26 minutes ago, Liesel Weppen said:
Nope. Afaik there are two layers of visibility. Of course there is the voxel structure which contains the exakt information of each block, but that is only rendered up to a specific view distance. It would be to much load to render real "far sight" with this even on very low level of detail, e.g. just a simple cube per block.
For that reason there is also whats called "distant terrain".
This is literally what I described. We are in agreement.
Since we are in agreement, what do you think the server could do overnight to improve this? Are you talking about building imposters for all player-placed blocks?