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Boidster

Boidster

26 minutes ago, Liesel Weppen said:

Nope. Afaik there are two layers of visibility. Of course there is the voxel structure which contains the exakt information of each block, but that is only rendered up to a specific view distance. It would be to much load to render real "far sight" with this even on very low level of detail, e.g. just a simple cube per block.

For that reason there is also whats called "distant terrain".

This is literally what I described. We are in agreement.

 

Since we are in agreement, what do you think the server could do overnight to improve this? Are you talking about building imposters for all player-placed blocks?

Boidster

Boidster

25 minutes ago, Liesel Weppen said:

Nope. Afaik there are two layers of visibility. Of course there is the voxel structure which contains the exakt information of each block, but that is only rendered up to a specific view distance. It would be to much load to render real "far sight" with this even on very low level of detail, e.g. just a simple cube per block.

For that reason there is also whats called "distant terrain".

This is literally what I described. We are in agreement.

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