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Sirillion

Z2 - HUD Replacement (Alpha19)

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37 minutes ago, ArNaLdInHo said:

Is is possible to show Mobility or armor rating in ui, or other STATS how i do that ?

Theoretically yes. I've not spent any time on that though. The values exist in the character frame window and in theory you should be able to call them there. It probably won't be easy and it might not work at all but that is where you will need to start to try and display it on the HUD.

 

I know people had the food and water values pulled from that window to display the "true" value but it had a tendency to bug the character frame window when done that way and as a result I opted not to go that route.

 

I pull from that window in the conversation windows in SMX to display the player name and the character model.

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Awesome looking UI. 

I'd love to see a minimal / immersive version:

 

  • No orange lines around the edge
  • Fade in and out food / hunger meters when not in use or critical
  • Fade in and out HP / stamina bars when not in use or critical

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54 minutes ago, caatalyst said:

Awesome looking UI. 

I'd love to see a minimal / immersive version:

 

  • No orange lines around the edge
  • Fade in and out food / hunger meters when not in use or critical
  • Fade in and out HP / stamina bars when not in use or critical

Those orange lines can be removed in styles.xml simply by setting their color to transparent. The other two requires custom code to achieve I think as there are no such feature in the visibility code afaik.

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On 8/10/2020 at 4:06 PM, Sirillion said:

Those orange lines can be removed in styles.xml simply by setting their color to transparent. The other two requires custom code to achieve I think as there are no such feature in the visibility code afaik.

What is "transparent" in rpg? i'm pretty sure it cannot be coded with just numbers

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46 minutes ago, Falcon337 said:

What is "transparent" in rpg? i'm pretty sure it cannot be coded with just numbers

There is already a predefined global color style called transparent so change the color value to 0,0,0,0 and it will be black but transparent due to the opacity being set to 0.(last digit)

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Hello, I'm using the 10 slot toolbelt version but when I go out of 7 days to die save and back in, the item in slot 0 dissapears.

 

Edit: Nvm, I'm an idiot. Didn't realise I hadn't installed the actual 10 slot toolbelt mod alongside it.

Edited by fnfear
I'm an idiot. (see edit history)

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I copied the Z2THB folder to Mods, but nothing changed.

I feel like I'm doing something wrong. How to install?

 

 

UPD: Forget it. All perfectly!

 

Edited by CyberVit (see edit history)

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Absolutely love the design of this HUD. Super unique and very neat and clean. 

 

Unfortunately, all the icons are just a tiny bit too small to see on my 1440p monitor (especially the item pickup notifications at the bottom right) so I don't think I can get proper use of this mod. :C

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On 9/17/2020 at 4:18 AM, RaiRaiTheRaichu said:

Absolutely love the design of this HUD. Super unique and very neat and clean. 

 

Unfortunately, all the icons are just a tiny bit too small to see on my 1440p monitor (especially the item pickup notifications at the bottom right) so I don't think I can get proper use of this mod. :C

Did you try adjusting the UI scale in your settings?

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21 hours ago, Kalex said:

Did you try adjusting the UI scale in your settings?

I thought the UI scale couldn't go above 100%, but I do see you can change that in a config xml so maybe I'll give it another try after tweaking that a bit.

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16 minutes ago, RaiRaiTheRaichu said:

I thought the UI scale couldn't go above 100%, but I do see you can change that in a config xml so maybe I'll give it another try after tweaking that a bit.

A new version is in the works. The coding part is finished but some testing remains. It’s just been put on hold while working on SMX updates.

 

The icon size for the buffs and then collection sections have been increased and it is coded in such a way that it is easily interchangeable by setting a controls node in windows.xml. I expect to get it out in a few days.

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1 hour ago, Sirillion said:

A new version is in the works. The coding part is finished but some testing remains. It’s just been put on hold while working on SMX updates.

 

The icon size for the buffs and then collection sections have been increased and it is coded in such a way that it is easily interchangeable by setting a controls node in windows.xml. I expect to get it out in a few days.

That's awesome to hear, thanks. This is easily the most unique HUD mod out there, can't wait to use it again!

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Been throwing this on both my Twitch multiplayer server, and our community server ... forced evangelism! 😆

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12 minutes ago, RaiRaiTheRaichu said:

That's awesome to hear, thanks. This is easily the most unique HUD mod out there, can't wait to use it again!

I'd argue my SMXhud is more unique than this one 😛

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Yeah I agree SMX is more unique and fitting for what the game is Z2 is an amazing take on a clean UI I think so I usually have the line set to transparent

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9 minutes ago, Sirillion said:

I'd argue my SMXhud is more unique than this one 😛

True! The theme of it is super fitting, that's for sure. I think I just didn't like the large middle section of the container menu with the control list, that might be the only thing I wasn't a big fan of. I did use it back in A17 and previous versions though!

 

Though this one feels... sort of sci-fi, and really minimalist and clean-looking, which seems definitely not what the genre of 7DTD is lol, but I kind of like the feel it gives. It's something different for my playthrough this time!

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3 hours ago, mr.devolver said:

@Sirillion, is this mod still working in latest Alpha 19? Does it work with vanilla 10 slot toolbelt?

I installed the optional 10 slot toolbar file and adjusted the UI scale and it works fine for me on the vanillla 10 slot toolbelt.

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