can then be used with the Animal workstation to create that type of animal.

 

New animal workstations currently include:

 

Beehive
Elk
Horse
Pheasant
Sheep
Turkey

 

Crops

With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The "crop" plants have been recoded to use TFP's growing method, with 56 plants available. All have at least 1 useful recipe.

 

Trees

Most of the recipes for UbB require certain types of wood. (example: Dark furniture requires Walnut, Clear requires Maple, White requires White Oak) making Trees more important.

 

Workstations

As mentioned, with the combination of the two farm mods, there were duplicates of some workstations. All have been re-evaluated and recipes changed accordingly. I didn't completely delete the unused models from the modlet, and they are still able to be crafted, but with no recipe requirements tied to them.


Recipes/Quests

This is one of the areas I haven't done much with yet, regarding the originals. There are currently 1517 recipes and 292 quests in the modlet. I haven't gone through everything, but all quests are available in the Farm Table. I also have to go through all of the Food recipes and catagorize them. There is a "starter" quest item that will give basic quests to get started with Farm Life if you decide to use it. A few of the new food items are just placeholders and don't have buffs/stats yet.


I've tried to address as many of the original issues as possible eg. offsets of models, missing recipes, workstations(required items, model footprint) etc. There are still known issues with any of the workstations that have multiple rows of required tool slots.

 

As for hernanxx's Unnecessary but Beautiful. The copy I started with had no recipes at all. All of the recipes are generic and can be changed in xml if needed. Also included, working sinks and ovens for those model types.

 

Again, thanks to all that have put the effort into making these mods originally.

 

One last thing to mention, I consider anything I've added to this as "open source", so if anyone wants to modify/use... by all means, go for it.

 

Have fun and enjoy.

 

Download A19 - Here (Stand-Alone version, doesn't play well with other mods. Includes 96slot backpack.) (I'm unsure I'll update this past this point.)

 

Download A19 (b169)Here Compatible with "some" other mods currently. Very limited testing since the update earlier today to (b169). Vanilla backpack and restructured Perk for Farm Life to be more compatible with other modlets.

 

 

Phredd

Phredd


Preparing for new version that is more compatible with other mods.

Hello All,

 

First off I'd like to say Thank you to Stasis78, Mayic and hernanxx. Without thier prior work and permission, this wouldn't have been put together.

 

Next, Thank you to all the modders here on the forums. The information/examples you've provided is greatly appreciated and helped me get this playable in A18.4.

 

Extra special thanks to Linda, babygrl, Chris, Gator, Tru, Bluntz, David, Mistress Metal and Nomad for the initial help with everything to do with the farming mods and testing over the past few months.

 

What I am posting here is a proof-of-concept version of farming based on/using prior work with a few new items, that I'm calling, Farm Life Expanded.

 

It combines Stasis's FarmLifeMod2, Mayics Farming Mod and hernanxx's UnnecessarybutBeautiful mods into one. This started out months ago as just a farming modlet for our server. When asked if I could add recipes for UbB, I decided to just join that into the modlet after getting permission to use the mod.

 

I know Demmers is working on a version of this as well, and this is in no way any kind of attempt to take anything away from what he is doing. I had started on this before I knew about his project. Information on Farm Life V3 can be found on the forums here and on NexusMods here.

 

Also, I'm not claiming to be a modder, and I've been hesitant on posting about this knowing a good portion is others work.

 

With that said, here are some details.

 

Farm Life Expanded

 

Animals

Farm animals are part of the original mods. While I won't be fixing many of the issues with the previous models, I have corrected offset for placement. I've added new models and recipes. None have animations, and are working placeholders for the time being.

 

New animals currently include:

 

Beehive (honey)
Horse (bone, leather, glue*)
Pheasant (eggs, feathers, meat)
Sheep (wool, meat)
Turkey (eggs, feathers, meat)

 

Animal Workstations

Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are placeholders for the time being. They are also the source of a "breeding" system. I didn't really know how to do this, so I added "cryo" containers to be found in loot that can then be used with the Animal workstation to create that type of animal.

 

New animal workstations currently include:

 

Beehive
Elk
Horse
Pheasant
Sheep
Turkey

 

Crops

With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The "crop" plants have been recoded to use TFP's growing method, with 56 plants available. All have at least 1 useful recipe.

 

Trees

Most of the recipes for UbB require certain types of wood. (example: Dark furniture requires Walnut, Clear requires Maple, White requires White Oak) making Trees more important.

 

Workstations

As mentioned, with the combination of the two farm mods, there were duplicates of some workstations. All have been re-evaluated and recipes changed accordingly. I didn't completely delete the unused models from the modlet, and they are still able to be crafted, but with no recipe requirements tied to them.


Recipes/Quests

This is one of the areas I haven't done much with yet, regarding the originals. There are currently 1517 recipes and 292 quests in the modlet. I haven't gone through everything, but all quests are available in the Farm Table. I also have to go through all of the Food recipes and catagorize them. There is a "starter" quest item that will give basic quests to get started with Farm Life if you decide to use it. A few of the new food items are just placeholders and don't have buffs/stats yet.


I've tried to address as many of the original issues as possible eg. offsets of models, missing recipes, workstations(required items, model footprint) etc. There are still known issues with any of the workstations that have multiple rows of required tool slots.

 

As for hernanxx's Unnecessary but Beautiful. The copy I started with had no recipes at all. All of the recipes are generic and can be changed in xml if needed. Also included, working sinks and ovens for those model types.

 

Again, thanks to all that have put the effort into making these mods originally.

 

One last thing to mention, I consider anything I've added to this as "open source", so if anyone wants to modify/use... by all means, go for it.

 

Have fun and enjoy.

 

Download A19 - Here (Stand-Alone version, doesn't play well with other mods. Includes 96slot backpack.) (I'm unsure I'll update this past this point.)

 

Download A19 (b169)Here Compatible with "some" other mods currently. Very limited testing since the update earlier today to (b169). Vanilla backpack and restructured Perk for Farm Life to be more compatible with other modlets.

 

 

Phredd

Phredd


Preparing for new version that is more compatible with other mods.

Hello All,

 

First off I'd like to say Thank you to Stasis78, Mayic and hernanxx. Without thier prior work and permission, this wouldn't have been put together.

 

Next, Thank you to all the modders here on the forums. The information/examples you've provided is greatly appreciated and helped me get this playable in A18.4.

 

Extra special thanks to Linda, babygrl, Chris, Gator, Tru, Bluntz, David, Mistress Metal and Nomad for the initial help with everything to do with the farming mods and testing over the past few months.

 

What I am posting here is a proof-of-concept version of farming based on/using prior work with a few new items, that I'm calling, Farm Life Expanded.

 

It combines Stasis's FarmLifeMod2, Mayics Farming Mod and hernanxx's UnnecessarybutBeautiful mods into one. This started out months ago as just a farming modlet for our server. When asked if I could add recipes for UbB, I decided to just join that into the modlet after getting permission to use the mod.

 

I know Demmers is working on a version of this as well, and this is in no way any kind of attempt to take anything away from what he is doing. I had started on this before I knew about his project. Information on Farm Life V3 can be found on the forums here and on NexusMods here.

 

Also, I'm not claiming to be a modder, and I've been hesitant on posting about this knowing a good portion is others work.

 

With that said, here are some details.

 

Farm Life Expanded

 

Animals

Farm animals are part of the original mods. While I won't be fixing many of the issues with the previous models, I have corrected offset for placement. I've added new models and recipes. None have animations, and are working placeholders for the time being.

 

New animals currently include:

 

Beehive (honey)
Horse (bone, leather, glue*)
Pheasant (eggs, feathers, meat)
Sheep (wool, meat)
Turkey (eggs, feathers, meat)

 

Animal Workstations

Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are placeholders for the time being. They are also the source of a "breeding" system. I didn't really know how to do this, so I added "cryo" containers to be found in loot that can then be used with the Animal workstation to create that type of animal.

 

New animal workstations currently include:

 

Beehive
Elk
Horse
Pheasant
Sheep
Turkey

 

Crops

With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The "crop" plants have been recoded to use TFP's growing method, with 56 plants available. All have at least 1 useful recipe.

 

Trees

Most of the recipes for UbB require certain types of wood. (example: Dark furniture requires Walnut, Clear requires Maple, White requires White Oak) making Trees more important.

 

Workstations

As mentioned, with the combination of the two farm mods, there were duplicates of some workstations. All have been re-evaluated and recipes changed accordingly. I didn't completely delete the unused models from the modlet, and they are still able to be crafted, but with no recipe requirements tied to them.


Recipes/Quests

This is one of the areas I haven't done much with yet, regarding the originals. There are currently 1517 recipes and 292 quests in the modlet. I haven't gone through everything, but all quests are available in the Farm Table. I also have to go through all of the Food recipes and catagorize them. There is a "starter" quest item that will give basic quests to get started with Farm Life if you decide to use it. A few of the new food items are just placeholders and don't have buffs/stats yet.


I've tried to address as many of the original issues as possible eg. offsets of models, missing recipes, workstations(required items, model footprint) etc. There are still known issues with any of the workstations that have multiple rows of required tool slots.

 

As for hernanxx's Unnecessary but Beautiful. The copy I started with had no recipes at all. All of the recipes are generic and can be changed in xml if needed. Also included, working sinks and ovens for those model types.

 

Again, thanks to all that have put the effort into making these mods originally.

 

One last thing to mention, I consider anything I've added to this as "open source", so if anyone wants to modify/use... by all means, go for it.

 

Have fun and enjoy.

 

Download A19 - Here (Stand-Alone version, doesn't play well with other mods. Includes 96slot backpack.)

Download A19Coming soon Compatible with "some" other mods currently.

 

 

Phredd

Phredd


New Link for A19 (b163)

Hello All,

 

First off I'd like to say Thank you to Stasis78, Mayic and hernanxx. Without thier prior work and permission, this wouldn't have been put together.

 

Next, Thank you to all the modders here on the forums. The information/examples you've provided is greatly appreciated and helped me get this playable in A18.4.

 

Extra special thanks to Linda, babygrl, Chris, Gator, Tru, Bluntz, David, Mistress Metal and Nomad for the initial help with everything to do with the farming mods and testing over the past few months.

 

What I am posting here is a proof-of-concept version of farming based on/using prior work with a few new items, that I'm calling, Farm Life Expanded.

 

It combines Stasis's FarmLifeMod2, Mayics Farming Mod and hernanxx's UnnecessarybutBeautiful mods into one. This started out months ago as just a farming modlet for our server. When asked if I could add recipes for UbB, I decided to just join that into the modlet after getting permission to use the mod.

 

I know Demmers is working on a version of this as well, and this is in no way any kind of attempt to take anything away from what he is doing. I had started on this before I knew about his project. Information on Farm Life V3 can be found on the forums here and on NexusMods here.

 

Also, I'm not claiming to be a modder, and I've been hesitant on posting about this knowing a good portion is others work.

 

With that said, here are some details.

 

Farm Life Expanded

 

Animals

Farm animals are part of the original mods. While I won't be fixing many of the issues with the previous models, I have corrected offset for placement. I've added new models and recipes. None have animations, and are working placeholders for the time being.

 

New animals currently include:

 

Beehive (honey)
Horse (bone, leather, glue*)
Pheasant (eggs, feathers, meat)
Sheep (wool, meat)
Turkey (eggs, feathers, meat)

 

Animal Workstations

Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are placeholders for the time being. They are also the source of a "breeding" system. I didn't really know how to do this, so I added "cryo" containers to be found in loot that can then be used with the Animal workstation to create that type of animal.

 

New animal workstations currently include:

 

Beehive
Elk
Horse
Pheasant
Sheep
Turkey

 

Crops

With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The "crop" plants have been recoded to use TFP's growing method, with 56 plants available. All have at least 1 useful recipe.

 

Trees

Most of the recipes for UbB require certain types of wood. (example: Dark furniture requires Walnut, Clear requires Maple, White requires White Oak) making Trees more important.

 

Workstations

As mentioned, with the combination of the two farm mods, there were duplicates of some workstations. All have been re-evaluated and recipes changed accordingly. I didn't completely delete the unused models from the modlet, and they are still able to be crafted, but with no recipe requirements tied to them.


Recipes/Quests

This is one of the areas I haven't done much with yet, regarding the originals. There are currently 1517 recipes and 292 quests in the modlet. I haven't gone through everything, but all quests are available in the Farm Table. I also have to go through all of the Food recipes and catagorize them. There is a "starter" quest item that will give basic quests to get started with Farm Life if you decide to use it. A few of the new food items are just placeholders and don't have buffs/stats yet.


I've tried to address as many of the original issues as possible eg. offsets of models, missing recipes, workstations(required items, model footprint) etc. There are still known issues with any of the workstations that have multiple rows of required tool slots.

 

As for hernanxx's Unnecessary but Beautiful. The copy I started with had no recipes at all. All of the recipes are generic and can be changed in xml if needed. Also included, working sinks and ovens for those model types.

 

Again, thanks to all that have put the effort into making these mods originally.

 

One last thing to mention, I consider anything I've added to this as "open source", so if anyone wants to modify/use... by all means, go for it.

 

Have fun and enjoy.

 

Download A19 - Here

 

 

 

Phredd

Phredd


Need to take some time to get this right. My apologies.

Hello All,

 

First off I'd like to say Thank you to Stasis78, Mayic and hernanxx. Without thier prior work and permission, this wouldn't have been put together.

 

Next, Thank you to all the modders here on the forums. The information/examples you've provided is greatly appreciated and helped me get this playable in A18.4.

 

Extra special thanks to Linda, babygrl, Chris, Gator, Tru, Bluntz, David, Mistress Metal and Nomad for the initial help with everything to do with the farming mods and testing over the past few months.

 

What I am posting here is a proof-of-concept version of farming based on/using prior work with a few new items, that I'm calling, Farm Life Expanded.

 

It combines Stasis's FarmLifeMod2, Mayics Farming Mod and hernanxx's UnnecessarybutBeautiful mods into one. This started out months ago as just a farming modlet for our server. When asked if I could add recipes for UbB, I decided to just join that into the modlet after getting permission to use the mod.

 

I know Demmers is working on a version of this as well, and this is in no way any kind of attempt to take anything away from what he is doing. I had started on this before I knew about his project. Information on Farm Life V3 can be found on the forums here and on NexusMods here.

 

Also, I'm not claiming to be a modder, and I've been hesitant on posting about this knowing a good portion is others work.

 

With that said, here are some details.

 

Farm Life Expanded

 

Animals

Farm animals are part of the original mods. While I won't be fixing many of the issues with the previous models, I have corrected offset for placement. I've added new models and recipes. None have animations, and are working placeholders for the time being.

 

New animals currently include:

 

Beehive (honey)
Horse (bone, leather, glue*)
Pheasant (eggs, feathers, meat)
Sheep (wool, meat)
Turkey (eggs, feathers, meat)

 

Animal Workstations

Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are placeholders for the time being. They are also the source of a "breeding" system. I didn't really know how to do this, so I added "cryo" containers to be found in loot that can then be used with the Animal workstation to create that type of animal.

 

New animal workstations currently include:

 

Beehive
Elk
Horse
Pheasant
Sheep
Turkey

 

Crops

With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The "crop" plants have been recoded to use TFP's growing method, with 56 plants available. All have at least 1 useful recipe.

 

Trees

Most of the recipes for UbB require certain types of wood. (example: Dark furniture requires Walnut, Clear requires Maple, White requires White Oak) making Trees more important.

 

Workstations

As mentioned, with the combination of the two farm mods, there were duplicates of some workstations. All have been re-evaluated and recipes changed accordingly. I didn't completely delete the unused models from the modlet, and they are still able to be crafted, but with no recipe requirements tied to them.


Recipes/Quests

This is one of the areas I haven't done much with yet, regarding the originals. There are currently 1517 recipes and 292 quests in the modlet. I haven't gone through everything, but all quests are available in the Farm Table. I also have to go through all of the Food recipes and catagorize them. There is a "starter" quest item that will give basic quests to get started with Farm Life if you decide to use it. A few of the new food items are just placeholders and don't have buffs/stats yet.


I've tried to address as many of the original issues as possible eg. offsets of models, missing recipes, workstations(required items, model footprint) etc. There are still known issues with any of the workstations that have multiple rows of required tool slots.

 

As for hernanxx's Unnecessary but Beautiful. The copy I started with had no recipes at all. All of the recipes are generic and can be changed in xml if needed. Also included, working sinks and ovens for those model types.

 

Again, thanks to all that have put the effort into making these mods originally.

 

One last thing to mention, I consider anything I've added to this as "open source", so if anyone wants to modify/use... by all means, go for it.

 

Have fun and enjoy.

 

Download A19 - will be back.

 

 

 

Phredd

Phredd


Fixed download, reposted link.

Hello All,

 

First off I'd like to say Thank you to Stasis78, Mayic and hernanxx. Without thier prior work and permission, this wouldn't have been put together.

 

Next, Thank you to all the modders here on the forums. The information/examples you've provided is greatly appreciated and helped me get this playable in A18.4.

 

Extra special thanks to Linda, babygrl, Chris, Gator, Tru, Bluntz, David, Mistress Metal and Nomad for the initial help with everything to do with the farming mods and testing over the past few months.

 

What I am posting here is a proof-of-concept version of farming based on/using prior work with a few new items, that I'm calling, Farm Life Expanded.

 

It combines Stasis's FarmLifeMod2, Mayics Farming Mod and hernanxx's UnnecessarybutBeautiful mods into one. This started out months ago as just a farming modlet for our server. When asked if I could add recipes for UbB, I decided to just join that into the modlet after getting permission to use the mod.

 

I know Demmers is working on a version of this as well, and this is in no way any kind of attempt to take anything away from what he is doing. I had started on this before I knew about his project. Information on Farm Life V3 can be found on the forums here and on NexusMods here.

 

Also, I'm not claiming to be a modder, and I've been hesitant on posting about this knowing a good portion is others work.

 

With that said, here are some details.

 

Farm Life Expanded

 

Animals

Farm animals are part of the original mods. While I won't be fixing many of the issues with the previous models, I have corrected offset for placement. I've added new models and recipes. None have animations, and are working placeholders for the time being.

 

New animals currently include:

 

Beehive (honey)
Horse (bone, leather, glue*)
Pheasant (eggs, feathers, meat)
Sheep (wool, meat)
Turkey (eggs, feathers, meat)

 

Animal Workstations

Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are placeholders for the time being. They are also the source of a "breeding" system. I didn't really know how to do this, so I added "cryo" containers to be found in loot that can then be used with the Animal workstation to create that type of animal.

 

New animal workstations currently include:

 

Beehive
Elk
Horse
Pheasant
Sheep
Turkey

 

Crops

With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The "crop" plants have been recoded to use TFP's growing method, with 56 plants available. All have at least 1 useful recipe.

 

Trees

Most of the recipes for UbB require certain types of wood. (example: Dark furniture requires Walnut, Clear requires Maple, White requires White Oak) making Trees more important.

 

Workstations

As mentioned, with the combination of the two farm mods, there were duplicates of some workstations. All have been re-evaluated and recipes changed accordingly. I didn't completely delete the unused models from the modlet, and they are still able to be crafted, but with no recipe requirements tied to them.


Recipes/Quests

This is one of the areas I haven't done much with yet, regarding the originals. There are currently 1517 recipes and 292 quests in the modlet. I haven't gone through everything, but all quests are available in the Farm Table. I also have to go through all of the Food recipes and catagorize them. There is a "starter" quest item that will give basic quests to get started with Farm Life if you decide to use it. A few of the new food items are just placeholders and don't have buffs/stats yet.


I've tried to address as many of the original issues as possible eg. offsets of models, missing recipes, workstations(required items, model footprint) etc. There are still known issues with any of the workstations that have multiple rows of required tool slots.

 

As for hernanxx's Unnecessary but Beautiful. The copy I started with had no recipes at all. All of the recipes are generic and can be changed in xml if needed. Also included, working sinks and ovens for those model types.

 

Again, thanks to all that have put the effort into making these mods originally.

 

One last thing to mention, I consider anything I've added to this as "open source", so if anyone wants to modify/use... by all means, go for it.

 

Have fun and enjoy.

 

Download A19 - Here

 

 

 

Phredd

Phredd


Problem with my download, so pulling the link for now.

Hello All,

 

First off I'd like to say Thank you to Stasis78, Mayic and hernanxx. Without thier prior work and permission, this wouldn't have been put together.

 

Next, Thank you to all the modders here on the forums. The information/examples you've provided is greatly appreciated and helped me get this playable in A18.4.

 

Extra special thanks to Linda, babygrl, Chris, Gator, Tru, Bluntz, David, Mistress Metal and Nomad for the initial help with everything to do with the farming mods and testing over the past few months.

 

What I am posting here is a proof-of-concept version of farming based on/using prior work with a few new items, that I'm calling, Farm Life Expanded.

 

It combines Stasis's FarmLifeMod2, Mayics Farming Mod and hernanxx's UnnecessarybutBeautiful mods into one. This started out months ago as just a farming modlet for our server. When asked if I could add recipes for UbB, I decided to just join that into the modlet after getting permission to use the mod.

 

I know Demmers is working on a version of this as well, and this is in no way any kind of attempt to take anything away from what he is doing. I had started on this before I knew about his project. Information on Farm Life V3 can be found on the forums here and on NexusMods here.

 

Also, I'm not claiming to be a modder, and I've been hesitant on posting about this knowing a good portion is others work.

 

With that said, here are some details.

 

Farm Life Expanded

 

Animals

Farm animals are part of the original mods. While I won't be fixing many of the issues with the previous models, I have corrected offset for placement. I've added new models and recipes. None have animations, and are working placeholders for the time being.

 

New animals currently include:

 

Beehive (honey)
Horse (bone, leather, glue*)
Pheasant (eggs, feathers, meat)
Sheep (wool, meat)
Turkey (eggs, feathers, meat)

 

Animal Workstations

Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are placeholders for the time being. They are also the source of a "breeding" system. I didn't really know how to do this, so I added "cryo" containers to be found in loot that can then be used with the Animal workstation to create that type of animal.

 

New animal workstations currently include:

 

Beehive
Elk
Horse
Pheasant
Sheep
Turkey

 

Crops

With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The "crop" plants have been recoded to use TFP's growing method, with 56 plants available. All have at least 1 useful recipe.

 

Trees

Most of the recipes for UbB require certain types of wood. (example: Dark furniture requires Walnut, Clear requires Maple, White requires White Oak) making Trees more important.

 

Workstations

As mentioned, with the combination of the two farm mods, there were duplicates of some workstations. All have been re-evaluated and recipes changed accordingly. I didn't completely delete the unused models from the modlet, and they are still able to be crafted, but with no recipe requirements tied to them.


Recipes/Quests

This is one of the areas I haven't done much with yet, regarding the originals. There are currently 1517 recipes and 292 quests in the modlet. I haven't gone through everything, but all quests are available in the Farm Table. I also have to go through all of the Food recipes and catagorize them. There is a "starter" quest item that will give basic quests to get started with Farm Life if you decide to use it. A few of the new food items are just placeholders and don't have buffs/stats yet.


I've tried to address as many of the original issues as possible eg. offsets of models, missing recipes, workstations(required items, model footprint) etc. There are still known issues with any of the workstations that have multiple rows of required tool slots.

 

As for hernanxx's Unnecessary but Beautiful. The copy I started with had no recipes at all. All of the recipes are generic and can be changed in xml if needed. Also included, working sinks and ovens for those model types.

 

Again, thanks to all that have put the effort into making these mods originally.

 

One last thing to mention, I consider anything I've added to this as "open source", so if anyone wants to modify/use... by all means, go for it.

 

Have fun and enjoy.

 

Taking this down for the time being. Thank you for trying this mod out.

 

 

 

Phredd

Phredd


Added link for Alpha 19 download.

Hello All,

 

First off I'd like to say Thank you to Stasis78, Mayic and hernanxx. Without thier prior work and permission, this wouldn't have been put together.

 

Next, Thank you to all the modders here on the forums. The information/examples you've provided is greatly appreciated and helped me get this playable in A18.4.

 

Extra special thanks to Linda, babygrl, Chris, Gator, Tru, Bluntz, David, Mistress Metal and Nomad for the initial help with everything to do with the farming mods and testing over the past few months.

 

What I am posting here is a proof-of-concept version of farming based on/using prior work with a few new items, that I'm calling, Farm Life Expanded.

 

It combines Stasis's FarmLifeMod2, Mayics Farming Mod and hernanxx's UnnecessarybutBeautiful mods into one. This started out months ago as just a farming modlet for our server. When asked if I could add recipes for UbB, I decided to just join that into the modlet after getting permission to use the mod.

 

I know Demmers is working on a version of this as well, and this is in no way any kind of attempt to take anything away from what he is doing. I had started on this before I knew about his project. Information on Farm Life V3 can be found on the forums here and on NexusMods here.

 

Also, I'm not claiming to be a modder, and I've been hesitant on posting about this knowing a good portion is others work.

 

With that said, here are some details.

 

Farm Life Expanded

 

Animals

Farm animals are part of the original mods. While I won't be fixing many of the issues with the previous models, I have corrected offset for placement. I've added new models and recipes. None have animations, and are working placeholders for the time being.

 

New animals currently include:

 

Beehive (honey)
Horse (bone, leather, glue*)
Pheasant (eggs, feathers, meat)
Sheep (wool, meat)
Turkey (eggs, feathers, meat)

 

Animal Workstations

Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are placeholders for the time being. They are also the source of a "breeding" system. I didn't really know how to do this, so I added "cryo" containers to be found in loot that can then be used with the Animal workstation to create that type of animal.

 

New animal workstations currently include:

 

Beehive
Elk
Horse
Pheasant
Sheep
Turkey

 

Crops

With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The "crop" plants have been recoded to use TFP's growing method, with 56 plants available. All have at least 1 useful recipe.

 

Trees

Most of the recipes for UbB require certain types of wood. (example: Dark furniture requires Walnut, Clear requires Maple, White requires White Oak) making Trees more important.

 

Workstations

As mentioned, with the combination of the two farm mods, there were duplicates of some workstations. All have been re-evaluated and recipes changed accordingly. I didn't completely delete the unused models from the modlet, and they are still able to be crafted, but with no recipe requirements tied to them.


Recipes/Quests

This is one of the areas I haven't done much with yet, regarding the originals. There are currently 1517 recipes and 292 quests in the modlet. I haven't gone through everything, but all quests are available in the Farm Table. I also have to go through all of the Food recipes and catagorize them. There is a "starter" quest item that will give basic quests to get started with Farm Life if you decide to use it. A few of the new food items are just placeholders and don't have buffs/stats yet.


I've tried to address as many of the original issues as possible eg. offsets of models, missing recipes, workstations(required items, model footprint) etc. There are still known issues with any of the workstations that have multiple rows of required tool slots.

 

As for hernanxx's Unnecessary but Beautiful. The copy I started with had no recipes at all. All of the recipes are generic and can be changed in xml if needed. Also included, working sinks and ovens for those model types.

 

Again, thanks to all that have put the effort into making these mods originally.

 

One last thing to mention, I consider anything I've added to this as "open source", so if anyone wants to modify/use... by all means, go for it.

 

Have fun and enjoy.

 

Download Alpha 18.4: https://gitlab.com/SoDead/growapair/-/tree/master/Mods/SoDead_GrowAPair_FarmLifeExpanded

 

Download Alpha 19Here  This is a preliminary test release!  (I've had this running on my dedicated server most of the day (29 June 2020), but I have not fully tested on our live server yet, so you are aware.)  Thank you KhaineGB for the inventory code for A19.

 

 

Phredd

Phredd


Added link for Alpha 19 download.

Hello All,

 

First off I'd like to say Thank you to Stasis78, Mayic and hernanxx. Without thier prior work and permission, this wouldn't have been put together.

 

Next, Thank you to all the modders here on the forums. The information/examples you've provided is greatly appreciated and helped me get this playable in A18.4.

 

Extra special thanks to Linda, babygrl, Chris, Gator, Tru, Bluntz, David, Mistress Metal and Nomad for the initial help with everything to do with the farming mods and testing over the past few months.

 

What I am posting here is a proof-of-concept version of farming based on/using prior work with a few new items, that I'm calling, Farm Life Expanded.

 

It combines Stasis's FarmLifeMod2, Mayics Farming Mod and hernanxx's UnnecessarybutBeautiful mods into one. This started out months ago as just a farming modlet for our server. When asked if I could add recipes for UbB, I decided to just join that into the modlet after getting permission to use the mod.

 

I know Demmers is working on a version of this as well, and this is in no way any kind of attempt to take anything away from what he is doing. I had started on this before I knew about his project. Information on Farm Life V3 can be found on the forums here and on NexusMods here.

 

Also, I'm not claiming to be a modder, and I've been hesitant on posting about this knowing a good portion is others work.

 

With that said, here are some details.

 

Farm Life Expanded

 

Animals

Farm animals are part of the original mods. While I won't be fixing many of the issues with the previous models, I have corrected offset for placement. I've added new models and recipes. None have animations, and are working placeholders for the time being.

 

New animals currently include:

 

Beehive (honey)
Horse (bone, leather, glue*)
Pheasant (eggs, feathers, meat)
Sheep (wool, meat)
Turkey (eggs, feathers, meat)

 

Animal Workstations

Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are placeholders for the time being. They are also the source of a "breeding" system. I didn't really know how to do this, so I added "cryo" containers to be found in loot that can then be used with the Animal workstation to create that type of animal.

 

New animal workstations currently include:

 

Beehive
Elk
Horse
Pheasant
Sheep
Turkey

 

Crops

With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The "crop" plants have been recoded to use TFP's growing method, with 56 plants available. All have at least 1 useful recipe.

 

Trees

Most of the recipes for UbB require certain types of wood. (example: Dark furniture requires Walnut, Clear requires Maple, White requires White Oak) making Trees more important.

 

Workstations

As mentioned, with the combination of the two farm mods, there were duplicates of some workstations. All have been re-evaluated and recipes changed accordingly. I didn't completely delete the unused models from the modlet, and they are still able to be crafted, but with no recipe requirements tied to them.


Recipes/Quests

This is one of the areas I haven't done much with yet, regarding the originals. There are currently 1517 recipes and 292 quests in the modlet. I haven't gone through everything, but all quests are available in the Farm Table. I also have to go through all of the Food recipes and catagorize them. There is a "starter" quest item that will give basic quests to get started with Farm Life if you decide to use it. A few of the new food items are just placeholders and don't have buffs/stats yet.


I've tried to address as many of the original issues as possible eg. offsets of models, missing recipes, workstations(required items, model footprint) etc. There are still known issues with any of the workstations that have multiple rows of required tool slots.

 

As for hernanxx's Unnecessary but Beautiful. The copy I started with had no recipes at all. All of the recipes are generic and can be changed in xml if needed. Also included, working sinks and ovens for those model types.

 

Again, thanks to all that have put the effort into making these mods originally.

 

One last thing to mention, I consider anything I've added to this as "open source", so if anyone wants to modify/use... by all means, go for it.

 

Have fun and enjoy.

 

Download Alpha 18.4: https://gitlab.com/SoDead/growapair/-/tree/master/Mods/SoDead_GrowAPair_FarmLifeExpanded

 

Download Alpha 19Here  This is a preliminary test release!  (I've had this running on my dedicated server most of the day (29 June 2020), but I have not fully tested on our live server yet, so you are aware.)  Thank you KhaineGB for the inventory code for A19.

 

 

Phredd

Phredd


Added link for Alpha 19 download.

Hello All,

 

First off I'd like to say Thank you to Stasis78, Mayic and hernanxx. Without thier prior work and permission, this wouldn't have been put together.

 

Next, Thank you to all the modders here on the forums. The information/examples you've provided is greatly appreciated and helped me get this playable in A18.4.

 

Extra special thanks to Linda, babygrl, Chris, Gator, Tru, Bluntz, David, Mistress Metal and Nomad for the initial help with everything to do with the farming mods and testing over the past few months.

 

What I am posting here is a proof-of-concept version of farming based on/using prior work with a few new items, that I'm calling, Farm Life Expanded.

 

It combines Stasis's FarmLifeMod2, Mayics Farming Mod and hernanxx's UnnecessarybutBeautiful mods into one. This started out months ago as just a farming modlet for our server. When asked if I could add recipes for UbB, I decided to just join that into the modlet after getting permission to use the mod.

 

I know Demmers is working on a version of this as well, and this is in no way any kind of attempt to take anything away from what he is doing. I had started on this before I knew about his project. Information on Farm Life V3 can be found on the forums here and on NexusMods here.

 

Also, I'm not claiming to be a modder, and I've been hesitant on posting about this knowing a good portion is others work.

 

With that said, here are some details.

 

Farm Life Expanded

 

Animals

Farm animals are part of the original mods. While I won't be fixing many of the issues with the previous models, I have corrected offset for placement. I've added new models and recipes. None have animations, and are working placeholders for the time being.

 

New animals currently include:

 

Beehive (honey)
Horse (bone, leather, glue*)
Pheasant (eggs, feathers, meat)
Sheep (wool, meat)
Turkey (eggs, feathers, meat)

 

Animal Workstations

Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are placeholders for the time being. They are also the source of a "breeding" system. I didn't really know how to do this, so I added "cryo" containers to be found in loot that can then be used with the Animal workstation to create that type of animal.

 

New animal workstations currently include:

 

Beehive
Elk
Horse
Pheasant
Sheep
Turkey

 

Crops

With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The "crop" plants have been recoded to use TFP's growing method, with 56 plants available. All have at least 1 useful recipe.

 

Trees

Most of the recipes for UbB require certain types of wood. (example: Dark furniture requires Walnut, Clear requires Maple, White requires White Oak) making Trees more important.

 

Workstations

As mentioned, with the combination of the two farm mods, there were duplicates of some workstations. All have been re-evaluated and recipes changed accordingly. I didn't completely delete the unused models from the modlet, and they are still able to be crafted, but with no recipe requirements tied to them.


Recipes/Quests

This is one of the areas I haven't done much with yet, regarding the originals. There are currently 1517 recipes and 292 quests in the modlet. I haven't gone through everything, but all quests are available in the Farm Table. I also have to go through all of the Food recipes and catagorize them. There is a "starter" quest item that will give basic quests to get started with Farm Life if you decide to use it. A few of the new food items are just placeholders and don't have buffs/stats yet.


I've tried to address as many of the original issues as possible eg. offsets of models, missing recipes, workstations(required items, model footprint) etc. There are still known issues with any of the workstations that have multiple rows of required tool slots.

 

As for hernanxx's Unnecessary but Beautiful. The copy I started with had no recipes at all. All of the recipes are generic and can be changed in xml if needed. Also included, working sinks and ovens for those model types.

 

Again, thanks to all that have put the effort into making these mods originally.

 

One last thing to mention, I consider anything I've added to this as "open source", so if anyone wants to modify/use... by all means, go for it.

 

Have fun and enjoy.

 

Download Alpha 18.4: https://gitlab.com/SoDead/growapair/-/tree/master/Mods/SoDead_GrowAPair_FarmLifeExpanded

 

Download Alpha 19Here  This is a preliminary test release!  (I've had this running on my dedicated server most of the day, but I have not fully tested on our live server yet, so you are aware.)

 

Phredd

Phredd

Hello All,

 

First off I'd like to say Thank you to Stasis78, Mayic and hernanxx. Without thier prior work and permission, this wouldn't have been put together.

 

Next, Thank you to all the modders here on the forums. The information/examples you've provided is greatly appreciated and helped me get this playable in A18.4.

 

Extra special thanks to Linda, babygrl, Chris, Gator, Tru, Bluntz, David, Mistress Metal and Nomad for the initial help with everything to do with the farming mods and testing over the past few months.

 

What I am posting here is a proof-of-concept version of farming based on/using prior work with a few new items, that I'm calling, Farm Life Expanded.

 

It combines Stasis's FarmLifeMod2, Mayics Farming Mod and hernanxx's UnnecessarybutBeautiful mods into one. This started out months ago as just a farming modlet for our server. When asked if I could add recipes for UbB, I decided to just join that into the modlet after getting permission to use the mod.

 

I know Demmers is working on a version of this as well, and this is in no way any kind of attempt to take anything away from what he is doing. I had started on this before I knew about his project. Information on Farm Life V3 can be found on the forums here and on NexusMods here.

 

Also, I'm not claiming to be a modder, and I've been hesitant on posting about this knowing a good portion is others work.

 

With that said, here are some details.

 

Farm Life Expanded

 

Animals

Farm animals are part of the original mods. While I won't be fixing many of the issues with the previous models, I have corrected offset for placement. I've added new models and recipes. None have animations, and are working placeholders for the time being.

 

New animals currently include:

 

Beehive (honey)
Horse (bone, leather, glue*)
Pheasant (eggs, feathers, meat)
Sheep (wool, meat)
Turkey (eggs, feathers, meat)

 

Animal Workstations

Animal workstations are a continuation of Mayics concept, with new animals added. Again, none have animations and are placeholders for the time being. They are also the source of a "breeding" system. I didn't really know how to do this, so I added "cryo" containers to be found in loot that can then be used with the Animal workstation to create that type of animal.

 

New animal workstations currently include:

 

Beehive
Elk
Horse
Pheasant
Sheep
Turkey

 

Crops

With the combination of the two farming mods, there were some duplicate plants. Some have been changed to other plant types, while others have been discarded and not used. The "crop" plants have been recoded to use TFP's growing method, with 56 plants available. All have at least 1 useful recipe.

 

Trees

Most of the recipes for UbB require certain types of wood. (example: Dark furniture requires Walnut, Clear requires Maple, White requires White Oak) making Trees more important.

 

Workstations

As mentioned, with the combination of the two farm mods, there were duplicates of some workstations. All have been re-evaluated and recipes changed accordingly. I didn't completely delete the unused models from the modlet, and they are still able to be crafted, but with no recipe requirements tied to them.


Recipes/Quests

This is one of the areas I haven't done much with yet, regarding the originals. There are currently 1517 recipes and 292 quests in the modlet. I haven't gone through everything, but all quests are available in the Farm Table. I also have to go through all of the Food recipes and catagorize them. There is a "starter" quest item that will give basic quests to get started with Farm Life if you decide to use it. A few of the new food items are just placeholders and don't have buffs/stats yet.


I've tried to address as many of the original issues as possible eg. offsets of models, missing recipes, workstations(required items, model footprint) etc. There are still known issues with any of the workstations that have multiple rows of required tool slots.

 

As for hernanxx's Unnecessary but Beautiful. The copy I started with had no recipes at all. All of the recipes are generic and can be changed in xml if needed. Also included, working sinks and ovens for those model types.

 

Again, thanks to all that have put the effort into making these mods originally.

 

One last thing to mention, I consider anything I've added to this as "open source", so if anyone wants to modify/use... by all means, go for it.

 

Have fun and enjoy.

 

Download: https://gitlab.com/SoDead/growapair/-/tree/master/Mods/SoDead_GrowAPair_FarmLifeExpanded

 

Want to play on a server with this modlet already installed? Check my thread here:

 

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