Jump to content

Edit History

Please note that revisions older than 365 days are pruned and will no longer show here
Guppycur

Guppycur

So to the others who are not being willfully stubborn, if modding isn't something you'd consider because of say, balance, well then you are in total charge of that balance.  That's the beauty of mods and especially modlets.  You decide what's balanced, but for YOUR playstyle.  Want fire breathing electric zombies to use your napalm gun on?  Install those mods.  Don't?  Then don't. 

 

There is no magic balance formula.  Tfp certainly doesn't have the magic formula either, nor do they claim to, which accounts for the constant changes in balances between alphas and builds. 

 

If modding isn't for you because you fear for the safety of your computer (someone mentioned that, right?) then why install anything.  I can guarantee "professional" software developers are gathering more information on you than any mod will... Especially since unless it's a mod that adds code (dmt/sdx mods), mods *can't* gather info.  Mods are safe, folks. 

 

For those that want to only play the "dev vision of the game", I'd say you're also being willfully stubborn and also that uh, the dev vision *includes you using mods* so not much of good reasoning to be found there.

 

For those of you unaware of how to mod and simply think it'll break your game... Well, this is the only good argument against modding.  Mods can break save games, can be difficult to install and more difficult to fix.  For that I can only reiterate Roland's point that there are resources out there to make it easier for you and to help you.

 

Most people who release mods provide their own customer support.  

 

But the bottom line is the dev diary is filled with requests for this and that.  Those requests have long since been in the game, via mods.

 

From fishing to boats, hangliders to hellcats, there are scores of new vehicles.  Want guns?  We have all of them.  All. Of. Them.  Bigger backpacks?  Done.  Food and health bars, something tfp can't seem to decide on?  Done.  More quests, more pois, less dungeons, more dungeons... Zombie variety, zombie bosses, check.  Better looking textures, done.  From Lbd to character classes.  Bigger maps, smaller maps.  Longer beginning game to faster leveling.  Npc followers, bandits, drones, pretty much everything on the tfp roadmap... Done. 

 

If you can imagine it, there's probably a mod for it.  And if not, there's probably a modder willing to make it.

Guppycur

Guppycur

So to the others are are not being willfully stubborn, if modding isn't something you'd consider because of say, balance, well then you are in total charge of that balance.  That's the beauty of mods and especially modlets.  You decide what's balanced, but for YOUR playstyle.  Want fire breathing electric zombies to use your napalm gun on?  Install those mods.  Don't?  Then don't. 

 

There is no magic balance formula.  Tfp certainly doesn't have the magic formula either, nor do they claim to, which accounts for the constant changes in balances between alphas and builds. 

 

If modding isn't for you because you fear for the safety of your computer (someone mentioned that, right?) then why install anything.  I can guarantee "professional" software developers are gathering more information on you than any mod will... Especially since unless it's a mod that adds code (dmt/sdx mods), mods *can't* gather info.  Mods are safe, folks. 

 

For those that want to only play the "dev vision of the game", I'd say you're also being willfully stubborn and also that uh, the dev vision *includes you using mods* so not much of good reasoning to be found there.

 

For those of you unaware of how to mod and simply think it'll break your game... Well, this is the only good argument against modding.  Mods can break save games, can be difficult to install and more difficult to fix.  For that I can only reiterate Roland's point that there are resources out there to make it easier for you and to help you.

 

Most people who release mods provide their own customer support.  

 

But the bottom line is the dev diary is filled with requests for this and that.  Those requests have long since been in the game, via mods.

 

From fishing to boats, hangliders to hellcats, there are scores of new vehicles.  Want guns?  We have all of them.  All. Of. Them.  Bigger backpacks?  Done.  Food and health bars, something tfp can't seem to decide on?  Done.  More quests, more pois, less dungeons, more dungeons... Zombie variety, zombie bosses, check.  Better looking textures, done.  From Lbd to character classes.  Bigger maps, smaller maps.  Longer beginning game to faster leveling.  Npc followers, bandits, drones, pretty much everything on the tfp roadmap... Done. 

 

If you can imagine it, there's probably a mod for it.  And if not, there's probably a modder willing to make it.

×
×
  • Create New...