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1 hour ago, Boidster said:

I think you might be confusing the rendering of distant vs. within-draw-distance terrain with the generation of terrain.

Nope. Afaik there are two layers of visibility. Of course there is the voxel structure which contains the exakt information of each block, but that is only rendered up to a specific view distance. It would be to much load to render real "far sight" with this even on very low level of detail, e.g. just a simple cube per block.

For that reason there is also whats called "distant terrain". That is a "simplified" prerendered version for the whole map. This distant terrain blends over to the actual voxel rendering if you come near. That is what allows you to even see a mountain even it is still 2km away. However this prerendered map is static and is not updated during gameplay when the player modifies the map. That doesn't really matter if just cut down some trees or just modify an existent POI a little bit, but in both ways if you build a completely new structure it is not visible as long as for your distance only the distant terrain is rendered, nor if you completely remove an existent POI. It's still visible over distance. You can easily test it. Go into creative and let a whole skyscaper collapse. Now fly away and after a certain distance you will see the skyscraper there again. Move closer and as soon as the real voxel data is used for rendering it vanishes again, as you actually destroyed it.

I "usual" gameplay this might be good enough as from the ground you usually have no view angle that reaches that far. But if you look from the top of a mountiain or as said fly with the gyrocopter, you notice it immediately.

 

If you fly with a gyrocopter (or in godmode in creative) you can see an entire town from 1km away but your nearby self built base that is even the size of a shamway factory is not visible until you come close.

 

You can also google "7 days to die distant terrain". You'll even find videos that show the difference when it was introduced and also explain (a little bit) how it works.

 

 

Quote

What is your draw distance set to?

Maximum. Exactly for this reason. At least on my client. Don't know the server settings but as said, you can also test this in single player. Same effect (may it just pops in earlier due to a bit higer render distance).

Maximum is afaik 12 chunks (like in the serversetting). Afaik chunks are 16x16 so maximum distance which is indeed rendered of the detailed voxel structure is 192 blocks. So basically "only" 192m from where you stand. Everything further is "only" distant terrain. And even the "close view" is "level of detailed". Small details like e.g. a lantern on a table even vanishes completely when you are just ~15 blocks away.

1 hour ago, Boidster said:

I think you might be confusing the rendering of distant vs. within-draw-distance terrain with the generation of terrain.

Nope. Afaik there are two layers of visibility. Of course there is the voxel structure which contains the exakt information of each block, but that is only rendered up to a specific view distance. It would be to much load to render real "far sight" with this even on very low level of detail, e.g. just a simple cube per block.

For that reason there is also whats called "distant terrain". That is a "simplified" prerendered version for the whole map. This distant terrain blends over to the actual voxel rendering if you come near. That is what allows you to even see a mountain even it is still 2km away. However this prerendered map is static and is not updated during gameplay when the player modifies the map. That doesn't really matter if just cut down some trees or just modify an existent POI a little bit, but in both ways if you build a completely new structure it is not visible as long as for your distance only the distant terrain is rendered, nor if you completely remove an existent POI. It's still visible over distance. You can easily test it. Go into creative and let a whole skyscaper collapse. Now fly away and after a certain distance you will see the skyscraper there again. Move closer and as soon as the real voxel data is used for rendering it vanishes again, as you actually destroyed it.

I "usual" gameplay this might be good enough as from the ground you usually have no view angle that reaches that far. But if you look from the top of a mountiain or as said fly with the gyrocopter, you notice it immediately.

 

If you fly with a gyrocopter (or in godmode in creative) you can see an entire town from 1km away but your nearby self built base that is even the size of a shamway factory is not visible until you come close.

 

You can also google "7 days to die distant terrain". You'll even find videos that show the difference when it was introduced and also explain (a little bit) how it works.

 

 

Quote

What is your draw distance set to?

Maximum. Exactly for this reason. At least on my client. Don't know the server settings but as said, you can also test this in single player. Same effect (may it just pops in earlier due to a bit higer render distance).

Maximum is afaik 12 chunks (like in the serversetting). Afaik chunks are 16x16 so maximum distance which is indeed rendered of the detailed voxel structure is 192 blocks. So basically "only" 192m from where you stand. Everything further is "only" distant terrain.

48 minutes ago, Boidster said:

I think you might be confusing the rendering of distant vs. within-draw-distance terrain with the generation of terrain.

Nope. Afaik there are two layers of visibility. Of course there is the voxel structure which contains the exakt information of each block, but that is only rendered up to a specific view distance. It would be to much load to render real "far sight" with this even on very low level of detail, e.g. just a simple cube per block.

For that reason there is also whats called "distant terrain". That is a "simplified" prerendered version for the whole map. This distant terrain blends over to the actual voxel rendering if you come near. That is what allows you to even see a mountain even it is still 2km away. However this prerendered map is static and is not updated during gameplay when the player modifies the map. That doesn't really matter if just cut down some trees or just modify an existent POI a little bit, but in both ways if you build a completely new structure it is not visible as long as for your distance only the distant terrain is rendered, nor if you completely remove an existent POI. It's still visible over distance. You can easily test it. Go into creative and let a whole skyscaper collapse. Now fly away and after a certain distance you will see the skyscraper there again. Move closer and as soon as the real voxel data is used for rendering it vanishes again, as you actually destroyed it.

 

If you fly with a gyrocopter (or in godmode in creative) you can see an entire town from 1km away but your nearby self built base that is even the size of a shamway factory is not visible until you come close.

 

You can also google "7 days to die distant terrain". You'll even find videos that show the difference when it was introduced and also explain (a little bit) how it works.

 

 

48 minutes ago, Boidster said:

What is your draw distance set to?

Maximum. Exactly for this reason. At least on my client. Don't know the server settings but as said, you can also test this in single player. Same effect (may it just pops in earlier due to a bit higer render distance).

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