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Where to mod Torch/Candle light radius values?


Silveressa

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I've noticed in the recent version torches give off much less light, which would be fine except placing more than a few torches in an area kills frame rates and to light up my base interior enough to keep Z's from spawning makes it a stuttering mess. Which .xml file do I need to alter to increase torch light radius to the previous (pre nerfed) builds level? Looking at the Torch in the item.xml I'm not seeing the line to alter the light zone radius. [CODE] [/CODE] Any help would be deeply appreciated.
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You're missing a line there =)

 

  <block id="1301" name="candleWall">
   <property name="Class" value="Torch" />
   <property name="IsTerrainDecoration" value="true" />
   <property name="Material" value="glass" />
   <property name="Shape" value="Ext3dModel" />
   <property name="Mesh" value="models" />
   <property name="Model" value="Lighting/candleWall" param1="main_mesh" />
   <property name="Place" value="TowardsPlacerInverted" />
   <property name="ParticleName" value="candleWall_flame" />
   <property name="Light" value="0.9" />
   <property name="Group" value="Building" />
   <drop event="Destroy" name="candle" count="1" />
 </block>

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Thanks a bunch, oddly enough that "Light Value Line" is completely missing from the original blocks XML file, leading me to suspect the light issue is an unintentional bug?

 

  <block id="1301" name="candleWall">
   <property name="Class" value="Torch" /> 
   <property name="IsTerrainDecoration" value="true" />
   <property name="Material" value="wood_weak" />
   <property name="Shape" value="Ext3dModel" />
   <property name="Mesh" value="models" />
   <property name="Model" value="Lighting/candleWall" param1="main_mesh" />
   <property name="Place" value="TowardsPlacerInverted" />
   <property name="ParticleName" value="candleWall_flame" />
   <property name="CanPickup" value="true" param1="candle" />
   <property name="Group" value="Building" />
 </block>

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  • 4 years later...

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