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Rizzano

3D Modding For 7 Days...

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Hello, I've watched a few tutorial videos on how to XML/XPATH mod and I think I have a decent grasp on it.  

 

But what I cannot seem to find is how to mod in assets in Unity and export them to 7 days.  I have searched YouTube, Google, here, and I can't seem to find an answer.  I am very new to modding and have an idea for A19 but I am completely new to Unity and modding.  I wish to learn, and hope there is a video or two explaining how to unpack resources, mod in an assett from the unity store into the mod / game, and then export it.  I tried once back when SDX was a thing, before their were writable signs, I tried making a sign and modding it into the game, and it worked for the most part, but I don't know where that video tutorial went on how to do that or if this is even the same way anymore.  Thanks in advance.

TL;DR - is there a place I can go to get 3D modding tutorials on how to mod 7 days - NOT XPath or XML as I have somewhat of a handle on that.

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I watched all three vidoes, but I am confused.  Once I export the prefab to a unity3d file how do I call up the file within 7 Days?  First, can I just put the file in the resources folder and then get it from creative or do I have to give it attributes.  And by how do I call it up within 7 days I mean what name do I use, the prefab name or the object within the prefab name, cause when I tried both I got null the red null reference no instance of object error.

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Posted (edited)

                <property name="Shape" value="ModelEntity" />
                <property name="Model" value="#@modfolder:Resources/Cube.unity3d?MyCube"/>

 

Those two lines call the custom model you made.  This assumed the file name for the exported .unity3d bundle was Cube.unity3d (not cube.unity3d) and inside unity, the name of the object you made was named MyCube (not myCube, mycube, or myCube).  

Edited by xyth (see edit history)

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