hiemfire Posted May 14, 2020 Share Posted May 14, 2020 1. Player and Enemy damage to entities/players being adjustable in the Advanced tab independent of difficulty level. (I'm not a fan of "bullet sponge" enemies by a long shot, but I don't mind enemies hitting like trucks) 2. A musket as a rudimentary (no weapon parts needed for crafting, basic components to repair) Tier 1 rifle (parallel with the hunting rifle Tier wise but longer reload, lower damage and lower range). 3. Some form of rudimentary armor that uses basic components to repair instead of repair kits. Either an adjustment of Padded/Scrap Armor or something else (could be wood/bulk plant fiber, I'd be fine with that). Obviously with lower defensive stats than the current tier 1 armors. Link to comment Share on other sites More sharing options...
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